Armored Co. - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Armored Co.

  1. #1
    LO Zealot
    Join Date
    Aug 2003
    Location
    western MA, USA
    Posts
    1,164
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x3)

    Doods, iplayed in a tourney and a guy used the rules for the Chap. Approved 2004 Armored Co. and he slaughtered eveyrbody. he beat a necron player in 10 mins.

    It was UNBELIEVEABLE. Lemun Russ as troop choice. then another as a hq and chimeras. 12-15 tanks in 1750. always get first turn and always attacker(even over Blood Angels and Dark Eldar.)

    Have any experiences with it?

    <insert witty remark here>

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Jun 2003
    Location
    Michigan
    Posts
    374
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Yeah, I&#39;ve had an experience with it. And I don&#39;t think the list is fair. Leman Russ&#39;s should not be troops. Ever. I played this army with my Ork Speed Freekz and gave them every defensive peice of wargear and every super stikkbomm I could come up with. All my vehicles were hull down the whole game, and I had great defensive cover. It didn&#39;t matter, my 1000 pt force lost in 2 turns. There are many situations where this army cannot lose.

    Being a Guard player, I hate this army. It requires no skill to play. Just look and fire. There is a reason why the Force Orginization Chart exists, so that armies are to be constructed fairly and with some balance. The Armored Company throws balance and fairness out the window and lets people fill an enire Force Chart with heavy support. Maybe if Armored Fists were the troop choices, this army would be balanced.

    I realize that I have probably just offended several dozen people. Just laying down my opinion on the matter...

  4. #3
    Member
    Join Date
    Nov 2003
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    what the hell Leman Russ as troop choice?? 12-15 tanks in an army?? err GW can you please make the Liths troop choice too? And make Nightbringer mover 12" and assault 12" so he counts as fast attack choice? also make him get WBB roll too...and the Lith as well :rolleyes:

    wow that chapter is seriously screwed man.

  5. #4
    Senior Member Orestes's Avatar
    Join Date
    Aug 2003
    Location
    Miami, Fl
    Posts
    696
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x2)

    wow dude speed freaks losing against AC is harsh. I like that idea that armored fist as troops. I think thats why in RTT that army isnt allowed.
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

  6. #5
    Son of LO H0urg1ass's Avatar
    Join Date
    Jul 2003
    Age
    38
    Posts
    2,160
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    171 (x6)

    I play an Armored Company and I can tell you that it doesn&#39;t take much to cripple an AC army. It is extremely painful to lose one or two tanks since the entire army is made up of tanks. You have soooo many points invested in one or two units that losing one is like losing a devastator squad with one shot.
    What you have to do with an AC is outmanouver it. The side and rear armor of the Imperial tanks are quite weak and if they are moving to avoid getting shot their, then they can&#39;t shoot the big gun.
    Another drawback for them is the fact that you don&#39;t really need to blow a tank up to put it out of commission. All you have to do is get a glancing shot. On a 1-3 that tank can&#39;t even shoot at you for the whole next turn, on a 5 you can choose to remove the Ordinance weapon and on a 6 it&#39;s destroyed.
    I faced an army once where my opponent didn&#39;t blow up even one of my tanks for a whole turn, but he got 1-3 or 5 on the glance chart or 1-2 on the Penetration chart and effectively disabled FIVE out of nine of my tanks. The next turn I only fired four shots and two of them scattered off target. Needless to say that was a bad day.
    Also, Without a problem at ALL, my wifes Necron army will RAPE an armored company. Even the weakest lowliest Cron Warrior can glance a tank. Because of this, she had blown up every tank in my army by turn 3 in the first game that I played against her.
    Tau are also a nightmare for me with their ST 10 Railguns blazing away every turn.
    So Nooooooo, the Armored Company is NOT broken. You just have to use tactics. I know, it&#39;s too much for most people to comprehend that there are a couple armies out there that you can&#39;t just charge with a few Khorny warriors and expect to win. Instead, you might have to think.

