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i play a pure gk army and i was just wondering if any1 can give me any tactics for using them. also can any1 give me any ideas about using my gk army against tyranids as my m8 has a nid' army and i rlly wanna beat him-he has loads of really strong monster like carnifexes and broodlord
Well for the big guys i would try to get to them for CC before they blow you out of the water. You shouldn't have any problems killing the gaunts, but try not to get over confident, as numbers is a main factor. Deep Strike any units you have (that can) to get to them quickly, have any Termies kill the Tyrant, they have a better chance.
Also, don't use IM speak on here please. Makes you look bad.
Pure Grey Knights
okay thanks i will remember that!
I don't rush into assault with 'Nids. Genestealers will give you a ripping. I get within 24"range, Stormbloter like crazy, then I walk backwards shooting until they are able to assault. I've never lost to 'Nids this way.
I alway use my Dreads Shooting against his Carnifexs and Hive Tyrant. Save the Grandmaster for the Hive Tyrant if you have to.
Hope this helps.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I just played my Nids against a DH army -
It was a massacre. I play three squads of gargs, three squads of stealers, flyrant and two lictors backed up by one shooty carni and one mixed carni. My gargs and flyrant tied up his squads long enough to get my stealers into H2H and he was silly enough to leave his Dreads in charge range of terrain ( lictors ). Nids are very fast. Moving backwards and shooting is okay but if your friend plays a swarm army you will not stop them from getting into H2H if he just plays refuse flank. You would be better DSing some troops as per Seto's advice and incinerators and holocaust is quite useful. The guy76 i played against relied on moving backwards. He coulkd not killl the gargs fast enough which gave my scuttling stealers ample time to get close and personal. And Carenis when they get close are ( even the shooty one ) can do some seriouis H2H damage.
Most players think the best tactic against Nids is either 'shoot the closest' or take out the synapse. Smart Nid players will have means to get around the synapse problems ( my force does fine with just one synapse MC ) and I want my opponent to shoot at the closest squads.
Pure GK have problems - very few template weapons and no big tanks other than your LC ( if you use one). There are designed for H2H but stealers are better at that game putting you in a precarious position. You really need to assess the threats carefully and pick out your priority targets - DSing behind the stealers and shooting them down for example. A lot depends on the list your opponent plays - I play lists that are unexpected ( who plays thirty-three gargs! ). The new dex for Nids make them much more flexible and therefore its difficult to anticipate what models will be used. Good luck
I have to go opposite (compared to the above post), 'Nids are pretty simple for us to beat as long as you HUG COVER, doing this ruins their higher initiative and if we go simo-with them only their numbers give them a fighting chance. The Hive Tyrant (saying he has implant attacks) will do 2 wounds to you HQ per wound (2 for 1) so watch out for that. Mainly stormbolters > gaunts
psycannons > genestealers
str-6 power weapons > Carnifex (GKs going first)
tyrant, broodlord > almost everything in a GK army
Again, to give you a fighting chance....USE COVER...cover alone kills nids by ruining their initiative advantage.
5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0
I wouldn't trust my advice very much, since it has no experience backing it (using either 'Nids or GKs). But I do have both codices and can see some advantages you can find.
Holocaust does sound like a very useful ability against 'Nids for clearing swarms. Any blast that size helps more than it hurts, IMO.
I wouldn't think that psycannons would be very useful; 'Nids only have one Invulnerable save (If I read the codex right), and it is backed up by a hearty 2+ save. It is overpriced (in my opinion) in the first place (another Grey Knight would be better IMO).
The incinerator, on the other hand, might be useful for the terminators for taking out a hearty chunk of troops before you charge (or for a deep striking unit with a homer; just make sure you don't decimate every troop within 6" or things will get bad next turn). It's AP value will shred through all of the troops, elites (including warriors), and fast attack choices, even with the armor biomorph upgrades. You'll be wounding on a 2+ or 3+ (auto-hit with template weapon), which means things will burn!
Range combat; only the Warp Blast ability of Zoanthropes/Hive Tyrants can slice through Grey Knight's armor. Storm Bolters will cut through most infantry's armor. For close combat, only the really fat creatures, a massive swarm, or genestealers can really decimate Grey Knights, so pick your battles cautiously.
The tougher creatures (such as a pumped-up Carnifex or Hive Tyrant) seem like they would be easy to crack using a deep-striking (tele homer-wielding) Grand Master Hero (probably with a regiment to increase his survivability). 4+ (Tyrant) or 3+ ('Fex) to hit, 4+ to wound, and ignores armor saves. The Hero goes either first ('Fex) or at the same time (Tyrant). Then use the force weapon ability and kill the beast outright. Chances are, the hero will survive and the big bug will be decimated.
Don't forget the Orbital Strikes. It gets rid of one critical piece of cover your enemy's swarms can use to their advantage. They aren't that expensive, in my opinion.
I'd think an army of tons of Grey Knights troop squads and a deep-striking Grand Master Hero with a Termie regiment. Maybe some vehicles, but probably not (Venom Cannons can easily eat through those, since they can get multiple S10 shots on a 'Fex). That would be probably the best in my opinion, tactically.
As long as you hug cover and they do not use flesh hooks and you are not on a mission to secure table quarters you can sit back. Obviously sitting back and hugging cover works if you do not have a mission to complete ... otherwise ...
It's funny. 40k is a mission based game yet I rarely see people discussing the pros and cons of their tactics not taking missions into account. If for instance you have to get into my deployment zone to win holding back in cover is not to good. Saying Nids are simple to beat if you hold and hug cover is based on the assumption that your opponent has no means to counter that tactic. Myself I would work up table hugging cover and hiding behind my MCs. Since missions revolve around objectives or table quarters that would seem a good plan.
Nids are not easy to beat. I have both a DH force and a Nid force. My example of the massacre was me playing my Nids against my friend who is now playing my DH. Granted he is new to DH - I gave my DH to play with about a month ago - but he is not new to 40k. Nids are beatable, of course. But you need to apply some tactics to win missions. Spinkycleft who does not have any experience actually has some good advice.
Here is an example of why some tactics do not work ...
If I decide to go the Zilla list with four or five carnis marching up table with the genestealers hiding behind them will your sit back tactic work? I doubt it. Now this is a fairly common list - no gaunts no rippers just MCs and enough stealers to rip a DH army a new one. You will not have enough heavy weapons to deal with MCs before the stealers pop out and if they flesh hooks cover will not save you. You will need mobility to get behind those MCs and attack the flanks. Now i would not use this list against my friend as i want a good game but without knowing what your opponent might bring it can be very hard to beat Nids at times.
If the Tyranid player runs the Stealers as fast as the Carnifexes, they will be shot down with ease. If the stealer's scuttle, or FoC then they will be shot down as fast as possible. A Carnifex list would be EASIER for DH because we are outnumbered by a horde and now we are not, all our guys can wound the toughest Carnifex on a 5+, pretty good odds for us against a Zilla list.....Horde is a MUCH more difficult opponent.
5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0
it would help if u told me wat yur army has but my friend has nids' and i beat em' up aot. so just shoot the genestealers and broodlord and when yur up againts a carnifex use thunder hammers that'll kill it fast. but if u cant do this i dont know ho to help u except just remember dont think of your strengths just think of the weaknesses your enemy has that you are not as waek at. for example nids cant shoot you can so shoot you may not be best at it but you are better then them. spread your troop out and fire at will.Originally Posted by slayed carnifex