Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
After playing a couple of games of drop podding tac squads with bolters and a sarg with a powerfist, I was able to withstand both CC and mostly obliterate a troop squad next to me with bolter fire. However I am wondering if CC weapons with a melta would be a better choice, or maybe a mixture of the two types of squads.
What does everyone else use and why?
I think it would depend on what you were shooting.....anything like eldar and stuff...fire away but if u have a power fist (unless u don;t mind tying combat) and they're like 3+, see if its worth getting the enemy squad stuck in close combat *aka any shooty unit like devestators*
but I would double tap most of the time because its double the S4 hits.
Well if your in charge range your in bolt pistole range...
But you only get one shot when you land I belive. I would just take a Vet sergeant with a powerfist and fire away untill every thing is dead or untill they charge you.
Use the clense and purify trait.
I tactic I like to use is have 2 rhino's filled with 10 tactical marines. The marines are equipped with 8 bolters and 2 flamers. The Rhino's move up on the same flank and move up to the closest enemy unit. The rhino's let out their squad on each side of the squad and they bolter and flame them to death. This usually kills the whole squad. And if they are still alive the Rhino can shoot its weapons too. After they destroy the squad they get back into the Rhino and go to the next squad to destroy. This could probally be done to a similar effect with Drop Pods but I don't think it'd work quite as good.
I have the trait Cleanse and Purify.
I take a 10-man squad with 2 melta-guns, vet Sgt with pfist, drop pod in next to an enemy tank and pop it with the melta-guns. If I kill the tank, great! If I then have to shoot, well, I have 7 boltguns, 2 melta-guns, and 1 boltpistol to shoot with. If necessary, I can assault/be assaulted and I have the hidden pfist to use.
No retreat! No surrender!
To date, the most effective Drop Podding Tactical squad I have seen is as follows:
7 with Close combat weapons & Bolt Pistols
2 With melta guns
1 sergeant with powerfist and bolt pistol.
Obviously this is a DIY chapter with cleanse and purify as well as take the fight to them.
One of my friends plays this chapter and it is unbelievably devastating. Each of these squads has the ability to pop armor reliably on the drop as well as rapid fire troops. After the drop turn, they make for excellent short range firefighters as well as close combatters. There are few point effectiove "take all comer" units in the SM armies, as you should know if youve read the tactical squad tactica. This is without a doubt the best of those.
I would highlly recommend this chapter to anyone who wants a drop pod army. It is incredibly effective and is certainly tournament worthy.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Actually have to agree with Chaosbrynn for once, cc oriented tac-squad is one of the better choices. (Still don't agree on the use of the dropppod over rhinos but thats different...)
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
I personally don't find CC drop pods that effective. This is because if the enemy has enough firepower he will just kill you his coming turn and all you can do is shoot your little pistols. With shooty squads coming down (2 heavy/special weapons and bolters) it can do a lot more damage.
well if you have 2 plasma guns in your squad you will make short work of his shooty squad especially since the majority of players tend to not have the meat shiels to back up the heavy guns. If you want to go really crazy give the sergent a plasma gun as well. I like to do this against chaos players they think that they can out shoot us well eat that. Now the most effective can be calculated for specific opponets
First you apply the number of bolter shots 7 marines 3 plasma
14 bolter 6 plasma hits 4/6 so 9.3333333 bolter hits and 4 plasma hits
apply toughness (4) wounds on a 4 and a 2
so 4.6666666 bolter and 3.3333333 plasma now apply the saves as you can see by cutting the firepower in half you reduce the wounds to 2.3 how are you going to effectively reduce a chaos space marine squad of equal points with that and remember that is before they take their saves--- you wont go with the bolters and the fist for the sergent this is even more important if you are fighting lower toughness models along with their weaker armour the wquad will be devestating
Necorn Work In Progress Click Link