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This VDR is for a local MEGA MEGA battle where VDRs are allowed. I had an airplane model I built 5 some years ago and got an idea. I play blood angels also and have 2 Baal Predators. I had extra heavy flamer sponsons laying around. So, I decided to convert the airplane into a Napalm Bomber. To represent napalm I've used Inferno Cannons which I made with using 4 heavy flamer sponsons from the Baal Predators. I added some extra guns too. So here are the stats, tell me what you think:
2 Structure Points
2 Inferno Cannons
2 Twin Linked Bolters (BS 3)
1 Twin Linked Heavy Bolter (BS 3)
Total Points: 364.5 (365)
Personally I would drop the structure points, unless your plane model is really, really huge. I do like the napalm idea, but who do you go for the 2 x TL bolters? If you go for a WWII style bomber look, I wouls use more more heavy bolters. Can you post a picture of the model, along with some kind of scale?
that is a great idea is amazing that you have that many bits laying around...WOW..... but i think that it is fine but i also think the structure points are too drastic unless (as stated before) the plane is really really huge
I'll try and get a pic up ASAP. In the mean time, however, I'll describe the plane as much as possible, because parts of it probably won't be seen on the few pics I took (Film ran out!). Its 1' 1" long with a total wingspan of 1' 3" so its MUCH bigger than a land raider (almost 2x the size). According to the rules it has to be a warmachine and I think warmachines have to have a min of 2 structure points, so thats where I'm coming from there. For shields I decided to use some left over SMurf back packs and placed them on the plane so that they looked like shield generators or something. On the bottom of the plane is a huge fuel tank that is hooked up to the inferno cannons by lego pieces that look like long tubes. The armor 12 comes from the concept that Imp Guard vehicles are very tough and quality machines (ie Leman Russ, Chimera, etc. Some of the best vehicles, tanks, and transports in the game for their price). About the TL bolters well I dropped my LRC from chest hight down a flight of stairs and totally demolished it and decided just to make a VDR out of it because I never used the damn thing anyways, so I used parts from the hurricane bolters cause I thought it'd look pretty sweet. I'll show you some pics of the real plane so you can get an idea of what it looks like:
BTW: The inferno cannons are where the land gear on the wings are, and the TL HB is where the land gear is under the ****pit. Guess it can't land!
Anyways tell me what you think
I would drop the bolters then, and relocate the inferno cannons. Perhaps it is not even cannons? Maybe it uses small inferno bombs or missiles with the exact same stats? It would still make sense that it is a flamer marker, as the liquid napalm would spread out in a similar pattern when dropped from the bomb at high speed, plus it seems a bit OTT to use forward mounted flamethrowers from a fast moving jet...
What scale is the model? And how long is it? I definitely think that you should drop the structure points, as the plane looks kind of fragile.. Just my 2 cents.
I love that plane...A LOT!
I say Keep the Structure points, the A-10 Warthog is a very sturdy plane.
And actually, I got a great idea for you.
A Carpet Flamer.
Seeing as 40K stuff is like so advance, the only reason a plane would come really low would be to work like a crop sprayer, but with fire (and not so much spraying.)
So, Flip the Inferno Cannons around, try and find some oildrums to stick right beside them, then just make sure its got the same armor all around, then in game you make it fly past the target and them use the rear mounted Inferno Cannons. And maybe replace the A-10's front gear with the TL Heavy Bolter, and make the TL Bolters onto the wings, it's a war machine so it can target different units with different weapons., this works best flying across the army and targeting units all across the board, or hittingthe rear enemy heavyweapons with the bolters and the forward troops with the Inferno Cannons, or Vise Versa.
Perhaps try sticking a heavy bolter on the back and making an antiair mounted weapon to protect it from other enemy craft? (Not sure if enemy flyers can be on the board at the same time as yours thought)
If you are using an A-10 model, maybe keeping the structure points would be a good idea. In real life the A-10 is designed to be able to survive losing an engine, some of its tail, and even most of its wings. There was even and instance where an A-10 had mush of its wings and tail shot off, with more than 300 bullet holes in the fuselage. It was flown safely back to the airstrip, repaired, and back on the flight line in less than 12 hours. They are built TOUGH!!!
Also, maybe stick an assault cannon in the front. After all, you can't have an A-10 without a 20mm vulcan cannon.
I like the idea of using an A-10 model as an Imperial war-plane. I realize you are converting its role from the real-life mission of a tank-buster to a troop-cooker, but keeping some of the A-10's original traits wouldnt be a bad idea.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
While the A-10 sure is sturdy, I still say loose the structure points. A chimera is sturdy too, but no plane will ever be able to take that much more punishment than an APC. But it all depends.. How large did you say your model was?