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i play 2000 pt space wolves againt a 2000 pt necron army. My question is this, how do I kill necrons? what kinds of units/tanks should i use.
"have a nice day, ASS-FACE!!" -Master Chief
The only way you can kill them and make them stay dead is in close combat. So get in close combat as soon as possible with some power weapons or double their toughness. That is the only way to permanently dead. I would also go with heavy bolters, cause if you can get them into smaller groups on there way, you have less to worry about later. I usually go almost all troops and upgrade to power or force weapons. Put all troops into rhinos, and away I go. 2nd turn and boom unload and hail of bolters. They charge first probly, but you will have a big advantage in combat because of force/power weapons! Hope that helps.
Anything that negates their save is great, but go for the Instakill weapons; without a Resurrection Orb, it will make them stay gone.
Against Monoliths, the best idea is to ignore them, unless your anti-tank weapons have nothing else to shoot at; go for Phase Out.
Close Combat is a definitely big weakness for the Necrons, so try your hardest to get them into it. Power Weapons and equivalents are worth their points in gold vs. Necrons.
edit: Ah, I also forgot;
Necrons have a huge problem facing 2+ armour saves, so some Terminators could do you very well in this case. They will get a lot of shots thrown at them, and will take a lot of attention off of the rest of your army; or, if they are ignored, they will walk through squad after squad of Necrons until they finally get their deserved attention.
With Space Wolves, or indeed any Space Marine army when fighting against Necrons, you should try to get into close combat as quickly as you possibly can, with as many models as possible.
Space Wolves tend to excel at close combat, so this is a bonus for you. With your True Grit, Counter Attack and other close combat nastiness, you should be able to talk over most units of Necrons in close combat without much issue. Against Necrons, your aim should be to drop their model count to less than 25% of the starting number, because this causes them to Phase Out which gives you an automatic win.
As for units to take against them...
Grey Hunters with Meltaguns will be handy, as they can fire these weapons before they assault, hopfully knocking a few to the ground before you charge, so it'll be easier to win the combat, and drop them closer and closer to phase out. Remember... As I said above, Phase Out is your ultimate goal. Its the best way to beat Necron armies, in most cases. Also, power fists and power weapons will be quite handy once you actually reach close combat.
Blood Claws will be rather handy, as you can rain a lot of attacks down on the Necrons, and force them to take a lot of saves. Bring any Plasma pistols, Meltaguns powerfists/weapons as possible in this unit as well, because you need to squash a unit in a single charge if possible and them consolidate into another unit. If it looks doubtful that you'll be able to consolidate far enough to reach another unit if you beat the current unit, don't use your power fists or weapons in combat, and make normal attacks and pray that the Necrons hold fast, rather than running away, so you'll be stuck in close combat with them, which is far better than suffering through the Necron shooting phase. This can be a risky manuever, if the Necron player has any realistic counter-attacking units nearby. Thankfully, these units are basically limited to maxed out Wraith squads, C'tan and Necron Lords and little else. Flayed Ones can be a problem, but... You should be able to finish them off fairly quickly, and they'll likely be far away, as they can Infiltrate or Deep Strike, if the mission allows it.
HQ wise... Take somebody that can really dish out the hurt in close combat once again. A Librarian (or whatever they're called in Space Wolf armies... Rune Priests? Yeah! That's the one...) often finds itself quite useful against Necrons, especially when equipped with Articifer armor and Vortex of Doom, as you can pwn large numbers of Necron Warriors in one guy with the Vortex, then charge them and hold them forever with the Libra... Rune Priest:sleep:, tossing them around like metallic rag dolls (oxymoron...:yes: ).
Tank wise... Eek! Tanks often are eaten alive by Necrons, so other methods of shooting, like Long Fang packs are much preferable, as they don't have an armor value, and aren't effected by the Gauss rule that Necron weapons employ. If you're fixed on vehicles... I'd take something with a lot of Lascannons (Predator Ahnnilator) so you have a chance to take down his Monolith, should he choose to bring one along (which he may, at 2K points. Be ready for that thing.) Note, that even if he DOESN'T bring a Monolith, he may bring a C'tan, and your Long Fangs with Missile Launchers/Lascannons aren't half bad against them either. Oh... And Krak missiles are good at knocking down Necron Warriors and Destroyers from across the battliefield.
