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Howdy. Posted a month or more ago in the Tau section a few times, but have since decided on a different army. Before I go buying, thou, I'd like a little advice on my fluff idea and Chapter Traits.
I want to run a highly mobile army. I have yet to write up actual fluff for it, but my idea is a highly mobile force meant for quick reactionary defenses of a section of planets on the outer edges of the Imperium. Basically, a Chapter meant to reflect expeditionary fleets so that a more appropriate defense can be mounted before the main force of the attack can cause any damage. I am just curious if that sounds like a reaonable chapter idea for within the Imperium.
On the issue of traits, I am heavily leaning towards using Be Swift as the Wind as my trait of focus, since I love the bikes and think that they would be appropriate, since they can be deployed quick. I was wondering, though, if a second trait would be of use. I am mainly thinking about taking either Blessed Be the Warriors or See, But Don't Be Seen, but I have my concerns with both. With the former, I find it really appropriate to the fluff, but it might end up conflicting with the rules of Be Swift as the Wind (adding yet another elite choice). Also, that would make me go from a Minor Divergence to a Major Divergence. As for See, But Don't Be Seen, I like the idea of a large deal of infiltrating squads, but that can be fluffy or unfluffy, depending on how you look at it. Any opinions, or suggestions of other traits?
Also, would you think Aspire to Glory or Flesh Over Steel would be more appropriate? On one hand, Aspire to Glory seems appropriate because the Chapter could safely be assumed to be a new chapter, and the heavier infantry armour would be harder to move over land quickly, unlike the vehicles, which can easily manuever on planets. On the other hand, terminators and dreadsnoughts are easily deployed from space, while the heavy vehicles would take much more time in space-to-land deployment.
Thanks in advance.
id go for be as swift as the wind and see but dont be seen. for your disadvantage i'd go for flesh over steel. to make terminators and dreads fluffy you could give them drop pods or teleport. if you wanted you could make a bike force with drop podding tactical squads? id take large bike squads as troops a few tactical squads mayb a few scout squads mayb an assualt squad with a chaplain and speeders and bikes can take down basically anything if they are armed well and your troops could be used to make sure you dont get overwhelmed. btw i liek the fluff sounds cool! :yes:
'Blessed be the warriors' doesn't necessarily collide with 'Be swift as the wind'. Together they let you take the equivalent of 12 fast attack choices, of which 3 can (must) have veteran skills. Sure, they both compete for the Elites slots but you have to choose between several units in a normal SM army too.Originally Posted by Bowstrap
'See, but don't be seen' doesn't fit the theme though, at least in my opinion. Unmounted infantry doesn't fit with the rapid response idea. I'd take drop pods or transports instead.
To me this doesnt say anything about Land speed. In fact, a force like this would most likely be a drop pod force. The battlebarge zips in to where the enemy has landed and literally fires a company of marines at them from space. Marines quickly clean up, thunderhawks quickly pick up the marines and the pods, and they are off to a new system to rinse and repeat.Originally Posted by Bowstrap
So anything that could teleport, deepstrike or drop pod would be quite fitting for you. But unfortunately bikes do not fit in that type of list. But again, land speed has pretty much nothing to do with your fluff idea. Its all about deployment speed. and for that, nothing beats pods and teleportation.They can be deployed quickly from one spot on a planet to another spot on a planet. When zipping around the outer fringes they are no faster to deploy then a land raider.Originally Posted by BowstrapAlways!Originally Posted by BowstrapNot really. You arent forced to take any as elites. Basically the only point in adding Blessed be the warriors is if you want to take Furious Charging assault squads. If not, dont bother with the traight as your bikes have already move to troop slots so your free to take the assault troops as fast slots. Personally though i dont think Blessed BE the warriors fits your theme either as it is not something that can always be easilly deployed from space. Sometimes (missions witch allow deepstrike) they can be, and because of that they fit better then Be Swift, but so far your army make up and fluff arent fitting well at all.Originally Posted by BowstrapThats not really a big deal.Originally Posted by BowstrapVery unfluffy. Infiltrating means 2 things: Slow careful and sneaky and plenty of time to prepare. Your fluff idea is more along the lines of the sky lights up with incomming battleships and the planet is pounded by sonic booms as hundreds of drop pods trace burning lines of fire to the ground. Making total deployment time between entering the system and hitting the enemy lines about 3 or 4 minutes.Originally Posted by BowstrapAs to a disadvantage, choose your traights, build your army list and take witchever is easiest to fit in. Im sure you noticed im trying to push you towards a drop pod army as it fits best with your fluff (and drop pod armies rock!) and as such Flesh over steal is not the way to go (as it limits your drop pods). Id probably want to keep my access to terminators and dreadnoughts as they can both be put in pods as well and terminators may even teleport. Id probably end up taking eye to eye if I were you, but that goes in a completely different direction then what you were thinking. Basicqally you need to choose between your fluff idea and your army idea as they arent very compatible.Originally Posted by Bowstrap
Last edited by Chaosbrynn; December 21st, 2005 at 15:53.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC