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Hiya folks. I've recently started black templars now that their new dex is out, but I'm running into a few issues. Mainly, I don't know what to do about certain things in the codex, and I figured you guys might be able to help me.
I've read through the other BT related topics in the forum, but they don't tell me much about what I need to know. Normally I would look up the "knowledge of the ancients", but now that the B&C is down, that knowledge is lost :cry:
Anyways, what I wanted to ask the vets:
The Emperor's champion... Where do I stick him? His options are so limited... I'm planning on running a mechanised BT army, wich means that my champion would have to come on the field Without the squad he joined in escalation missions... I'm almost considering just letting him walk the field on his own without a vehicle and get blown to bits... He feels really useless in a mech/droppod BT army without the ability to have his own command squad. Is there any way I can properly use him in all missions?
The Commander. I usually like to take a commander along with ld10 for my troops... especially in the BT's case, it would be advantageous. But, I also have lots of uses for a chaplain, and a really cool model I like ^_^... How can I deal with this, because normally it wouldn't be a problem, but the EC is mandatory and I just don't have the points for 3 HQ's. If I do take a commander, what do I stick him with? A cc oriented command squad seems... risky (good chance of not getting into combat, unless stuck in a raider). A shooty oriented command squad doesn't use his potential. And simply having him join a squad in-game leaves him with the same problem as the EC in escalation games.
The army I'm trying to create is a mechanised one of initiates and neophytes in rhino's and razorbacks, backed up by speeders and predators (later adding a vindicator). If possible, I'd like to make this army Fully Mechanised for All missions (meaning: Not a single infantry model on the table at the start of a game)... but the Templar's list seems to be working against this.
Can you guys help me out?
Regarding the Champion, I've run into the same problem. You can either run several 9-man squads in Rhinos so that hopefully he can hitch a ride, or pay the Champion Tax and hope that you can hide behind terrain and armor that's further up the field. He's an IC so you have that helping you keep him hidden, at least. If you're really worried about escalation games, then make sure there's at least one unit that's going to be footslogging up the field. The EC is Infantry, so he'll start on the table along with the footsloggers. You can then either march up the field or hide until the armor starts showing up. Another option, if you're playing friendly games with friendly people that just happen to be your friends, is to bend the rules a bit and allow the EC to attach himself to a squad before the game starts. This is hardly unreasonable or even unfluffy, especially if he shows up in a LRC.
If you're going for an all mechanized list, you can hopefully get away without the Marshal. You, hopefully, will only be shot at for a single turn before getting into CC where you'll be fearless. Also, if the Marshal is in a vehicle, I'm not sure if he counts as "on the table" to give the leadership boost anyways. I suspect not, but I could be wrong.
It sounds like you're definately going to want to give your HQ a Command squad so that they come in play together. So the only real options are to use a Drop Pod, Rhino, or LRC. A shooty squad, indeed, would be remarkably pointless. So sticking him in a CC squad seems best. If you're worried about escalation and bad reserves rolls, consider a Drop Pod. You still have the reserve rolls to make, however you'll pop out close to the enemy. If you're -really- worried about reserve rolls, have him start on the table with the EC and Squad Meatshield.
If you want a really uber hard squad, have a commander with a bodyguard (armed how you like) and attach a chaplin to it and give them a LRC transport. Then in game have your EC join this unit and us them as your primary assault unit, I have faced this squad more than once and have as yet discovered a way to beat it.
The squad will be pricey but rock hard and nothing, I mean nothing will be able to stand up to it.