Fast attack... Blood Claws on Bikes may become quite handy, with the turbo-boost move, high toughness and such things, as you can get into close combat early in the game, or capture objectives. I'd advise against getting into close combat too fast with them, as you may find the unit that they are pulping in close combat teleported away by the Monolith, exposing them to the entire army worth of fire power. I'd wait until at leat turn 3 before assaulting. You don't want to have your army attacking one unit at a time. If anything, you don't even want 2 waves. You want to crush him in one fell swoop, ahhnilating his entire army in one go, and stomping all over the nuts and bolts that are left, while having your warriors holding a pint, howling victory to the sky and the Emperor! *ahem* Sorry. I tend to get carried away sometimes. *looks from side to side*
Righto... *ahem* Uhhmmm... Land Speeders aren't really worth it against Necrons, as they can likely blow it to crap before it gets to kill more than one or two Necrons with all of those Gauss Cannon shots from the Destroyers. Oh... About those Destroyers... Even in 2K point armies, they're often taken in small units, so, if you take enough firepower (lascannons and missile launchers are your friends against Destroyers) you should be able to wipe them off the face of the planet (moon, whatever it is you're fighting on) in one go. Remember, Necrons can't get back up if there are no other Necrons of the same type within 12" unless there is also a Tomb Spider around, which, in this case, you should be killing with Plasma, Lascannon and Missile fire before turning your guns on the Destroyers.
I don't know how handy Wolf Scouts are gonna be, as they will likely die to all the AP4 weapons that are around, and even if the army lacks in the AP4 department, there are enough Gauss Flayers from the Warriors to kill them off pretty quick.
Elites... Terminators. Terminators are hated by Necron players, as they have VERY few AP2 weapons, and will have to waste a lot of time and energy trying to take a unit of these down. I know you can't use Deep Strike, so I'd use a Drop Pod instead (if you can... Not sure on that one. You'd likely know this better than I would) to get close and unleash some serious doom with a pair of Assault Cannons. Then, assault and clobber them with power fists.
I think that's about it... Just... If you DO come across a C'tan, shoot it ONLY if it hasn't been wounded once already (for the victory points... As an Independant Character, if you cause a wound on it, you'll get half victory points for it... Not bad considering this could be about 150 or more points for one volley) or if its about to cause SERIOUS damage to something vital in your next turn. Against a Monolith... Killing it isn't gonna be easy, so, unless its totally nessecary, try to target other, softer targets (like Warriors, Flayed Ones, Immortals) with your Anti-tank weaponry, and go for the Phase Out.
I hope this itty bitty guide has helped you some. Now, to get an asprin because of this damn small font size...
i think at 2000 pts, you might see 2 monoliths, which is a pain the the neck... he can teleport a units of wraiths out of cc and charge you again with that extra 1 attack... before you charge, look around the units you are charging, if there is a monolith, chances are he would teleport that unit out... so try to charge at 2 different units, cause he can only teleport out 1 units per monolith...
Landspeeders would be good here... because of their high rate of fire and the rending special rule...
be careful with your long fangs, they are small in number and are really expensive, so he might infiltrate his flayed ones or turbo boost his wraith towards them to tie them up, and chance are that you might not win combat...
if u want to go for a tank, i recommend a vindicator... although of its short range, you can instant kill all necron units except c'tan...
i'm not sure whether this is correct, but if you can, maybe take those ferensien wolves.. they are cheap in points and can charge units far away... they can be use as a cheap distraction, if he shoots at it..
If he decides to pop stuff out of his monolith, or uses a veil of darkness, both the plasmacannon and the Librarian's Vortex of Doom will work nicely
"I have died a thousand deaths, and I will die a million more..."
