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I've decided to start a blood angels army, and I was wondering what kind of units would help me. I've got a good chunk of change to do so ($310) and I just what to know what I should probably get.
Ok, if you haven't already done so, codex(s) comes first. The Space Marine and Blood Angel codexs that is.
After that I highly recommend to make an army list with whatever unit you like.
At that point I and many other LOers will be glad to help you with many tips, advice etc.
codex Space Marines
forget blood angels... they're a brainless army....
"oh, i rage... i guess i'll have to close distance and charge... oh, i didn't rage... guess I'll close distance and charge..."
Muscles Are Required, Intelligence Not Expected.
but if you're serious in waisting your money,
get at least 2 packs of Death Company (or something you're willing to convert to DC, like assault squads... jump packs are free, so you might as well get them)
the Chaplain is pretty much your default BA HQ
2 Tac Squads, or a Tac and Scout (personally, i favor the scout) but the tacs can have Rinos which are pretty nice...
and a couple assault squads, and you'll have the default BA army...
Pictures of the Smigs Army for your amusement....
Eagles may soar, but weasels don't get sucked into jet engines.
"Crush your enemies, see them driven before you, and hear the lamentations of their women"
"JESUS SAVES! the rest of your models each take a wound."
Well first off you will need to work out how you will form your death company.Theres a few options in which you can decide to take.
I'm assuming you will want to give the jump packs,as you would.So you can even buy 2 boxes of Death Company and then get hold of the jump packs some how OR if you want to save money you can just buy two boxes of assault marines and paint them up like death company and add blood angels things on them,and if your any good with green stuff you could do some insignia sculpting etc.
Then you will want to get your 2 troop choices sorted out.Do you want scouts or just marines? I strongly suggest you atleast run one 10 man scout squad with powerfist sergeant.This squad is awesome for its price and what it can do.
Then you should work some assaulting power into your army. Assault marines are probably the best assaulting unit you can get,apart from the Death Company and Honour Guard.If you do decide to have a assault squad in your force (which you should :lol then make sure you have a fairly large squad,preferably of 8 to 10 men.Small squad do not work,you will loose men while making your way up the board,so by the time you reach you want enough that you can do some damage with.
I love Baal predators.Its up to you if you decide to get one but i personally love them.They are really fluffy and provide excellent fire support for the rest of your army.
Then you will want to work out how you are going to deal with enemy tanks and high toughness things. I personally have two small tactical squads with a lascannon in each,works well most of the time.Yes they can rage,but it doesnt happen that often.
Good luck with your new Blood Angels army!
Well in my opp i would go for a different force. why Because blood angels are like half ass khorne bezerkers. my thoughts are this way because the kid i play with at the store plays them and he sucks !!!!!!!!!!!!!!!! but any way if played properly they can be great. just know how to utilise youre armor. that and... lots of the zombie assault marines that come back. im sorry im so stupid i dont know there name. that and hounour guard. they have powerful assault marines
Last edited by Knight721; January 20th, 2006 at 16:11.
"be without fear in the face of your enemy, be brave and upright god may love thee, always speak the truth even if it leads to your death,and above all safe guard the helpless and do no wrong"
BA are my favorite army to play.
For a small army, I suggest the following
2 boxes of dc
2 boxes of tactical marines.
2 boxes of scouts (10 models total)
1 Assault squad
1 Dev Squad
This will give you about 1300 points or so, depending on how you trick it out.
yes, we assault well. But we are not the best assault army.
We are space amrines and we shoot well. The black rage is not a reason not to take heavy weapons/fire support. You will rage on average once per game with each unit. I routinely field dev squads starting at 1200, and it's THE way to go for solid fire support.
We are the most mobile space amrines on the board due to black rage, grail (a relic), overcharged engines, and the ability to take many squads of jump pack marines.
In terms of assault, we assault better than regular space marine armies, so we need less, not more, to get the same punch they have.
In terms of shooting, black rage is a liability, so you will want to put a heavy weapon in every single squad that can take one. Example, I always take a 10 man cc scout squad with PF and ML. I don't use the ML too frequently, but the redundancy is helpful.
Also, you will want all of your infantry units to be able to do something when they rage. For Ba, that's easy, right? Sure. But if your dev squad rages, you're got about 250 points or so of army that's not doing anything useful. So I put a PF in my dev squad. I take a 10 man dev squad with 4 ML and a VS with PF and purity seals. This way, if I rage, I can reposition and/or put in a supporting assault.
Avoid the trap of building many small squads and putting VS's into them to maximize on the DC. The DC are pretty tough, but they go down to power weapons/fists just like anything else. You're best off considering them as a uber-infantry killing assault squad, and not plan on having a squad larger than about 8 - 10 models, including the chaplain.
