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are support squads worth taking or just a waist of points because of the easy target they are. if they are worth it which support squad should I take.
DonÂ´t mess with the dicegod
Support squads are arguably one of the most valuable squads in the entire IG list. They give a commander a highly concentrated firebase that takes a lot of the Heavy Weapon burden off of a regular squads shoulders.
My advice with them is to never mix weapons. If you mix weapons, then you risk losing some of your firepower as sometimes you will want to shoot at a target that one or more of the weapons can't hurt.
For instance, I always take a squad or two of Heavy Bolters. I know that whatever I fire them at, I can hurt. If I mixed in an Autocannon, then I might have to fire at a tank with the Autocannon at some point and then I waste six perfectly good shots.
In the end, the two best Support Squads are Heavy Bolter, Autocannon and Missile Launcher. I personally never put Lascannons in a Support Squad because they are just too big of a target and die very easily.
It really depends which ones.
Fire support squads:
An absolute must for me. a 3x Heavy bolter squad in some cover (particularly with cameleoline) is one of the most effective squads guard can put down. Personaly I don't write an army without one.
Autocannon squads are slightly more marginal, however, they can still be effective. I prefer to mix the more powerful weapons like Autocannons in my squads.
Lascannon squads can be a good investment, however, as said above - if possible I keep these in my lines where they have more redundancy, as a Lascannon is a very expensive gun to be putting in a squad with only a 3-man redundancy. 110pts is a lot to loose on a single good round of opponent's shooting.
Missile launcher squads... meh.
Special Weapons squads:
They can have their uses. Best way to get sniper rifles bar ugly and horrible ratlings, and only way to get demo charges, they can be ok - but generaly they aren't worth their increased points. One use they have is in deepstriking armies, as they can be armed with meltaguns - but they are very expensive.
My personal favorite is a FS squad with 3 HBs, never leave home without one!
Good advice, hourglass - but personaly I dislike missile launcher squads.
Last edited by Xethemez; February 1st, 2006 at 09:55.
I love my tripple autocannon fire support squad, add sharpshooters and it's a sure deathsentence for any landspeeder, sentinel wartrakk or other light vehicles and because it's a ap4 weapon they're not very high priority targets for MEQ players.
Never really bothered with a tripple heavy bolter squad, among my opponents, the most regular are Ork Speed Freaks, Rhino mounted Death Guard and a Space Marine Army with tons of Landspeeders and Razorbacks and against these armies the Autocannon is just... awesome.
As for anti-tank squads, I usually go with missile launchers - lascannons just draw way to much fire for a squad with only 3 extra bodies to protect the heavy weapons. Missile launchers work great being so versatile. They keep horde armies spaced out so they won't be hit by a tripple blasts and tripple krak missiles will have a good chance of doing damage to most vehicles, not to mention that tripple Krak's are excellent for opening suits of powerarmour.
I prefer to keep my lascannons on Sentinels or in line squads. They're more survivable in line squads because of the nine extra bodies and while not very survivable on a sentinel they're far more manueverable. The ability to move and fire is that makes Sentinels so extremely good to mix into my tank heavy force because then I don't have to worry about my tanks blocking to much line of sight for my lascannons since a sentinel could just move to a new spot and fire anyways.
Sentinels are neatmodels too. I didn't think so at first, it being a walking deathtrap with a gun on it but they've grown on me and now it's rare that I don't have one or two in my army. :>
OK dicegod, there is not right answer.
Basically the question is where do you put your heavy weapons, in seperate (support) squads or within your (infantry) squads (this assumes you dont do both, in which case you are covering all bases)
There are pros and cons for each side:
- concentrated fire (3 shots even with a guardsmans BS is likely to hit) - this is particularly appropriate for single shot anti tank guns
- damage avoidance - ignoring the odd lasgun, you can depoly out of range of most small arms and still be effective
-some targeting defence - because of the range these are generally deployed at the rear and so moral checks are needed toshoot at them
- waste of shots - you got 1 heavy weapon? then you got 8 or 9 las guns, these will be wasted if you are shooting at tanks, more so because to reflect the 3 shots of a heavy weapons squad, you are wasting 24-27 lasguns per turn
-abalitive armour- you can loose 9 guys and still be shooting that las cannon
see, some people prefer one format some prefer others, it is also dependant on what else you got in your army to do the same job,
For anti infantry heavy weapons, in a stand a shoot IG army, then put the weapons in the squads (I dont think anyone will argue with that) and only use support squads if you want more.
For anti tank, it comes down to personnal preference and experiances, there is no right answer.
For the record, to come off the fence, my anti tank in cadian is in the form of sentinals with las cannons and HK missiles, and in my elysians comes in the form of deep striking melta guns, deep striking sentinals with multi meltas and a vulture
Everything you have been told is a lie!
I have autocannons and plasmaguns in my infanrty squads, however, the prospect of a 3 heavy bolter squad seems quite appealing...
I go for heavy bolter squads, simply because a slick gun crew with sharpshooter skill can put down loads of fire and re-roll those pesky 1â€™s.
Missile launchers are useful against armies with weak unit armour and poorly armoured vehicles such as Orks, as, if required you can switch fire on to a unit and frag them to bits, but also have a decent chance at defeating their armour. Generally I love lascannons though.
Mortar teams are not all that good but I use them just for the fun of it.
Special weapon support squads are good if you can get in close, but Iâ€™ve found the most effective role is with snipers.
I fear no death, I fear no evil, for the Emperor comes for me
well i love the support sqauds but i dont have a lot of them becuse my cash flow is on the low end. in any case i hope to have at least 2 mortar squads a heavy bolter team and for the higher point games i may throw in a sentanal squad with multi-lasers just for more kicks.
If you do things right people wont be sure if you have done anything at all.
i agree with those mentioning sharpshooters and also not to mix weapons in the support squads. those are probably THE most important things about support squads
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lol, Honestly, I don't use Missile Launcher squads either. In fact, I only ever include them when the points value goes over the usual 1850 point armies that we use around here.Good advice, hourglass - but personaly I dislike missile launcher squads.
I always put Lascannons in my Infantry Squads, and Heavy Bolters in Fire Support Squads, and that combination really works well for me.