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[SIZE=14]Im going to start a space marine army, but i have no idea what to get and what chapter.
[SIZE=14]NOTICE: I have chosen the chapter, and now im getting army together. Plz make sure you post relevent issues. This was posted about when the 35th post was placed. So post thing relevent to the last couple of posts, not first
Back from a long adventure.
There are three main things that affect what army you might want to play.
Do you have any idea what style of combat (fighting style) you like. Are you a heavy armor, assault, sit back and shoot, or a mix? Do you want an army that is very strong in one area, but suffers in others, or one that is good all around?
What do you like to paint? Do you want an army that is very uniform in style and color, or do you want an army that has a lot of different units with very different paint jobs? You can paint any chapter whatever colors you want and just make up a reason for the colors, but certain models have distinct looks; Space Wolves and Chaos are very unique models.
What type of story line and background do you want for your army? Are you going to stick to the traditional storyline, or are you going to make up your own? Even made up chapters need some rule set to match their background. For example, A Roman legionaire army could use ultramarine rules, or a Bear/animal chapter could use Space Wolves rules.
If you can answer some of those questions I can give you some more specific suggestions for what chapter rules fit well with your desires.
well i know i want space marines, not chaos. I like a mix of styles , both close combat and shooty. Also I like models that look "unifrom", so it all looks the same. I like fairly important rich storys, wiht lots of backround.
Back from a long adventure.
get a black templararmy,u can hav shootersquads and very very effective combat squads and not to mention the vows and they hav lots of fluff, after all they are successors to the imperial fist legion!
what about space wolves? I like how they have different looking units from every other group. They also have strogner dreadnuaghts. I like dreadnuaghts. Very nice dreadnuaghts.
Back from a long adventure.
yes the wolves are a very balanced army and i really like the long fangs and venerable dreadnought because of there wicked specail rules
I would have to vote Space Wolves, Black Templar, or Dark Angels. With Wolves you'll have to be a little more selective to compensate for their lack of long range firepower in certain areas, but the models are the best.
I chose Space Wolves strickly as a style thing. Both the style of the miniatures and the style of play itself. I was initially attracted to them because I liked the miniatures. I was into the concept of "Norse Viking Berserkers". They are very versatile miniatures, though. You could style them after a number of barbarian culture type of themes. Native Americans, Bear Clan, Spartans, etc. It all depends on what you want to paint and convert
Most of your time in the 40k hobby will be spent painting and modeling. Completing an entire army is a lengthy task, but very enjoyable. If you don't really get into the theme of your army you won't have the desire to keep at it. If your miniatures are the same, over and over, youâ€™ll probably burn out quickly. This is one advantage Space Wolves have over other marine armies. Although essentially marines, Space Wolves have a fierce independent streak. This is reflected in the miniatures. Even the basic marines have a variety of chest plates and wolfy bits, special weapons, and unique â€œsergeantsâ€?. You can easily assemble a ten-man squad where every marine is completely different. Additionally, since Space Wolves use any number of wolf accessories, it is very easy to take miniatures from other lines and convert them into wolves. I use the commanders from all the other marine forces as Wolf Guard leaders for my units.
After playing Space Wolves for a while, I also discovered their versatility extends to the type of armies you can field. You can actually play some very different types of armies using the Space Wolf rules. This is where the second area of consideration comes into play. What style of fighting do you like?
Here again Space Wolves excel. Although they are best as charge in, attack, hand to hand fighting, they can be played with many variations. You can have footslogging, troop heavy army. Not quite a swarm army, but the ability to field 15 man assault units makes for a very scary wave of troops. You can have a mounted cavalry, with or without heavy armor support. This happens to be my current favorite. Every unit acts like a fast attack choice. You can also throw in additional fast attack support in the form of bikes or land speeders. And you can build a â€˜shootyâ€™ army. Although not primarily a shooty army, what additional expense is paid for the troops is balanced by the fact they can hold their own when the enemy does reach them in hand to hand.
Space Wolf miniatures also make some really good-looking armies using other space marine codices. With the miniatures you can make a very cool, all terminator army using Death Wing rules. You can also concentrate on a White Scars style army using the Space Wolf miniatures.
I like Black Templar because of their background, and because I think they make a very cool looking army. They don't quite have the vesatility that Wolves do for conversions, but they are very tough looking. They are a little more hand to hand oriented than Dark Angels, but not as much as Wolves. They do have better shooty options than wolves.
Dark Angels look good, and they have more variety in miniatures than Templar. They have Death Wing, Raven Wing, and robed miniatures. They are easier to make more shooty than either Templar or Wolves, but aren't wimps in hand to hand.
In the end, I think I'd recommend Space Wolves. Not just because they're my favorite army, but also because they have a lot of versatility both in play and modeling.
I decided on eaither blood angels or space wolves. I like red, and blood angels have a S**tload of heroes and choices. And i like space wolves becuase of most of the reasons put in the reply up top. But if i was doing space wolves and wanted to use other units how would i change them. Like for instance:I have a old tatical squad from when i first started playing and painting about 6 or 7 years ago, and i decided to assemble them. Its very nice and fairly strong, with the missle luancher and flamer. But if i wanted space wolves, wouldn't it need the wolfie stuff on it.
So what should I do for first troops choices, assuming i was going for Blood angels. I like hanging back and shooting, but when opportunity presents itself rush into close combat with fast heavy hitters. I know i need some terminators, and a dreadnuaght or 5. But what else.
Back from a long adventure.
Each of the Space Wolf troops boxes come with a sprue full of wolf stuff. Its very easy to add bitz to any marine and make them look wolfy. You can also just paint regular marines in Wolf colors and as your army grows, spread them out through other units. That way you get a mix of Wolf specific and regular marines. When painted as an army the blend right in.
For either army, I would concentrate on getting together the minimum requirement for an army first. That means one HQ and two troops. For Wolves it would be one pack of Grey Hunters, one pack of GH or Blood Claws, and an HQ. I prefer a venerable dread in every army so that would be my choice, but a hero type to fill in as a Lord, Wolf Guard Battle Leader or Priest would be fine too.
For BA, almost the same thing goes. Get two units of troops, but maybe consider a Chaplain as the HQ. You automatically get Death Company with him, so you'd get the chance to paint a different style unit right off. It would take a few more miniatures to start.
goood choices id go with blood angle you gotta love those death company