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So, the technique of giving your opponent multiple targets to shoot at so that, hopefully, they can make poor decisions always comes up. This often comes up in reference to tanks and other armored vehicles. It dawned on me that if I was to put a lot of armor in my army, I really am not all that sure what I would want people to shoot at first (or what I would shoot at from the othe rside of the table.)
This is, of course, very dependant on the composition of armies, objectives, and visible targets. So in order to focus discussion, let me put forward a rough list:
A couple small tactical squads with heavy weapons
Some fast moving units (LSTs and Assault Marines)
Several Rhino-mounted tactical squads
Predators and Dreadnoughts bristling w/ Lascannons and Heavy Bolters
My thoughts on this are fairly simplistic at this point. If I was facing the above army and I was fielding a fair amount of heavy armor of my own, I would try to take out the heavy support before worrying about Rhinos. If I was very light on tanks or other good targets for the Predators and Dreadnoughts, I would focus on the Rhinos. If you were to throw a Vindicator or LRC into the mix, I'm going to have to start guessing.
How do other people approach this issue? I have a feeling like this is a very case by case, your experience may vary, learn from your mistakes type of thing. Still, it never hurts to think about it in advance.
Considering you are often taking objectives in 40k, I always aim to take out my opponent's ability to get around the table first (+ ordnance weapons).
If your opponent is forced to move around slowly, you can dictate the flow of the battle and make him respond to you. With speed on your side, and not on your opponents, you can apply your firepower where you need it as well as being able to move onto objectives when it suits you to do so (Recon with infantry pretty much means marching across the table from turn 1, for example - that's quite poor).
Something like a vindicator can be a pain, but it is very short-ranged. How much you want to take this out will really depend on what it is likely to kill in its next turn.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Well, tanks generally suck for space marines, so it you where field 0 tanks, then the preditor isnt much of a treat to space marines, while it might annoy your land speeders, they can duck outa line of sight. So id focus heavy weapons in my army on the light tanks, such as rihnos, LSTs, and maybe the dreadnought. Id probably direct most fire at the rihnos whilest the crue is most vunerable, so not the turn they use smoke. In any other turn id use it to pin the squad. Peace