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....with Black Templars (cuz it's fluffy), 1250 pts each, what you pick to support the BT's? I'm trying to decide btween using GK or Tau. The Tau work better for me, and seem more useful in combination with BT, but the teams will be rated on fluffyness, and BT and GK are pretty fluffy, versus Tau are not.
Fluff-wise, yeah, probably best to go with the GK.
In terms of support for the Templar.. I've never played them, but I hear they're pretty assault-oriented etc, so.. maybe some Dreads for anti-tank, and or mounted IST squads? Get your freind to stick a teleport homer in his land raider assault squad and hit the opponent with black templar followed by deepstriking GK termies/FAGK? I can see it being somewhat upsetting.
ANyway, GL in the tourney.
How is BT + GK fluffy? One hunts witches and crusades for the Emperor. The other hunts Daemons and is a secret force that doesn't just fight on the battlefield next to other armies.
That said, a fluffy GK force would consist of IST for Troops, an Inquisitor to lead, and then as many GK as you want, but all of them Deepstriking.
Last edited by mEGALOMANIAC; January 30th, 2006 at 22:03.
Ok, first off, throw out the idea of making a "fluffy" army. GW screws over fluffy armies every single time they publish a new Codex or FAQ, so don't worry about that part.
What I WOULD do is play a pure GK force since you have good allies to back you up. This is one of the few times where a pure GK force is actually something to be terrified of. Mainly because you can use your opponent to fill in the weak gaps in the GK force, which is mainly anti-armor, and you can use his huge squads of SM's+Neophytes to cover your approach.
The best thing to do in a doubles tourney is to coordinate army lists and make sure that every role is being filled. I played a 40k in 40 minutes doubles tourney once where I played White Scars and I took nothing but bikes and my opponent played Dark Angels and filled up on long range shooting. So he was pounding our opponents with shooting and then I was engaging them in CC by turn two. It was a magnificent plan and we won too.
If you want to fight effectively though, consider your armies as one big 2500 point list, not two seperate 1250 point lists (I've some experience with doubles play).
Dedicate each army to their strengths. E.g. The DH are pretty weak for anti-tank, so make the BT player take a Lascannoned Predator (preferably 2). I'd bulk out on FA PAGK and then choose whether to deep strike or set up normally. I'd also of course consider adding the GM + GKT retinue. Then if you play against an army like Tau or IG you can drop little bundles of pain all over his lines.
How would you support BT? My man, you got it all wrong, think in terms of....How will the BT support you? You have str-6 troops :yes: No, but seriously I would support Addoran's post on this one...
5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0
Well, here's what we're thinking so far. (keep in mind the alternative is very unfluffy, but very shooty Tau, 12 stealths, crisis squad, two hammerheads, 18 kroot, a few FW).
So.....we're thinking 3 LRC's. He apparently has a lot of luck in 1500 pts games with using two LRC's, yes it's a huge pt sink but the enemy never has enough firepower to kill them, and certainly not both. I guess this is similar.
Plus, 3 Land raiders on the table has got to be pretty intimidating.
1)So, he's going to have two LRC's with two full crusader squads inside (15, or nearly, might have to take off 1 or 2 newb guys), one of them also has his Chaplain with the orb of antioch. Each squad has a Melta, Plasma, and a power fist. He will also have predator annilator, with the full lascannon layout.
2) I'll have the one LRC, witha 10 man GK squad inside, 1 incinerator. I'll have a 5 man squad on the ground with two psycannons (it's my mini purgation squad). I'll have a dreadnaught, with CCW and TL lascannon (unconventional, but I want the long-rage anti-tank, and we'll have enough AC's, and the whole army will be assauklting, might as well have him come along). Lastly, I'll have the Grand Master with 4 termies, one psycannon in the squad, and a master-crafted weapon.
We're doing this cuz it's really fluffy, and my GK are painted prettier than my Tau. Plus, the 3 LRC's are just awesome. I told him it's risky, all our eggs in one basket and so forth, and what if we come across two eldar?
But then I did the math. 12 brightlances, BS 3, kill .5 landraiders a turn (assuming they popped smoke, we are talking first turn, here). I don't think we'll see 12 brightlances. But f we did, we'll be ok.
So what do you guys think?
It's an interesting tactic. It's also a massive gamble though, I'd be more worried about Tau than Eldar (a hit has a 50% chance of making you get out at the least).
Firstly I'd throw your termies in the LRC. They are your most powerful CC unit, I'd stick a dangerous termy squad in there and then use the fact that you can assault straight out of the vehicle to unleash a paincake on someone.
If your really that worried about Eldar, don't the Black Templar have have an armoury selection that nullifies the Bright Lance....
Again though, I'd throw as many PAGK into FA as possible. At least then you get the oppurtunity of Deep Striking them. Even at the cost of dropping the Dreadnought (you really aren't lacking armour now...) try and fill out your FA slots even it's just three 5 man squads.
All this is presuming popping smoke, which means no pens first turn.
I believe BT have an upgrade that voids meltas, not lances.
If I put my termies in the tank, then my huge GK squad has to get out an walk. I don't have any ST or other troops, so I can't make tem fast attack. Even so, and I didn't mention, my selections in this touny are limited, we only have the 3 slots between the two of us.
Nope, it (Blessed Hull) just nullifies lance weapons. It's a nice upgrade if you know you're going to be facing Eldar, otherwise it's paying 10% of the tank's cost for absolutely nothing.