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  1. #1
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    playing defencive

    well i need to know if this would prve to be a good idea for my future army list i am useing iron hands

    hq is my techmarine
    3 whrilwinds 1 with the cattlin missles
    3 dreadnoughts all mounted with twin linked auto cannons and missle luanchers
    2 tact squades with rocket luanchers and plasma guns
    4 gun servetors
    2 landspeeder typhoons

    now i wanna play defecive let them come to me on my terms and always have my guys in range of my wheril winds

    so wutcha think of this idea


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  3. #2
    Member AgeofGold's Avatar
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    I think your ****ed if they get to you fast, like a tyranid or de army does. But othere than that your fine i think.
    To do the bidding of the god of decay death and corruption is to be rid of all things that makes you weak only in return for the control of your soul!

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    Senior Member Tycho's Avatar
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    Ok well Space Marine dreadnoughts cannot have auto-cannons,you might have mistaken them for assault cannons.
    Ok the whirlwinds are nice and they are very effective in a defensive army.But against armies with power armour or lots or 3+ saves you willhave some trouble seeing as the whirlwinds missiles are on ap4 therefore they still get their 3+ armour so you will have a hard time with that.
    Instead maybe only have 1 whirlwind and have a 8 man devastator squad with 4 missile launchers.This squad is very versatile and is extremly effective in a defensive army,which you are going for.

    You also lack heavy weapons and anti armour weapons.If you are up against a vechile heavy army,especially an assaulty army with lots of transports you will be stuffed.

    The land speeders are agood idea but i think the tornados equipped with assault cannons and heavy bolters would be alot better of an idea.

    Cheers,
    Tycho

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    Senior Member Chaplain Stephen's Avatar
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    Mostly what you have described is a lay back and shoot army, I have to agree you will be messed up if they get into CC range fast. With that said, I'd change that list a bit.

    Drop one whirlwind and add a Dev squad with 4 missle launchers or a Vindicator.

    Add at least 1 Assault squad for a counter assualt unit.

    Give your HQ a Razorback with TLLC for some Monstrous Creature/anti tank power. But be prepared for it to go away fast unless you give your opponents something else to worry about (note the Vindicator will fill that nitch quite nicely).

    Last but by no means least what were you going to outfit the Gun servitors with?
    breath, sight, squeeze.

    now double tap just for grins

    and Another One bite's the dust.

    A bolter round for all that oppose the Emperor.

  6. #5
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    ya i was thinking of droping 1 whirlwind for a Vindicator maybe ill do that

    i was thinking heavy bolters anny oather ideas

    and check out forge wold for dreadnoguht autocannons

    http://www.forgeworld.co.uk/acatalog...ADNOUGHTS.html
    Last edited by Ghost bear; December 29th, 2005 at 03:42.

  7. #6
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    Nope, this army would not do well.

    hq is my techmarine
    This is the worst space marine HQ.
    3 whrilwinds 1 with the cattlin missles
    Eh, bolters can handle massed infantry, and tau wont care about you killing there firewarriors.
    3 dreadnoughts all mounted with twin linked auto cannons and missle luanchers
    Illegal, even if this was, im guess, an assault cannon, this is the worst patern dreadnought

    2 tact squades with rocket luanchers and plasma guns
    Use lascannons in tactical squad, 6 members.

    4 gun servetors
    Weak armour saves makes them bad.
    2 landspeeder typhoons
    worst formation of skimmer.
    Questions about drop pods? Click Here.

    [SIGPIC][/SIGPIC]

    Death From Above!
    Need help with your HQ? Click Here.

  8. #7
    Senior Member impending slaughter's Avatar
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    Quote Originally Posted by Ghost bear
    hq is my techmarine
    Fluffy but like Forged says competitively it sucks. Use the model as a commander or something

    Quote Originally Posted by Ghost bear
    3 whrilwinds 1 with the cattlin missles
    The only time I would ever use 3 whirlwinds is if I was using the minefield tactic. Otherwise ditch some to get a pred or vindicator, they're better imo

    Quote Originally Posted by Ghost bear
    3 dreadnoughts all mounted with twin linked auto cannons and missle luanchers
    I like dreads. But why aren't they venerable? If I remember rightly IH can have 3 venerable dreads :huh: I could be wrong

    Quote Originally Posted by Ghost bear
    2 tact squades with rocket luanchers and plasma guns
    See what Forged said

    Quote Originally Posted by Ghost bear
    4 gun servetors
    I don't like them, too weak in a marine army

    Quote Originally Posted by Ghost bear
    2 landspeeder typhoons
    People love bashing these guys, but I like them in small battles. Spread them across the FA slots as much as possible to diffuse enemy fire. Imo, like missile launchers, they tend to get less usefull as battles get larger

    Quote Originally Posted by Ghost bear
    now i wanna play defecive let them come to me on my terms and always have my guys in range of my wheril winds

    so wutcha think of this idea
    Tau and IG will take you apart. Also your very vunerable to fast or DSing armies. From what your describing I would have thought mobile rather than static firepower would suit your playing style more. Just a thought

    Hope this helps

  9. #8
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    i figered ig would take me appart my start chagned to 2 weril winds with 1 vincator

    um dreads i donno about realy iam looking for range in thow

    i need something to deal with anti armor and i worried about a basklis takeing me appart at range

    well i cant compain at least you guys are giveing it to me stright up i will rpbly play mine start thow
    i think the 2 wril winds are great for suooprt + there inderict fire

    but iam worried about ig with a mass amout of tanks so i need some anti armor
    Last edited by Ghost bear; December 29th, 2005 at 14:20.

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    Senior Member Fideru's Avatar
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    Remove that Techmarine and gun servitors. NOW.

  11. #10
    Senior Member impending slaughter's Avatar
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    Quote Originally Posted by Ghost bear
    i figered ig would take me appart my start chagned to 2 weril winds with 1 vincator
    Vindicators scare the **** out of people, good choice

    Quote Originally Posted by Ghost bear
    um dreads i donno about realy iam looking for range in thow

    i need something to deal with anti armor and i worried about a basklis takeing me appart at range
    Go for 5-7 man SM squads with lascannon for anti-tank. Maybe a pred with lascannon turret and HB sponsons too (don't forget extra armour and smoke launchers on any direct firing vehicles!)

    Quote Originally Posted by Ghost bear
    but iam worried about ig with a mass amout of tanks so i need some anti armor
    Maybe take a termie squad in DP? One of my friends used infiltrating meltas once

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