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Hey could you guys help me? I'm starting a new 40k army after I finish my Lizardmen, and I can't decide. I want a mostly shooty army, and possibly some cc units to finish the job. If i chose witch hunters i was hoping to use two squads of bolter b*tches with a lot of units with holy rage and maybe an exorcist. With dark eldar I was planning on 2 long range squads with
a pair of dark lances and a lord with a retinue + raider and some wyches with a raider, a ravager or 2 and a talos. btw I was planning 1500 pts. And im not sure what i wanted for tau :wacko: . I'm mostly going to be playing against Khorne. Could you help me choose?
Excuse me, sir, but this is the WH forum and perhaps you be more reverent when you refer to them as Sisters of Battle. :yes: Well if you want to play a WH army, the CC units are expensive in comparison to shooty units, and tend to be unpredictable in performance.Originally Posted by craggly
Last edited by IATFP; December 24th, 2005 at 07:10.
5 Tactical Squad Marines
Yes I mean WH lol. I wanted an unpredictable unit in the army, but are they effective for their points value or not? I am making the deciding factor the cc units between WH and DE, and effectiveness between the best of those and tau in general battle winning.
Against Khorne Sisters can be very effective. You wont have to worry about getting shot to cr*p because of the sisters short range as usual, but u should be able to get close quite intact because khorne lacks longe range too.
Arcos would alsobe very good because the khornate chainaxe does nothing to them, and they get plenty of attacks. Make sure you get seraphim with 2 w/ hand flamers in each squad as well. oh, and exorcists rock, they will win games for you against short ranged armies.
Bolter B - es ?!?
:cry: :x :realmad:
I suggest you play DE.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
Well, your in luck, I play all of the above armies. Go with witch hunters. they can adapt to anything. If you want a small elite force, you can make one, if you want a horde, you can have it, if you want **** loads of armour values, you got it, if you want shootie, here it is, close combat? easy.
How many Inquisitors does it take to screw in a lightbulb? Three,
one to screw it in, one to outlaw lightbulbs, and one to deny lightbulbs ever existed.
-Proud creator of the Sons of Omnissiah
-Kroot pluralized is Kroot, if you say Kroots, you irk me!
i play DE and WH, not much truck with Tau armies tho, but if you mainly facing off against Khorne Armies then take WH or Tau and shoot them to bits, Dark Eldar while good at shooting and Hand to hand Can't go toe to toe with Khornate armies you'll get smacked. Although you should read the Tactica article in this months White Dwarf (lots of jet bikes) and tailor it to crack open 3+ armour save armies, need to know how to play them tho.
All in all i would say WH (sacred rights) is a better choice, you have access to assassins and with an inquistor you have options to add indentured units (by authority of the emperor, so to speak) also read the Codex for each army and choose the one that appeals to you most.
Then after you have decided on Witch Hunters burn all the dirty chaos worshipping heretics BURN THEM I SAY!!!
Hmmm i've checked the fluff out and i must say i prefer the dark eldar fluff...if it helps i also want to have an army that is more tactical, not just rely on firepower/toughness to win the day, and i always nedd something unpredictable in my army he he he.
Cool, choice made then. Worth remembering that you can cause lots of pain with a DE army and that raider squads and jet bike squads are just delivery systems for your Archons, Dracons and Sybarites with agonisers thats where the fun begins especially when they juice up on combat drugs YAY!!