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Just some opinions needed really. I am putting together a shooty based SM force, and I love the fluff behind Apothecarys and so obviously I am very interested in the trait that allows Apothecary Sergeants in Tactical Squads
Now, the main drawback I see is the points cost, with it costing an additional 40 Pts for the various upgrades to make an Apothecary Sergeant. Now, this is a huge increase for a 150 Pt 10 man Tactical Squad.
As the squad's primary task is to be a shooty squad, does the Apothecary's abilities outweigh the cost?
Cheers in advance
He can save up to one marine every turn that dies from shooting (or CC if the apothecary isn't personally involved) so during a 6-turn game he can potentially buy you back 90 points. Add to that that the squad will be more effective with higher numbers (and thus win you even more points), is less likely to break (especially since any marines who do fall don't count for break tests if they are close), is less likely to be reduced to a non-scoring unit, etc it can be very worth it.
I agree with Tubal, you really have to max out your squads for them to be effective. You will have to have 8 or more marines per squad, so if you are doing shoot, I would have 2 tactical squads at 8 men each, and 2 devastator squads at 8 men each, and a few dreads, maybe a predator. That should give you some incredible staying power for your tactical squads.
TSg.t Zakarius Clay
142nd Cadian, Stationed Planet Skyfall B
4th Brigade, 1st Battalion, 1st Co.
'The Pathfinders', Drop Team - 6
Pssst.... give me kudos....