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I have been playing around the idea of adding one unit either from the demon hunter or witch hunter army to my IG army. Which would you rather have 10 greyknights with justicar and one pscycannon or 20 sisters of battle with 2 flamers or 2 meltaguns and the sisters are the cheaper unit.
The knights might actually be the better of the two units, always being able to fire at max range with two shots, having the shrouding special rule, true grit, and better strength in cc than most hq's begin with.
The sisters have numbers, lose range if they move, and have a lower toughness than the knights. They have the potential to die as fast as gaurdsmen, though they hit more often and are armed better...
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I'm currently working on a sisters squad with rhino for my IG.
Mobile heavy flamers are awesome, the book of st.lucius gives them a small command bubble and best of all they can try an act of faith. I did some experimental dice throwing to simulate ten sisters shooting with divine guidance to a carnifex (+1 T, 2+ save). They can take 2-3 wounds out of it with their bolters.
This is a tough choice. It really depends on your play style. The sister's are like stormtroopers with added goodness, their shootiness and numbers fit in well with the IG way. On the other hand, GK's might help you with any close combat problems, as well as be freaking awesome in general. But, they are expensive and make a big target, which might not integrate well into an IG army.Originally Posted by bonekrusher
In the end, it just depends what you're looking for, a boost to your firepower or some CC goodness.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
Of those two, I would take Grey Knights.
But you might want to consider a squad of Seraphims, they can ad much needed CC power to your IG force.
GK are better than sisters, but a squad of 10 cost at least 275 pts.
That is the cost of 25 sisters.
It's just too much points in 1hp model IMHO. GK are fire magnets (easy points) and shrouding isnt much helping. I would keep them hidden to counterattack any CC on my rear line.
Otherwise I would take 2 squad of sisters, which are able to face any situations.
I like the idea of keep greyknight back for counterstrike cc but I think the sisters would fit better in my IG. Sisters are cheaper in pts wise not dollar wise to greyknights. I think 20 sisters with 2 meltaguns would be good cheap unit instead having stromtroopers. For 1 more I can get 3 save verus 4 save. I think it is worth the points.
I'm a bit biased of course, but a with IG you already have shooty. Allied Deamonhunters are a real support for IG, and are indeed worth the points.
The most effective overall squad I have ever used is a squad of 10 GKs with no special weapons.
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That about sums it up I think. And really GK aren't fragile in an IG army at all. Just throw a squad of guard in front of them and counterstrike.Originally Posted by Diggums Hammer
I use a squad of 7 grey knights (one incinerator) as fast attack and must say that these bad boys often earn their points back. Not only that, but the fact they can deepstrike in any mission can also give you a greater tactical flexibility in the way you deploy your army. The only thing that stops me from fielding more is... well, I dont actually own any more. As a backup CC unit, they are also worth their points and fill a much needed gap in the Guard list.
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