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I want to take an Inquisitor and retinue for use as an ally with my fairly traditional stand and shoot Imperial Guard army, mainly for fluff reasons. As with all traditional Guard armies, I'm lacking CC abilities, so gearing him up for that might be the way to go. I've read the build on the USGW site that uses three storm shield bearing acolytes and combat servitors. which I like the idea of, but are there any other CC builds people have used and found effective in this situation?
In addition, which Elite slot (should I use one) do you think is most worthwhile for allying to a Guard army - assassins, including Death Cultists, or Daemonhosts?
Thanks for your input,
Daemonhosts are amazing. they can tear through pretty much anything as long as you roll well for their powers. for the retinue, i suggest the acolytes with SS, 2 familliars, 3 combat servitors, a mystic, and then throw a couple extra models in from there. for the inquisitor, i would take artificer/icon of the just w/ bolt pistol/power fist or force weap. (warning: expensive!), or term armour w/ 2 Light. claws. also, against ulthwe and tzeentch, the null rod is nice.
Wow that's a pretty expensive looking unit there, but I shall certainly think about it - I should have said I'm probably playing 1000/1500 point games. Daemonhosts look good, just a shame the GW mini doesn't. Maybe time to hone my greenstuff skills...
Frankly, if you're after a CC inquisitor, I'd take a Witch Hunters inquisitor instead. The inquisitor is the same, as well as most of the retinue. The Crusader Henchmen (WS4, 4+ armor and invulnerable, double armed with a power weapon) add both CC power and durability to the unit. Plus, you can take what essentially amounts to a medic or two to add more staying power. The wargear options are different, but you've still got power weapons, eviscerators, blessed weapons, armour/invulnerable upgrades, and some really nasty pistols.
Assassins are always a risky option to take. If you can get them where they need to be to do their thing, they'll gladly cause all sorts of havoc. Get them shot up on the way, and they'll merely die in a hail of bullets.
>>>The Vindicare can be relied on to pick off those nasty heavy weapons, hidden powerfists, and such, although you'll only ever get 6 shots or so.
>>>The Culexus is extremely psyker focussed - facing loads of psykers? He becomes crazy powerful. Few/no psykers? leave him at home.
>>>Death Cultists aren't incredible, but they'll still make real trouble for any basic troopers they get a hold of. IC's and assault specialists shouldn't have trouble taking the cultists down, though. Bonus: they're relatively cheap.
>>>The Callidus carries weapons that get more powerful Vs. low leadership, and that awesome phase sword - no saves. none at all. of any sort. Sweet... Biggest strength - pops up wherever you want her to.
>>>The Eversor. Useless at range. Bloodsoaked, screaming, hellish nightmare in combat. It's almost hard not to decimate, break, and run down almost any basic squad in just one charge with this guy. Insane attacks, wounds anything on a 4 or better (yes, even Wraithlords and such), and the cheapest of the lot. need I continue?
Given the conditions, I'd take either Cultists, Callidus or Eversor assassins. Guard don't really benefit much from a few sniper shots, and the Culexus is just too specialized. I play Grey Knights (therefore no Daemonhosts), but these creepy critters have definite potential to inflict truckloads of hurt with a little luck.
If it's extra close-combat power you're looking for, then stay away from the Daemonhunters inquisitors and take the Witch Hunter inquisitor instead. I wouldn't tool up the inquisitor himself as much as previously recommended. Too expensive for, as you must know all too well, a mere human. An eviscerator or power weapon/bolt pistol combo are more than sufficient. Take three warriors (crusaders and/or combat servitors), three acolytes with power weapons and bolt pistols (or maybe carapace armor instead to help keep the majority save at 4+), one or two chirurgeons, and either a rhino or double-flamer-equipped chimera. That's a lot of power weapon attacks for not a lot of points, and even at STR 3 for most of them, it will cause a lot of hurt.
And yes, either the Eversor or the Callidus. I prefer the Callidus because of polimorphine and "word in your ear". With an IG army, I can imagine finding all kinds of tactical uses for that latter power.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
In terms of decent CC Inquisitor Lord builds, I think they've all been covered.
For versatility that will help in almost any game, go for the Callidus Assassin. Not only are her weapons and "deploy-anywhere" Polymorphine great, but with "A word In Your Ear,"combined with a Macharian Cross, you can seriously affect both players' deployment.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com