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Hey there I'm new to IG and was wondering if it's worth to give your whole army caraphace armour. if not when or who should I give caraphace armour.
DonÂ´t mess with the dicegod
If you look in the Doctrines section near the end of the book, under Special Equipment, it gives you he option for giving all your models Carapace Armor; however, it's usually just plain not worth it since:
1. Every race has some kind of special weapon with multiple shots/Blast at AP4.
2. If your enemy takes lots of these, the save will be of most use in close combat, where Guardsmen tend to die anyway.
3. Cameleoline and Jungle Fighters give you an equal or better cover save for fewer points.
On the other hand, it's probably worth putting on your Officers, since anything that keeps them (and their Command Radius) in the game is worth the points.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com
Yeah I prefer cameoline over carapce anyday. If you find good cover, you get that +1 which in most cases brings you to a 4+ save anyway. And if you find really good cover, ou may even get a 3+....but that kind of cover is few n far between.
carapace armor has it's merits, because there is an amazing overabundence of ap5 crap floating around. However, it has to then be given to the WHOLE army, which gets expensive, fast. I prefer to be armored in numbers.
The best way to use carapace armor would be on Rough Riders or Xeno Mounts, because unlike the rest of your army it SHOULD be in close combat and it's cheapest to do it like that. Also, if you combine carapace and xeno mounts, you've got Guardsmen with the equivilant of power armor. I don't imagine people playing guardsmen usually think to bring a lot of power weapons or ap3 guns, so they may be in for a nasty surprise.
I don't like cameleoline either, because that would require me to hug cover, where people could just run up and flame the crap out of me. Also, that requires either infiltrating into cover or walking in there, and I don't like the idea of guard platoons getting closer to the enemy then they really have to. I would rather just not spend any points on those upgrades so I can get continously more guards. Guardsmen win battles, not their saves.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
I agree with Ubernyaw that a lot of basic troops have AP5 weapons. It's common as muck. Carapace makes the enemy fire SW and HW at you, however I think Cameleoline has it's merits too, but both of these require your entire army to be equipped, and this is not worth thinking about.
Equipping an army of 50+ men with cameleoline is not worth thinking about, as only a fraction of them will find conveniantly placed cover, and carapace is just as bad. It isn't worth 20pts per squad to equip BS3 line infantry with a little more survivability.
I wouldn't consider either of these doctrines unless your troops were very thin on the ground (ie. Grenadiers or tank armies) and if your basic infantry are so few then cameleoline is always the better choice.
So IMO, I would forget carapace unless you have a themed reason for it. Certainly don't equip basic infantry based armies with it.
I play with carapace. And I like it.
The only reason I do not use carapace is cost and every guard unit must have it. If they let pick and choose it would be differnt . About the only time I would use it, would be against Tau. I rather have more guardsmen. Usually believe or not numbers will make a big differnce not better units.
I use it for the flavour. And at 8 points, it's strictly better than say, an Eldar Guardian, or any other 8 point unit.
Dark Eldar Warriors and Tyranid Gargoyles are also 8p and IMO, far superior to a carapaced guardsman.Originally Posted by Captain Strong
Also note that in command squads, those guardsmen will be 10p and not 8p.
Another important thing to consider is how exactly you plan to MODEL 50+ guardsmen with carapce... it's tedious enough without customuzing everybody's flak vests!
I save it for my commissars and rough riders, since they're the only units in my army I even care about protecting... :shifty:
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts