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I thought of something the guard could do to play on the fear of two tanks. The basilisk, and the demolisher. A basilisk will more often than not cause enemies to run foward to get into its minimal range, and a demolisher will more often than not cause enemies to run out of its range. So what you do is put the basilisk behind some cover that blocks line of sight. Than waht you do is put the demolisher about 40" infront of it. So if people try to rush the basilisk they get popped by the demolisher, and if people try and hide from the demolisher they get smashed by the basilisk. Just a thought. What do you guys think?
Would you add any other tanks? Because the flaw of that strategy is that the only tank within LOS would be the Demolisher, and they aren't hard for an army's worth of anti-tank to take down. But it's a sound idea.
I do much the same with nova cannons in gothic: deploy a line of torpeodo armed cruisers, and 20cm behind have a line of nova cannon armend cruisers.
The nova cannons pull the enemy towards you (if it is chaos they sacrifice their range advantage) and the torpedos keep them away.
You could add more tanks to it
I presume when you say 40" you mean 4"? Well I'm not quite sure if that tactic would work. When ever I play with my Basilisk people tend to deep strike beside it due to it being out of the way. The demolisher and Basilisk are both big targets and having them both in the same area might not be such a wise decision.
Besides, unless the bassie is behind something, you can still fire directly and scatter 1D6". Indirect fire adds on, it doesnt replace the normal fire. Nothing prevents the crew from pointing the big gun down/horizontal instead of up.
How many guardsmen does it take to screw in a lightbulb?
None, their lasguns work fine.
That could work if you deploy right. AS for the whole deep striking next a bassi think, don't let 'em. You some guards men to create a "buffer zone" around the bassi this means that stuff will either land on top of the guard men and die, or land out of range. You may lose a few las gun shots in doing so, but you tend to keep the long range fire power alive for the entire game.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
Sometimes I park my Bassie right begind my Russ, if there isn't sufficient cover, but I use Greenbeards "buffer" deployment, and I usually put a lot of Plasma-Firing squads around my Bassie to make them pay.
Here is a squad that is very nice to kill Deepstrikers: Induct a Deammonhunter Inquisitor with two Heavy Bolter Servitors, a Plasma Cannon Servitor, two Sages and a Mystic and give the Inquisitor a Psycannon. You will get 1 S7 blast(BS4), 3 S6 AP4 (BS5), 6 S5 AP4 (BS4) shots. You will get to re-roll one to hit (make damn sure the Plasma Cannon hits), you will be able to shoot at Deep Strikers before they can shoot at you (as long as they are within a 4D6 roll). ( Please drop in that 300pt Termie squad! ). This squad is expensive, but very effective and worth the points.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
A good idea is to take a Remnant squad or two from your Platoons and put them around your Basilisk. Cheap, effective, and you don't lose a heck of a lot.
Just a question Diggums, my regular space wolf opponent has started using drop pods against me. Now I still managed to beat his list but this was defintely the closest game I have had in a while. However I think in part it was because of his poor placement of his drop pods. He landed his venerable Dred smack in the middle of a 2 squad infantry platoon armed with las/plas, a stormtrooper squad armed with 2x Plas and my demolisher, which was his intended target. His dred didn't even manage to kill the demolisher and in the following turn I turned it into a cheese grater. Now, here's the thing, will this Inquisitor set up allow me to shoot first at drop pods as they land? I.e., they use deepstrike rules to enter play but are they actually deepstriking? And next question, would I get the shots before whatever is in the pod disembarks or after? And finally, would I have to shoot at the pod if its cargo has disembarked, or would I be able to shoot at say, the dred? After all, its the pod deepstriking not its contents.. sorta. Obviously I'm hoping I get to shoot at the cargo after it disembarks but yeah, I was wondering if you knew for sure?Originally Posted by Diggums Hammer
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
If I may kinda answer your question, from what i've been told by the redshirts at my GW is that the Drop Pod is like a transport vehicle moving its full movement, so they can't disembark when it comes in.
In an Imperium of a million worlds, what is the death of one world in the cause of purity?
He who allows the alien to live,
shares its crime of existence.