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I dont know about the rest of you but the thing that pisses me off the most about the DH codex is that all of it is made to beat one opponent wich we rarely even play against. I mean the Ordo Malleus and the Grey Knights have one purpose and that is the eradication of Chaos in the Imperium.
The reality is that at best 10%? 20%? of the games you are going to play are against chaos wich makes no sense, the Grey Knights are way too precious to be wasted fighting non-Daemonic forces. On top of that half or more of the wargear/weapons Daemonhunter forces have access too is made to fight chaos or daemons specifically.
So i was thinking why not have a special rule that lets you select some units of your opponents army and promote them to "daemon" and/or "chaos" status. You could possibly receive bonus victory points in order to kill the targets you choose to upgrade but that again is optional really, all thats really important is a way to justify the use of Grey Knights/Daemonhunters against a non-chaos army.
The cool thing is we could actually have armies that use the amazing wargear made for just the Ordo Malleus without it being completely useless 90% of the time.
The offset would be that the units selected for the "upgrades" would probably receive small ulpgrades, a 5+ invul save and/or + 1 to one of their stats in order to balance the rule.
Seems like a good idea for the codex revision in a few years.
What do you all think?
Last edited by Loranis; January 27th, 2006 at 20:08.
Well. They do have the optional rules at the back so that when fighting an opponent, one of them is possessed by a Greater Daemon.
I don't think your idea is overpowered, but the trick would be to convince people that they actually wanted the upgrades.
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Very few people, even for a slight stat or save boost, would want to have one or more of their units count as Daemons. Why? Because then they'll be fighting Grey Knights with the Daemonic unit.
I went to the trouble of converting and painting a generic Greater Daemon that I lug around with my DH force, just in case someone wants to use the adversary rules. At least three quarters of my opponents refuse outright, based on the idea that they'd basically be adding a unit that I can kill easier than everything else they have.More like 4 or 5 items in the (rather extensive) wargear list, most of the psyker powers, and a couple of the vehicle upgrades. Things like psycannons and such work wonderfully against non-Daemons as well, so they can't count as *only* anti-Daemon. But that's just semantics :shifty:On top of that half or more of the wargear/weapons Daemonhunter forces have access too is made to fight chaos or daemons specifically.
Yeah, I;m not too keen on the idea either BUT I do compliment you on your ideas.Originally Posted by Loranis
I agree wholeheartedly. Unless you specifically play a Chaos army, a lot of your upgrades are utterly useless. And if you do know you are going to play a Chaos, the fact is that Chaos person won't play you or have any of his special upgrades (unless he wants a challenge).
Not saying that all anti-demon things are useless to bring into a tourney (Blessed Hull comes to mind).
What they should do is give more "generic" upgrades which would help against Chaos AND other armies. The Psycannon is an excellent example. It's great against most demons because most of the time all they have is an Invul save, but so do other units.
Possible generic upgrades:
- Immunity to any gaseous attacks like Nurgle's rot or Poison clouds
- Ignores any toughness upgrades. Only base Toughness is used.
Another possible upgrade would be against Khorne. Since their demons all get armor saves as well as invuls, whats the point in a psycannon? Maybe psycannons could have a choppa like rule against demons with armor, lowering their save to 4+.
Dont get me wrong im a big fan of the psycannon but i cant help feeling its really below par now that the assault cannon got upgraded, would not mind seeing a minor upgrade to the psycannon or even better a substantial point reduction, ap3 would be very cool or like 20 points instead of 30.Originally Posted by JuliusGaiusCaesar
The psycannon is way over priced in my opinion (you could get another grey knight) but being able to move and shoot is a good send (or maybe an emperor send.....). The assault cannon is overpowered but seeing as they cant change it now it would seem sensbile to upgrade the psycannon. Ap 3 would be nice but how much more would that cost.
that is why no one plays with deamons! because of the creation of greyknights. Why would someone want to play deamons against greyknights, like the new codex alienhunters thing i heard about, that would really break the game. Why would i want to play tyranids if u were using anti tyranid rounds, why would i want to play orks if your using anti ork rounds etc. Why would i want to use deamons if you have anti deamon powers. Thats why i dislike the grey knights.. if i count as a deamon then why would i want to play you if you have an unfair advantage that you didnt pay for over me? I see this as being WAY overpowered.
PS: i did not mean to offend any deamonhunter players just giving my opinion.
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Originally Posted by D1storter
Ap 3 Pyscannon with rending rules and voila, our anti-armor problems solved :yes:
Last edited by Pazich; February 3rd, 2006 at 01:52.
Gimmea "C"Originally Posted by Pazich
What do you get? Every other army screaming "CHEESE!" That might help us but GW's Marines will cry that we get that and they don't. :yes:
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