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I never seem hear of IG players taking Sisters as allies.
I have both armies, but once I got into Sisters, I had so much fun with how they played, that I never looked back. I love my Valhallian IG army, and I will never sell it. But WH are so much more fun to play. The faith system is really absorbing. It forces you to think a lot, and opponents like it because they too enjoy how it forces thought and brings out their best games.
So for any of you who have been wondering about Sisters as allies, I'll toss a few ideas:
A basic Sister is 11 points per model.
She carries a BS4 Bolter and wears power armor.
Squad size is 10-20, and you may take 2 allied troop squads, and 1 of each other force org types, except no heavies may be taken as allies.
And there's more:
Using faith, her Str in cc can be augmented to 5.
(That is a smoking deal for 11 points)
Granted, you have to pay more points to get access to faith, but not a lot.
Faith can also be used to make your shooting devistating, especially if you use a flamer.
All Marines fear this when they get close.
There's also a 5 point piece of wargear called "The book of St Lucius" which gives the squad immunity to ALL negative Ld modifiers, AND the book extends 6" radius to ALL friendly units. (Makes vox casting seem a little expensive).
They have other tricks, but those 3 are the biggies.
WH have some great things to offer IG.
i think sisters and IG compliment each other very nicely, either way to play as IG with sister allies or visa versa. Sisters, IMHO, is an underated army, (cool be the fact there women, who knows) but they do as you say lay down some fire and can take it better than IG. With IG long range tanks and some sister flamers you got one very nasty force to deal with.
"Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." ~ Konrad von Carstein
I take sob's as allies, it works pretty well too
Seraphim are everything I ever loved about Rough Riders, only they fly over cover, can disengage at will, have power armor and don't suck in turn 2 of close combat. Give them melta bombs and now you've also got a formidible AT element as well.
also, the sniper is nice, but that's not sob strictly speaking.
EDIT: By sniper I meant vindicare assassain
Last edited by Ubernyaw; December 10th, 2005 at 00:02.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
I'am considering of a 1k list in the future with SoB's and two A.F. Sqauds with a Leman Russ, Toss in an Exorcist and thats a hell lot of fire support
currently i've got about 1500 in SOBs.... but only one troops set... which means i can only field them as allies...
so at this point i've basically built my IG with the theory that the SoB can serve as a counter-assault and anti-tank force for the IG...
Pictures of the Smigs Army for your amusement....
Eagles may soar, but weasels don't get sucked into jet engines.
"Crush your enemies, see them driven before you, and hear the lamentations of their women"
"JESUS SAVES! the rest of your models each take a wound."
Well, I am new here and sort of new to the game... so could someone explain how this all works?
How do you take allies in battle?:wacko:
After a lot of thought and experience withthe 2 armies, I have come to 3 conclusions:
1- The higher the points, the stronger the IG/WH list will be.
At 1500 points, the possibillities are just beginning to open up. With 2000 points, you can make yourself one absolutely awesome killing machine with this alliance.
2- IG is better for the parent army.
When sisters ally to IG, they are not nearly as restricted as when IG allies themselves under a WH parent.
3- Schaeffer can help the IG parent bypass the cumbersome platoons and focus on some of the reallly potent weaponry that Sisters lack.
EDIT- Joker, to answer your question, either Witch Hunters or Daemonhunters can ally themselves under an IG parent. The parent army must fulfill the minimum force org requirements. The allies can bring in 1 HQ choice, + 1 Elite + 1 Fast + 2 Troops. (note, no heavies)
Only 1 allied army may be present. So a 3-way is not possible (although some say you can do it only if there is a DH parent).
Last edited by Red Zinfandel; December 9th, 2005 at 02:44.
Do you need an inquisitor or do you just say these are the allies to the IG?
The inquisitor is not a requirement as an ally. He is optional.
Generally speaking, they do not benefit your competitiveness.
He is a requirement if you ever want to take an assasin.
But if you're considering allies, you should first focus upon their basic troop units frst.
Both the WH & DH codeces are nice books to have.
Both armies can really make your IG a lot more fun to play.
I'd hate to see you get one and never consider the other one.
Come to think of it, the only codex I would not recommend is Necron.
You can memorize it in about 10 minutes.
Getting sisters\arbites as allies is much more realistic than the super rare grey knights, but being them the ultimate cheesemasters of doom everyone goes for them, this is the main problem.
Once completed my 1500 army i already plan to add sisters in the next 500 pts, my idea is an 11 sisters squad with heavy flamer, veteran superior and book of St.Lucius.