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my friend is collecting tau and he would be proberly be the only one who i would verse so can i have your input on what army i should get to help me beat him and info please i need help?
My personal favorates are devs squads with missile launchers, first they auto kill (or at last are AP 3) battle suits. <-- i played a tau who was letting me auto kill them, but i kinda thought they where toughness 5. Anyway, dont take tanks, drop pods are nice because the tau are terrable in CC. So all you have to do is survive one round of shooting and then charge with whats left of your squad, but a powerfisted sgt should help with that.
Id go with something like this:
Chaplain, bolt pistol, frags, terminator honors.
10 man assault squad, 2 plasma pistols, 1 veteran sgt powerfist.
tactical squad, 5 men, 1 with lascannon 4 with bolters. 2x
Landspeeder tornaods 2x in seperate squads.
Devs 4Missile launchers, 4 bolters. 2x. Im guessing this is about 1500, but im not sure. 2 drop poding units would make a nice edition to this list.
10 man, 1 with melta gun, 1 sgt with powerfist, drop pod.
Avoid taking lots of vehicles as they don't take kindly to railguns, plenty of bodies is always good to have.
Terminators can be your best friend if used correctly as tau have few long range-multiple shot ap2 guns. If you take terminators you HAVE to have a least one assault cannon (use them to go commander hunting while he does that annoying jump-shoot-jump).
Devastator squads can work very well- my advice is to equip half with H. bolters and half with missile launchers (so one turn you can frag his firewarriors and the next krak his hammerheads).
A venerable dread. can work but it is a bit of a bullet magnet.
Any assaulting units (A. terminators, A. squads) will rip tau to shreds- if you can make combat, keep them hidden and time your assault just as you get maximum firepower with your other squads to really hammer his army.
Beware if he uses stealth suits as a speed bump as they can be a real pain as they can infiltrate (scouts with H. bolters are dead useful at combating this and killing firewarriors on turn 1) and use night fight when being shot at.
I hope this helps.
True, its just that 9/10 you will be in 36" range if you deploy al the forward limit of your deployment zone so you have the option for massed barrage and anti-tank firepower- and as tau generally have up to 4-5 vehicles in an army having the Dev. squad as suggested frees up FO and is fairly versatile.
If he's using static tau; a librarian with Fear of the Dark will do well. Deep-strike hi min a drop pod with a terminator command squad (2x assult cannon) for maximum effect.
If he's using mech tau - a missile devastator squad will do just nicely.
For both lists; land speeder tornado's are almost a must.
"I have died a thousand deaths, and I will die a million more..."
It takes alot for Wings to say Bikes are good, but here I am. Take Bikes, Turbo-boosts then 2nd turn charge. Take your powerfist and 24" move to those Crisis suits. Melt those Hammerheads. Crunch Fire Warriors for a laugh.
Every time you read this sig: a fairie dies!
heavy bolters are good... if u want, take a whirlwind w/ vengence missiles, and put it in cover... but i'll still go with assault... it would be faster and u would get less shots back at u...
Fast assault. Bikes or better, assault marines r ur best friend.
20-30 assault marines, 5 or ten terminators w/ 2 AC or tank hunting ML each, 1-3 LST. You have to be careful about taking Dev Squads, since disruption pods can mess with them a little (dropping to 42'' range doesnt seem like it should matter, but lots of times you wont have shots if the Tau player works at it). If your friend is gonna play static Tau and you really want to be a jerk in play
Drop-pod Terminator Command squad
Epistolary in Terminator Armor
w/ Fear of Darkness and fury of the
2x 10-Man Scout Squad w/ BP&CCW
Sergenat w/ PW and BP
3x 10-Man Assault Squad w/2 PP
Sergeant w/ PF and BP
Take life seriously, its lethal.