Scouts are great, inexpensive assault units. I usually take 2 squads. 10 man. PF in each. ML in one.
In keeping with the redundancy theme, equipping your assault squads with MB would probably be best. This is again due to the rage and the effect on heavy weapons.
Since we tend to end up in assault, I suggest all of your squads be at least 8 man squads. 10 man is what I prefer to field.
tactical fire support squads are a big waste in a BA army. I'm referrinjg to the 6 man las plas team. effective, but not flexible enough. I put my firesupport infantry units in heavy support. For the cost of 2 6 man las plas teams, I get a 10 man dev squad with 4 ML. Much more powerful and cost-effective. My troops are COMPLETELY geared toward getting within 12" of the enemy. This doesn't mean I always charge my opponent (b/c we're not the best assautl army). It does mean the my tactical squads are large, in rhinos, and have a PF, a special, and a heavy weapon. I put those and scout squads (2 max) in my troop slots. Rhinos are very survivable if you build a combined arms force. combined arms is what space marines are best at. And it's the core principle of what SM do best, which is fire and maneuver.
BA are a marine army, so build upon your basic marine strengths first. Fire and maneuver. Make your whole army mobile, with the exception of your dev squads.
In keeping with the basic marine strength of shooting, take a special and a heavy weapon where ever you are able to. This makes your tactical squads truly tactical units that can do everything in an above-average way, but not as well as specialist units. They should be able to assault or shoot every single turn, and have the mobility to get where they need to go when they need to get there (rhinos).
As far as BA-specific abilities, this is where we gain a significant edge. I suggest you build you army such that it contains a slightly higher percentage of assault specialists than a regular space amrine army. For my own composition, I'd say that I put about 40 to 45 percent of my points in assault specialists. this includes cc scouts, assault squads, and HQ.
Put about 40 - 50 percent of your army, minimum, in troops. I suggest at least 2 rhino tactical squads and 2 large cc scout squads at least.
As far as assault marines go, I take one squad up to about 2500. But I also have the chappy/dc HQ and 2 scout squads. that's a good 40 dedicated assault units. with tactcial squads supporting, you can have alot more bodies should you need them for assault.
You'd make a mistake if you want with an all-out assault set up with masses of assault marines, cc scouts, and no tactical marines or other fire support. This isn't a very viable army against all comers. You'll get owned by nids/orcs and tougher cc armies like WE, SW, and BT.
Ba have a force organization similar to regular sm chapters, so use it. this is where we're dangerious. We can assault one turn, shoot the next, both very effectively, or go combined arms and do both for a turn.
Anyhow, I've played BA for a while and have about 400 games or so under my belt with this army. I've played anywhere from 1000 to 3000 point games, with about 2000 being typical. I've got about an 85 percent win rate, against experienced players for the most part. This isn't bragging. My point is, I go wit ha combined arms, mobile BA army that accentuates basic SM strengths. IN combination with BA-specific chapter abilities we have an army that's very hard to fight against.
Lastly, don't go crazy on your HQ. I generally have 1 HQ even in 2500 points army lists. You don't need it.
Any other questions, I'd be happy to answer them. I can post a few sample lists if you like to give you a feel of the combined-arms approach I'm referring to.
once you got ur 2 tac squads and a Chaplain I'd sugest 2 8 man assault squad and a couple of landspeeders w/ multimeltas and a baal predator the landspeeders will give you some nice anti tank while the the predator mows down troops. Once you get into say 2000/2500 points I reckon you should get a librarian w/ honour gaurd
another thing you should capitalize on is instead of getting a bunch of normal assualt squads if u have enough points build a vetran assualt squad which can also carry two assualt weapons. its a good deal and since it can have jump packs it can keep up and support your other assaulting squads with its assualt weapons or make use of its term honours and assualt with 4 attacks each
Yeah, but the VAS is broken in this edition. They're 1/3 more expensive than regular assault marines and don't equip frags by default. Additionally, MB are twice as expensive.
No real bonus to the squad, except for the LD bonus and the ability to take MG, PG, and Term Honors. Too expensive, though, if you ask me.
To take a squad like this:
VS PF, 2 MG, 7 CCW + BP, FG, Term Honors, it will cost 427 points (and no MB!). 337 without the term honors. If one could take additional power weapons, then the premium might be worth it, but not so this edition. =(
I can take an HG consisting of
4 PW, 5 CCW + BP, 1 marine ccw + BP and narthecium/reductor. All having FG and JP for about 355. I'd suggest that route instead.
hey, I don't have the BA codex handy, but can the VAS equip bolters? it'd be interesting to have a firesupport squad, basically a tactical squad with 2 special weapons and a VS with some sort of PW--all equipped with jump packs. that'd be very interesting to play. Highly maneuverable fire support... I'd go for that !!
Nope, no bolter option for the VAS.