Advice please: DS GKT unit - 300pts to spend - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    Junior Member
    Join Date
    Feb 2005
    Posts
    16
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    Advice please: DS GKT unit - 300pts to spend

    New to GK's people so all advice welcome please.

    I'm working on a dedicated Deep Striking GK Termie unit with around 300pts to spend.
    From what I have researched so far I have two choices that I like.

    Unit 1: 300pts 5x models
    Bro Cap with Psycannon (upgrade Storm Bolter)
    4x Terms with Psycannon

    Unit 2: 301pts 6x models (if this is the bomb then I'll find that extra 1 pt :yes: )
    Bro Cap with Sacred Incense (added wargear)
    5x Terms

    I'm curious to hear your comments especially if you have similar units and how they have fared.
    Also is there any other combination in the point range for GKT's I should consider.
    I haven't listed the rest of the army config because I'm very happy with it...this is simply an additional unit to kick up the army point value/ add a sideboard etc.

    Thanks in advance.
    Cheers
    Mark :ninja:

    Last edited by Bishop_Melb; February 2nd, 2006 at 00:08.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    durus Diggums Hammer's Avatar
    Join Date
    Oct 2004
    Location
    Victoria B.C
    Posts
    2,578
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    178 (x7)

    I like the first one, because it is shooty. I like my Termies to be able dish out some damage the turn they come in on. I know many won't agree, but wether it is the back of the tank, or MC, Psycannons can be a real help.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  4. #3
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    No, I like the first one, too. Shooting psycannnon into rear armor is my anti-tank.

  5. #4
    Member
    Join Date
    Oct 2005
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    I LOVE the first one sadly its illegal, you can only have 1 psycannon on the gkt troops and 1 on the GM/BC so 2 total max.

  6. #5
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    I agree 100% with Diggums Hammer. Psycannons on terminators as often as you can. They're worth it! Go with #1.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  7. #6
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    Quote Originally Posted by Loranis
    I LOVE the first one sadly its illegal, you can only have 1 psycannon on the gkt troops and 1 on the GM/BC so 2 total max.
    Uh, I think it was 4 termies, one of which has a psycannon.

  8. #7
    Junior Member
    Join Date
    Feb 2005
    Posts
    16
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    Yep, exactly right Sir_Prometheus, 4x terms, 1x with psycannon.

    So, an interesting response.
    Thanks everyone.

    I felt sure someone would have gone down the 6x terms meaning more attacks (better hit/wound/kill ratios) and more models to kill before becoming a non-scoring unit (4 not 3) etc.

    Or perhaps someone would have suggested swapping one of the NFW in the 6x man squad for a Thunder Hammer/Storm Shield combo for some instant kill T4 (read: Chaplain )/tank smashing goodness.

    But everyone went with the 5x man psycannon fitout. Shooty Termies are the bomb, huh?
    Good thing really seeing as these are the models I have.:lol:

    But I'm curious why no-one mentioned the TH/SS swap on 1x model.
    Is it that crappy?:huh:

    Thoughts, comments and experiences?

    Thanks again.

    Cheers
    Mark :ninja:

  9. #8
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    I'm ambivalent about Thunder hammers. It's not bad, it's not neccesarily good, and it is a pain to model, since GK termies have no easy conversion for the hammer or the shield. Pretty much, just not worth the fuss.

  10. #9
    durus Diggums Hammer's Avatar
    Join Date
    Oct 2004
    Location
    Victoria B.C
    Posts
    2,578
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    178 (x7)

    I take Hammerhand on my GM instead. It's fairly cheap, and does the job on armour pretty well with his Extra Attacks. One reason I do that is I don't like to lose a Storm Bolter!
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

  11. #10
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    Thunder hand so useless, it keep you from using your force weapon!!! Scourging is all right, though.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts