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I've played warhammer for quite some time now and I've played nearly every army in warhammer 40k either through owning them or through switching armies for a few games with a friend. The conclusion that I have come to is that the IG are the most rewarding army to own, paint, and play for the long haul. (in other words, the best army to "settle down with") There are two main reasons:
1. You have to use tactics or you can lose very badly
This is opposed to all those armies out there in which are so forgiving to huge mistakes- armies such as space marines, chaos space marines, necrons and others. With the aforementioned armies if you accidentally leave a unit in the path of a heavy bolter or two, or accidentally leave them to get assaulted by a CC unit, you know that they should still come out ok. Not so with IG. Sure tactics always help those armies, but to be frank, you don't really NEED them to win.
2. Infinite diversity
With the Imperial Guard, it's tough to get "bored" of your army. You have so many options for your force organisation chart, you could play 6 battles and field literally a completely different army every time. You could have a mechanized force, a drop troop force, an "elite" force of stormtroopers, a force with extensive use of IG as allies such as demonhunters or witch hunters, an armored company force, or a standard force. The IG have more tank options than any other army and are very close to having the largest number of unit options. Although all of these things I have mentioned may not necessarily be competitive, it allows you to change up your army whenever you feel like it. If you ever play a necron army, it reminds you just how much you take your diversity for granted. (I'm going to take a ZANY necron army! Oh wait, two units of warriors and a lord... you mean I have no other options anywhere? I can't even give my squads any weapons upgrades at all?)
Guard is the best army an' all, but I dunno about infinite diversity. There aren't that many ways around the basic force org requirements. You're pretty much locked into HQ plus some combo of grenadiers, platoons, conscripts, and armored fists. Granted that's better than Necrons, but four choose two is a fair throw from infinite.
point 1: I do agree!
point 2: Well, many other codex do have lot of diversity :yes:
Marines can be either shooty or CC, i am still waiting to see an IG rushing in CC "a la speed freaks". Chaos can have lot of diversity. There are so many ways to play my whitch hunter army.
Still, Imperial guard do have a lot of troop choise, and so many tanks available! Plus in terms of modeling, guards do have the biggest range of models!
Well, yes, but you can also use allies or us IG as allies, which means that your HQ could be a Demonhunter brother-captain or a Cannoness, and your troops could be GK squads or sister squads with an infanrty platoon mixed in. This is also the way that you could make IG a CC army- take two squads of grenadiers and then take some GK squads or seraphim squads, etc.Originally Posted by IGFreely
Also, you can have Leman Russ tanks as troops and HQ in an AC list- what other army could give you that?
If we're talking about allies, either DH or WH are just about as flexible as IG. They have access to the same ally pool IG does, they have more HQ choices, and those choices are more customizable. The only thing they can't do is field tanks as troops, but to be fair, IG can't do that either. The AC is a totally separate army list, just like Death World Vets. I can't, for example, mix and match my vets and my ratlings with devil squads or LRs as troops choices.
Don't get me wrong, there's a lot you can do when designing a Guard list, but the force org is pretty rigorous. I mean for the first troop slot, Guard only really has two choices: an infantry platoon or doctrine grenadiers.
It's not like a big a la carte menu of infinite choice: It's more like six or seven prix fixe options.
the amount of different models i.e. tallarn, cadian, etc is fantastic. plus you use necromunda models and make loads of conversions
I have to put a big:
on this one.
The IG have so many options that it's pretty staggering. Becuse of the doctrines list and the many different choices of armies, tanks, aircraft, allies, and upgrade options, there will rarely be two IG armies that look the same.
In fact, I played at a tournament once that had three Necron Players and three Imperial Guard players. The IG players had completely different lists from each other with entirely different playing styles. The Necrons, on the other hand, all had tons of Warriors, Destroyers, Immortals and Scarabs; which is just what I expected to see.
Now, that's just the rules alone. There are so many different ranges of models from Catachans (yes, I actually like Catachans) to Elysian Drop troops, that each different player can make exactly the army they want to make with just a few bits changes, head swaps or whatever.
Besides, the Imperial Armour books aren't called IMPERIAL for no reason, they are stuffed full of goodies for the IG and their allies.
Honestly, there's no other army that I enjoy collecting more.
I also forgot about last chancer lists- so there is another force org. that you could take.
IG have certainly a vast amount of options and if ones starts to include FW than they beat any other army without a doubt, the largest reason I see for this is since the IG has many similarities with recent armies we have seen in the last century, the 2nd WW provides a lot of inspiration for many players on how to configurate their army.
One can go nearly all-out grunts by taking a lot of conscripts and make an 1939 style sovjest army or a modern elite elysian drop troop army and there's the legio options between those.
Now with the release of the Vostroyans they get even more optinos to make a list.
I have to agree.
Imperial Guard is us. It's the Bill Paxton from Aliens. It's the Joker (Matthew Modin) from Full Metal Jacket. It's Sgt Barns, Elias, Junior, Charley Sheen and his Grandma from Platoon. It's John Wayne in the Sands of Iwo Jima. It's a flame thrower, It's a Claymore, It's a Sherman Tank. It's the lads having a pint down at the pub.
It is relatability. What other army would let you take a Doctrine that let you give your guys drugs to stay on the lines (Chem-inhalers). We are regular dudes, not super bread combat specialists, not all powerfull aliens, don't have uber guns, we have Flashlights! :wacko:
I also play Deamonhunters, and while I like them because they are a challenge and not what everyone else plays, I find I relate and enjoy my Guard more. :shifty:
Why is Guard so long lasting? Because it is us and we relate.
Last edited by Diggums Hammer; February 18th, 2006 at 23:59.
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