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this seems to work for me,
5 marines w/ bolters
apothicary w/ bolter
flag marine w/ bolter
sergeant w/ power wepon and bolt pistol
total shootynes: 7 bolters
1 plasma cannon
this is a 10 man squad
coment on the strenghts weakneses (sp) of this list, i'd like to know
Last edited by F4113N; February 23rd, 2006 at 23:05.
Personally I rely on my devastator squads to hold the lascannons. So for my command squad I have a transport the commander with my combi plasma gun and power weaponthen 2 plasma guns in the command squad. Plus the sergent is armed with a pwer fist and storm bolter. I may or maynot use a apothecary and champoin but not always.
For the squad i predict where they will be needed and move them there a turn ahead then open fire with all those plasma shots and bolter shots. Then if neccessary this squad can hold of may opponents especially if you have an assault squad counter charge set up.
Necorn Work In Progress Click Link
I think you could do with some reworking there.
Your only real strength is lots of bodies and an apothecary to help hold up 2 heavy weapons and probably a LD boosting HQ. The major weakness is that you are spending 295 points on this squad, which could be used to employ the following:
Cmd Squad (5), 3x bolters, 2x lascannon (or plasma) = 145
Dev Squad (6), 3x bolters, 3x missile = 150
For the same amount of points you get a substantial increase in your firepower. I don't think you need the specialists and vet in the command squad if it isn't intended for CC.