  7. #6
    LO Zealot th0r's Avatar
    Join Date
    Sep 2003
    Location
    Canada
    Posts
    1,078
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x3)

    &#39;course to glance a armour 14 tank you need a strength 8 weapon...so like a lascannon pretty much.Then you need a good roll (5+). Then the enemy tanks will annihilate anything firing at it. Maybe im just lucky but usually the ordance doesn&#39;t scatter to the point where you hit nothing. Now an armoured Co. has like what at least 6? you can&#39;t tell me those all are scattering.
    Current Armies-
    Slaanesh (CSM)
    Daemonhunters
    Empire
    High Elves (BloodBowl)

    Warseer Blood Bowl League

  8. #7
    Senior Member
    Join Date
    Jun 2003
    Location
    California, USA
    Posts
    390
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    I play both necrons and guard and i agree with hourglass that necrons are pretty good at destroying tanks since all glauss weapons glance on a six and also when I let my friends use my guard I can usually deep strike a monolith behind the tanks and where the heavy weapons are and I can usually do enough dammage to the tanks so they useless the next turn.
    &lt;a href=&quot;http://www.liquidgeneration.com&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.liquidgeneration.com/quiz...nake.jpg&quot; border=&quot;0&quot;&gt;&lt;/a&gt;

  9. #8
    LO Zealot
    Join Date
    Aug 2003
    Location
    western MA, USA
    Posts
    1,164
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x3)

    the thing is though hourglass that your troop choice, a lemun russ, is about maybe 165 points a pop. for my army, Ulthwe, 10 guardians, a warlock and a heavy weapon platform is 161. wat would u rather have? an armor 14 tank that has a battle cannon, las cannon and hull heavy bolters...of a single heavy weapon, and 10 guys with 12 inch range?

    losing a tank in armored co. is like losing 1 guy in my guardian squad. if u lose one, u still have 5 other lemun russ&#33;&#33; if i lose 1 guy, i still hvae 9 guardians. wat wouled u rather have? 9 guaridnas, or 5 lemun Russ&#39;?

    armored co. also ate dark eldar. this is the mission said attacker goes first, even over dark eldar. so he had his tanks on the board. when ever something came on, it got hit with 7 ordance shots.

    the reaosn i think it is unbalanced, is because i cant see a weakness. sure u can take out a troop choice with one lucky pop, but its a hard troop choice to kill.

    fine, necrons may be able to stand up agaisnt armored co. but thats all. any other army, might as well not even try, to be frank. the necrons are the ONLY one who stand a chance.
    <insert witty remark here>

  10. #9
    Son of LO H0urg1ass's Avatar
    Join Date
    Jul 2003
    Age
    38
    Posts
    2,160
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    171 (x6)

    311: If you had read my post a little more carefully, then you would have noticed the part where I mentioned that the side and rear armor on a Leman Russ are much weaker. you only need a ST 6 weapon to glance the side of one and you only need a ST 4 (A bolter for heavens sake&#33 weapon to glance the rear armor. This should tell everyone what they need to do against an AC. Get behind them&#33;&#33;

    Salamander: I would rather play an Armored Company than Space Elves...uhhh, I mean Eldar any day. Mostly because tanks look cooler. Now, think about what you just wrote for half a second. Somone shoots a Lascannon at your squad. You lose one 7-8 point guardian. Someone shoots a Lascannon at the side armor of my Leman Russ. I lose 163 point tank with two Heavy Bolters One Lascannon and a Battle Cannon. Oh waitaminute, you play ELDAR. What can you complain about? Your anti tank weapon lowers the armor value on all of my tanks down to a 12&#33; I just paid that many points for a high front armor value and you can ignore it&#33;?&#33; Don&#39;t complain.

    Another thing: A lot of you must be playing on tables with almost no terrain. If you give the AC a little terrain to have to work around, then it becomes MUCH more difficult to use, cause you spend a couple turns moving instead of firing the battle cannon.

  11. #10
    LO Zealot th0r's Avatar
    Join Date
    Sep 2003
    Location
    Canada
    Posts
    1,078
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x3)

    H0urg1ass : Have you ever played 40k before? Who exposes the weak side of their tank ? I know I sure don&#39;t. Unless your playing in solid forest, the tanks can just find a field of fire, and destroy everything using their superior range.

    Now when you say get behind them, how would you do this. I know it works for Necrons as I have used VoD to teleport behind Russ&#39;s and fire 20 flayers, but only because theres so many your bound to get 6&#39;s. I doubt the IG player would let an enemy force get behind them.

    The closest anyones ever come to killing by Basilisk, was a DA player with a Chaplain with jet pack , with an assault squad ( with meltabombs ). They popped out of the forest about 12&#39; from my tanks. However they then landed into a "kill zone", which included taking fire from a Leman Russ, Chimera, several command squads ( w/ ML ). Needless to say only 2 assault marines remained ( chaplain had artificer armour...grr 2+/4+(i) )
    Current Armies-
    Slaanesh (CSM)
    Daemonhunters
    Empire
    High Elves (BloodBowl)

    Warseer Blood Bowl League

Closed Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts