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Master Crafted Evicerator
Bolt Pistol with Psycannon Bolts
3 Acolytes with Close Combat Weapon, bolt pistol, and Carapace Armour
Castellan (mandatory for HQ slot)
holy orb of antioch
Master of Sanctity
Holy Orb of Antioch
4 Terminator Retinue
Cyclone Missile Launcher
Sergeant with Holy Orb of Antioch
Well, you've made a critical flaw on both-giving them weapons that strike last. That said, the Chaplain is better because he still has his Rozarius.
Burn the land and boil the sea. You can't take the sky from me.
Member of the Canadian Clan, eh.
Mech Tau Cadre: 2000 points, needs paint and magnets.
Paladins of Avalon (SW):-1500 points, needs paint.
agreed, the chaplain is better, but can be even better if joined by assault terminators with lightning claws, making them fearless, re-roll to hit on the charge, re-roll to wound and ignoring armour saves to boot
Your probably better with the tac-terminators with two ass-cannons and maybe a drop-pod for safety this will give you valuable shooting on the drop against anything that might be shooting you!, unless your using a LR I'd stay away from assault termies they'll get shot to pieces before they do anything.
Terminators all the way.
Also the Chaplin can strike at initiative order anyway as he still has his Crozius Arcanum.
'It's Irrational, It's Impossible, It's Against my Religion'
You can but remember you lose the bonus of having a power weapon since the thunder hammer is a two handed weapon(if I remind correctly). I would recommend giving him a simple bolt pistol this gives him 6 attacks on the charge and that for just 1 point.Originally Posted by Bloodlust
DonÂ´t mess with the dicegod
I am afraid I just can not see the point in fielding 400+ pts HQ choices. I don't even do that in my UlthwÃ© army at 2000+ pts. You should go for something cheap so you can buy other units. :yes:
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks