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Gents and any ladies out there,
Today I made my first IG purchase. I picked up the chimera with armored fist squad. That way I figure I can settle into my paint scheme and decide if IG are for me.
I normally play fantasy but picked the kids up Battle of MacCragg for christmas. So needless to say the 40-K bug bit me again and now I have parts of 3 small armies to paint.
So the point of this post is how hard is the chimera and associated multipart IG cadians to put together. Should I pin and drill from the get go? I have read 100-200 threads here in the IG section and have a pretty decent grasp of what I want to do. I will either opt for a mechanized company 2 PLTs of 2-3 squads + some tanks or a armored company with 2-3 armored fist squads and just use my chimeras as extra heavy weapons and mobile terrain for my squads.
Anyway, just wanted to say "Hi" and looking for the typical newbie help.
As for putting together your cadians, I don't pin mine and I've yet to have any of them brake, but then, I do use a fair bit of superglue to put mine together(though it's important not to use to much glue, because then it'll just be squeezed out of the joints when you put two parts together - Hence why I like the GW superglue with the little brush, it's practically impossible to get to much glue with that and it doesn't form little "glue-threads" either.) So nah, I wouldn't pin, doesn't seem necessary to me.
As for the Chimera, all IG vehicles use the same type of tracks and they can sometimes be a bit hard to assemble while still looking good, there's usually a gap not big enough for even the "1-tread piece" so try and fit that gap to the top front of the... (geez, no idea how to put this in English ) well, try and fit that gap in under the track guard pieces, nobody will ever notice if there's a hole under them if you place it well.
Make sure you take a look at other people's paintschemes, there's no shame in stealing a good looking idea.
There's an abundance of guardsmen in the standard Cadian box, so feel free to "waste" a few on a few different colourschemes and pick the one you think looks best once it's done. I came up with my own paintscheme when I started 40k and Guards, but nowdays I don't like it(nor was I much of a painter back then) so now I'm working on recolouring them all. It's an enourmous task for people who've managed to build a fairly large guard army like me, so make sure you pick a paintscheme you like - but try and not make it to hard so you'll lose interest in keeping quality up as you go, a guard army means you'll be painting alot of guardsmen and even a simple uniform can look good.
...and oh, look at the time. I should be in bed. Time to end this post.
Thanks for the welcome.
I see by your avatar you play Dawn of War and Winter Assault, I do as well.
I am a big procrastinator on painting so I am going to limit myself to the Chimera with Armored Fist squad until it is complete. I figure I won't go the route of my Dwarf and SLayer army. So now I am encouraged to get these painted and done. But from browsing the forum I has seen some rather large guard forces.
But I'll get back with you all when it is closer to done.
One question: do I need to put that radio loop thing on my squad? I am concerned about the WYSIWYG issues as I try to complete my list. I have heard that most don't use the VOX net opting instead for either a Vet SGT or one of the doctrines/skills and drills.
Well, once you get the codex it's easier to make decisions on this. I would, personally, go for a voxnet with mechanized, just because you may end up moving faster and out of range. And have you thought of doing a Chimera with a heavy flamer turret and a hull-mounted heavy flamer? With a guy poking out the top firing a flamer?
I think I'm crazy.
Sentinels are good as well. What's your paint scheme/fluff going to be like?
I don't use a vox net anymore, but I still use the vox models since it's such a standard piece of equipment for armed forces. My opponents have never cared and I don't think yours will.
... only triumph could turn pooing his pants into a good thing..
I've had the Codex for nearly a year and read it two or three times. Which of cours means nothing until you start playing and making real list vice ... hey lets see how many of these I can get in 1850... so now I am working through the process and will see how the 1st squad turns out.
I do the same thing as Triumph Of Man does, I field my Vox Casters as regular guardsmen, like he said, it's a standard piece of equipment that fits in rather well and it's nice to have a few models for it if you ever feel like giving a Voxnet a try. It's the same thing with giving your guardsmen grenades, they look good on the models, but I would never pay the points for them when fielding an army.
As far as WYSIWYG goes, I've never met anybody to complain about my guardsmen having vox casters and grenades but accually not, same thing with my tanks all having track guards, dozer blades, heavy stubbers, improved comms, smoke launchers and whatnot. Most people are only concerned that the upgrades you claim to have, say if you have smoke launchers it should be modeled, but extremely few(I've never met one) will complain about the modeled smoke launcher if you say it is only there for looks.
EDIT: And yes, I play Dawn of War, though nowdays I spend far more time on my Dwarven Hunter in World of Warcraft. :>
EDIT2: Nice to see a new player who's accually doing research about his army before asking questions.
I too play WofW... with a LVL 31 Dwarf hunter on Hellscream server. Great game.