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I am relatively new to the DH and have already decided that i like the land raiders.....alot.
My original idear is to have a crusader with grand master and termies inside and then two land raiders with grey knights inside. i am pretty sure this will absorb about 1000-1500 points with upgrades etc.
One reason i am doing this is because i already have the termie/grandmaster/crusader models and so i am including them in my force.
i Also really want an assault based force so the tanks, i thought, could keep the knights safe until they can come storming out in a blaze of guns then attack everything that gets in their way.
what is the adviasbilty of taking so many tanks? will i subsequently die horribly or is it possible to surviive?
I hhave also heard that you can only have one land raider or one of it's variants in you force (unless you are black templars) and if this is true where is it written because i want to argue?
You can have several Landraiders if you want, it is a Heavy Support choice, and you can field some as Transports for units.
I have a lot of Tank experience, (IG), and found that if you are going to play with a lot of tanks then take a lot of armour and overwhelm their AT capabilities. The real trick is target and kill their AT as quick as possible.
I either like no or little Armour or a lot of it.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Your army is going to be fun to play, but could possibly die quickly. Its all about luck.
With three big expensive targets, your oppenent will have so much more firepower than you that i can't see how you can really win ~.~.
Here is what I would try to do to counter such a force: Try to get your tank in CC (jet pack troops with meltas bombs, ..) before you unload ppl inside, blocking all doors. If the tank blows, you loose the squad inside, and presumably loose the game...
go for it and have fun!
The issue really comes down to survivability. A tank, even one as armored as a Land Raider, will die to *one* good shot. Lascannons, close-ranged Meltas, and Assault Cannons will tear through AV14 faster than you might think. And you're suggesting a list where 755 points is spent across three one-hit-kill models.
Also, consider what'll happen if/when the LR's die: you'll be stuck with <30 infantry models on the table (I actually count about 20 in 1500pts) who must move at standard infantry speeds towards an enemy that is fully prepared for their arrival. A good amount of players have learned about the lethality of a GK Hero & retinue - do you think they'll really allow this unit to walk unmolested across the table into their lines?
If you're going for an all-mechanized force, you could bring in some IST's in Rhinos and/or Armored Fists for Troops choices, and just Deepstrike the PAGK units. This way you'd have significantly more models on the table as well as a fallback plan: if the Rhinos/Chimeras are all killed, the GK can still Deepstrike anywhere on the table. Heck, if you bring two Armored Fists (which together is less than 300pts), then you can even toss a Leman Russ into the mix and give your opponent real worries.
Essentially what you want is a "jack-in-the-box" kind of strategy where you can get your troops in the opponent's face with a big punch as soon as possible.Originally Posted by Captain.Snowball
As stated before, it's really putting all your eggs in 1 basket. What happens if the LR gets hit with an Ordnance penetrating 6?! (answer: You are going to cry).
Deepstriking has its pluses and minus. The biggest minus is that they might not EVER show up, or show up where/when they want to. Another minus is drift.
My suggestion about making such as force:
- Have 1 LR (LRC is better for assaulting) wiht your Grand Master and Termies. Blow smoke after the first 12" move.
- Have one of them wiht a Teleport homer (that will eliminate the drift)
- Deep Strike your other Grey Knights as a Fast Attack choice.
- Use your other Heavy Support slots with Dreads.
With that setup it is more than likey your Termies will be able to get into cc on turn 2 (which is when reserves pop out).
This concept does sound fun, but like megalomaniac said take some IG armor. Sentinels, Leman Russ, Chimera's, Rhinos, and give them to many armor targets to choose from.
One of the problems i see with this list is your going to be forced to choose between moving you tanks quickly across the table to get your very expensive and very good assault troop in CC OR taking your time to let your very expensive and very good tanks shoot.
I do actually have a unit of 10 IST with two plasma guns and a chimera transport.
What i might do is get the IST a rhino transport and stick an armoured fist squad into the chimera, then get another armoured fist/chimera unit. this will increase the amount of tanks and armour targets on the board significantly whilst also allowing the use of the leman Russ as well.
Back this up with the command squad in a LRC transport with teleport homer and deepstrike another 10-20 PAGK into the fray.
To fill up the heavy support choices i will stick in my two standard dreadnoughts with assault cannons, close combat weapons, incinerators, E.A., and smoke.
Do the armoured fist count towards minium troop choices? if not i can put in another IST squad with more plasma guns and maybe take away from the large number of FAGK.
I think that this should do well enough because it would mean tanks (2 chimera, 2 Rhino, Leman Russ and LRC) as well as 2 dreadnoughts for the enemy to shoot at. I do think that regardless of how many tanks you put on the board the land raider is going to absorb a heck of a lot of fire. People just don't like them.
This is actually not a bad idea.. I'm not usually a landraider fan. But very few opponents will be expecting to come up against 3 of them.
The most powerful weapon in my main army, for example, will only glance them on a 6. Unless your opponent has a lot of lascannons, he's going to have real trouble taking out that many AV14 vehicles, and might well be subsequently mashed.
As people have pointed out though.. it's a risky strategy. There's room for it to go horribly wrong.
That was the issue. Not two days ago a friend of mine playing necrons rolled a 6 for AP then a 6 on the penetrating hit table resulting in the mashing of many of my precious terminators.
Also, now that i know you can take more than one land raider, is it possible to take more than one land raider crusader? That way the enemy wouldn't even know where my command squad was!!