Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have been considering this Dominion squad for a little while now and I'd like to know what you guys think.
4 Storm Bolters
Vet Superior w/ Storm Bolter
Rhino w/ extra armor, smoke launchers
This squad would take one turn to get into position and then unload 10 shots into an enemy unit. In subsequent turns, it can shoot 15 shots with Divine Guidance at tagets up to 24". If the enemy is approaching, they can move 6" backwards and still fire off a respectable 10 bolter rounds.
This unit is meant to be a mid-range support unit. It is not meant to rapid fire, since rapid fire makes 42 points of Storm Bolters as useful as 0 points of regular Bolters. I've never seen this squad used before and I was wondering if it was worth it's points.
I believe that the squad you mention is a little lacking in potency for it's points.
I would put them just a little short of what I would consider a "good deal".
Not enough bad to call them "bad", but not enough good to call them "good".
For the same cost (and a fast attack slot) 8 Grey Knights have 8 Stormbolters and add a tremendous boost to your CC ability, and you may Deep Strike if you choose. (Although I would not). A GK is comperable to a battle sister maxed out on all faith acts at once.
Not everyone is playing DH allies. I, for one, am not. I don't generally like allies. I won't take allies to fuel some tactics, either. Personally I think the above idea is good, but I don't think the point value justifies the extra shots.Originally Posted by Red Zinfandel
Personally I prefer the idea of flame-heavy Dominions being covered by seperate squads of sororitas with 3 storm bolters each.
Dominions fulfill a huge anti-infantry role and flamers fit in nicely.
Which is why I'm advocating it. It is an extremely good option worth considering.Not everyone is playing DH allies
I understand, but you seem to have a tendancy to answer every question with: 'Take some GKs'. I believe working within the WH army list is more important given GKs and their Smurf cousins are an entirelly different kind of army than WH. SoB and Inquisitorial troops are rank&file much like Imperial Guard, just generally more potent and less models. They are, however, closer to IG than Space Marines and their point-hogging lists (which GKs are even worse).
I appreciate that the GK tactic works well for you. Furthermore, I am utterly pleased you are so thusly enamoured with them. They are not, however, the first and foremost approach anyone should consider when making a WH army, unless they previously determined they would agree to the possibility of allied units.
Take Grey Knights? No way! People will think I lack confidence in the Sisters!
I have used the Stormbolter variant for the Dominions before: it really only worked once and that not all that great. Since then I have opted for the flamers or the meltas.
Now mind you, I have never fought Tau: the Stormbolters might be very potent against them. They are also the longest ranged weapon that Dominions can carry and from what I've heard my friends say you need that against the Tau.
If only Sisters could take Psycannon ammo! A Dominion Squad with stormbolters & psycannon ammo would be great against Eldar!
"The sword that takes life gives life."
Really?Originally Posted by Rasheem
And where did you find the time to read all of my posts to form your judgement? I think you'll find I'm actually less than 3% talk about GKs overall, so le'ts not be going off half-c_ocked.
If 4th had not gimped Purity Seals, Retinues, and "The Passion"; and if I didn't have hear whining about fielding my Exorcist; and if the Assault Cannon hadn't been promoted to a virtual tactical nuke, then I might feel more of a drive to pass over things that might be construed as an advantage.
The day I hear a Marine player say "I refuse to use the new Assault Cannon Rules-- it's just too powerful", then I might hum a different tune. But for now, I just happen to be in more of a Grey Knight mood than normal. Allies are in the WH codex. It's not an afterthought chapter-approved write-in. It's legitimate use of the codex, and does not require opponent permission, and in my opinion is perfectly deserving of its time in the spotlight. I see no reason to ignore the allies pages in the codex, and if I want to discuss those it is well within my right.
Your point is taken that some prefer a pure army, but unless the person asking the question specifies a condition, I'm pretty sure it's not your duty to moderate my answers or to try to speak for the gaming community. No hard feelings here. Just holding my ground.
Last edited by Red Zinfandel; February 18th, 2006 at 04:00.
Where do I find all the time? Somewhere between common and sense, where I happen to dwell.Originally Posted by Red ZinfandelYour perspective is singularly focused and defensive. I have no wish to spar with 'rights' as quite honestly I could care less about what you feel is or is not your right. I am simply stating relevance and repetition.I see no reason to ignore the allies pages in the codex, and if I want to discuss those it is well within my right.Holding ground against -- what? My vicious onslaught of sudden irrational flame? That is what you're talking about, yes? If so, where and when did I slap you with the proverbial glove, engaging you in a battle of internet wits (the least noble of passtimes since manually masturbating horses for distance and accuracy contests)?Your point is taken that some prefer a pure army, but unless the person asking the question specifies a condition, I'm pretty sure it's not your duty to moderate my answers or to try to speak for the gaming community. No hard feelings here. Just holding my ground.
I am saying this, spelled out in simple, concise english:
We're not talking about Grey Knights or Daemonhunters. We're talking about Witchhunters, specifically a Sisters of Battle unit choice. We are discussing the potential pros and cons of a situation. When discussing said material, it is rather poignant to stick with the topic at hand, not to delve into optional options of supreme optionness.
The author of the thread may not care if you contribute your repetitive opinions on GK superiority, I was simply stating an observation you took personal.
All that aside, I now kowtow to your broadened gaming perspective and presuming tactics of text-based quipping. Praise be to you, Internet Warrior!
Last edited by Cheredanine; February 20th, 2006 at 13:49.
lol that pic would have bin enough without the rant but i agree on the point, unless stated otherwise the people in this forum play wh and although i like the allies rule when you take em then it ceases to be a wh army and becomes a sort of hybrid freak thing and as stated above this thread was to get oppinions on the dommy squad listed there she did not ask for other options.
and if anyone really wants to continue this then i suggest someone start a thread about the merit of the allie rules and if they have anyplace in a wh army as this is not the time nor thread to discuss such things.
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
... who are explicitly mentioned in the WH Book.Originally Posted by Rasheem
Since the topic focused upon Stormbolters, I don't think I took any kind of inappropriate leap to brink up GKs. I still do welcome your opinions outside of what I should or should not be writing about.