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I play Space Marines. Against Sisters, Orks and IG I do just fine. But I always get creamed by the Tyranids. What can I do?
My opponent usually has a mob of termagants, 2-3 warriors, a Carnifex, a Tyrant guarded by 3 Guards, and another squad of small things like stealers or Hormaguants.
I have no problem with the little guys, but the Tyrand and 'fex always frustrate me. I just keep shooting lascannons at them and they just won't die! Last time I tried something different - I tried assaulting his HQ w/ a full 10 man assault squad w/ vet sarge and powfist, led by a chaplain - I didn't do a single wound on the tyrant and only killed one guard.
If I gun down the little guys, then I'm not shooting at the big guys. And if I just shoot at the big guys then the little guys will swarm me.
I will be playing 400pt, 800pt and 1200pt games vs 'Nids very soon.
Any advice is appreciated.
Try a whirlwind, against nids its lethal, make a shooty list to combat them, they are nearly always better than you in CC.
Keep HQ's cheap, terminators are pretty good at holding up units, they may work against the tyrant and guard.
Whirlwinds, dreadnoughts small tac squads with heavy bolters spread out so they cant massacer, and land speeder tornados.
Small squads spread out as far as possible making the most out of the cheap heavy weapons that the squads get and maybe some razorbacks with the heavy bolter. Dreads are good for shooting the heck out of then tieing up the little critters and use the landspeeders assault cannons rock. a whirlwind is a bit of a risk as he dosen't use a swarm army. Also don't be afraid to shoot the big ones first since your army will be so spread out he cant swarm and stop you from shooting.
I actually prefer to take nigh full sized squad of marines. For one the facts are a bolter is not much less effective against swarm nids than most of the heavy/special weapons are(IE: still wounds on 3's and ignroes saves). But more importantly in a protracted battle(3-4 turns of combat) a marine squad actually generally beats out a squad of gaunts, even hormies. Gott survive the charge, but its all down hill from there.
As for the big nasties you may want some heavier firepower and a Librarian with a force weapon and FC. Don't forget to taken out genestealers at range. This can be acheived easily with a few HB's...though even normal bolters will work.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
The last thing you want against nids are huge squads because then once they get to you they almost leap from squad to squad! Small flexable yet tactical squads!!!
Oh yeah how could I forget the librarian is essential with the force weapon and all. Just make sure he lives and doesn't use any phychic powers the turn he fights in cc so you can take out those big nasties with a force weapon instant kill.
wow the monstrous creature retinue? what a pain to kill.....okay so a tyrant is 3-4 wounds (I don't have my codex on me) and the tyrand guard has 2 each.....assuming the oppenent takes 3 thats 9.
9 plus carnifex is about 13-14 monstrous creature wounds depending on the biomorphs......
plasma cannons are the most ideal weapons for armor death on nids....in a pinch you can still shoot at swarms and deal a good bunch of damage. I tend to field 4 on a devi squad....the get hot rule will not kill you that much since you have 1/6 chance of getting it....and then you still get your save.....your opinion on if plasma cannons are worth the death but considering what you';re shooting at it evens out.....aka if the plasma cannon kills 3 genestealers you're a happy camper. having 4 can take down entire swarms still. And they still hurt monstrous creatures...possible 3-4 wounds each round of shooting. I would give them some body guard marines if the opponent has shooty fexes or tyrant.
to deal with swarms just rely on the bolters.....if the termagaunts are that much trouble do the drop pod method....if you have faith in them. Drop a good 5-10 (I forget how much a pod can hold...codex is upstairs and I'm lazy) man squad of bolter marines and depending on the 12 inch double tap range....which should be fine for drop podding thats double the bolter shots. You may lose the squad in a bad situation however but it kills genestealers quite easily.
another option is landspeeders assault cannon configs....you're shooting out 7 shots of AP4 strength 5-6 with 4 shots rending....thats seven dead bugs each turn....and they do work once in a while against heavy creatures. I have three of them and the majority of the swarms never make it to the my marines.
flamer assault squads are good for hordes still....they move faster than most nids too if you plan on assaulting while you're at it(only viable against the gaunt types.)
my two cents on fighting nids so much at my GW
Ok u need 1 assault unit to hold off or kill off the fastest moving buggers so that the rest of ur army can shoot for another turn or two. As Deek said u might want to consider a librarian-led assault squad to counter flying tyrants or such.
The rest of ur army should be shooty (ur not going to try to CC with Nids eh?). LSTs are very good for horde-control, remember to shoot the genestealers first with them and u'll do fine. Tac squads should either have las/plas to shoot MCs or HBs to shoot hordes. If the MC problem is serious then take a Predator with lascans - Nids dont have too much AT and if u shoot his gun fexes with 4-5 lascans per turn they'll go down fast.
Sounds like you just need to increase your AP2 loadout. Try and increase your number of Lascannons, take a Lascannoned up Predator or Devastator squad. Give everything plasma where you can, hopefully the rain of AP2 should hurt them.
In the old days a Vindicator used to own Tyrant Guard, now longer due to Synapse .
I'd also recommend you give all your Sergeants Powerfists. Not being IC they can't be singled out and so can keep swinging away till everyone else is dead. Being caught up with a couple of Powerfist wielders should really hurt them (hurray for the nid invulnerable save!).