I thought that you can't instantly kill a necron unit event if it is double the toughness of it? The We'll Be Back rule says that no matter what, Necrons may still use this rule if the didn't die from power weapons in CC. I think thats how it goes. So Necrons can't instantly die from the devastator cannon on the vindicator.Originally Posted by WarsmithNiG
To simplify things there are 2 main ways to get rid of Necron units:
- Kill them with things which don't allow We'll be Back (Power weapons, Weap with twice tough, etc)
- Shoot them A LOT of times.
First option was talked about, and the second option is pure statistics. Just like marine armor saves, it may be a great save, but it will fail eventually if rolled enough times.
The KEY thing to remember is that if there's nothing to copy, they can't roll for We'll be Back. Meaning if there is a squad of 3 Destroyers, and that is the only squad, and you only kill 2 (no power weap) both get a WBB roll next turn. However, if you kill all 3, NONE of them get a WBB.
For winning the game, generally (though not always) you want to go for Phase Out. Phase out is an AUTOMATIC victory, even if you don't accomplish any of the objectives yourself (yes, the Necron Codex says that).
I would bring in a predator annihilator with lascannon side sponsons to get rid of his monoliths. these can teleport a warrior unit away from CC and allowing a WWB reroll for that squad.
DonÂ´t mess with the dicegod
Numbers, power fists, high toughness, mobility and power armour.
Units to take.
Maxed out squad of 8 Blood Claw bikers with 2 power fists, led by WGC or even an IC on a bike. Totally worth it when fighting Necrons. The higher toughness and the Necrons lack of many high strength weapons makes this squad almost certain to survive to get into combat. Heck, take 2 of these squads if you can. Try to assault his Destroyers ASAP, as only your bikes have the speed to reach them, and your bikes will be his first target, so you need them to do their damage early.
Maxed out squad of 15 Blood Claws with 3 power fists. Throw in a WGC if you want for the LD, but don't tool him up to much, spending 80+ points on a unit champ is a waste when fighting Necrons. Yes, you will get shot to hell on the way in, but your numbers mean that you will still get in, and then the PFs can go to work.
Grey Hunters with melta guns, plasma pistols and Power fists/weapons. Keep the squad sizes relatively small though, as these units aren't cheap like Blood Claws. You have to take at least 1 unit of Grey Hunters, so they might as well be useful, but I wouldn't bother with bolters, as they are cheaper without it, and you want to get close and crump the necrons. Keep them near the Blood Claws to add their firepower to the Blood Claw assault.
1 squad of Wolf Scouts coming from behind his army. Max size with PW and a melta gun, led by WGC with a PF. Your opponent will be hanging back as you advance, so you need something coming from the other direction to tie them up. As said, they will not last long, but should be able to save the rest of your army from a turn or two of shooting from a unit or two, which should be enough.
Units NOT to take.
Heavy Tanks.(Land Raiders of any type, Predators and Vindicators) This is a gimme. You're going to swamp the Necron with numbers of power armoured marines, not give them a chance to kill your expensive tanks. Your enemy knows that the Vindicator is a threat, and his destroyers will zoom by and get that glancing 6 on your precious tank, causing you to swear.
Long Fangs. Max unit size of 5 combined with the Necrons high LD(to shoot at further targets) and large amounts of shots means dead Long Fangs who probably won't even accomplish what you want them to, namely pop the Monolith, knock down Destroyers and kill Warriors without the WBB.
Units less useful fighting Necrons than usual.
Rune Priest. Unlike someone suggested earlier, Rune Priests can NOT take other powers than Storm Caller(unless someone has made an update I am unaware of) and the cover save that Storm Caller provides is less useful as the Necrons have few AP3 weapons and will rarely charge you, save for the Lord with Flayed Ones, Wraiths and the Ctan. It might be useful for soaking up some fire from the Monolith's template, but the lith with probably be using its teleport units ability instead to rescue them from your HtH.
Rhinos-see heavy tanks above. Better to invest in more bikes.
Last edited by Grey; January 5th, 2006 at 19:30.
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