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I am slowly returning to WH40K after taking more than a decade off. I wanted to see what the WH think of using inducted Guard and was pondering taking 3 troops choices of IG Armored Fist, 1-2 fast choices for sentinel squadrons, A heavy choice of a Leman Russ. I would bulk out my force with some sisters.
Now if I read the Codex right those IG can't take doctrines correct?
What is the reading for an inducted guard heavy tourny legal WH force. Good or bad for Comp? I don't want to look like I am min-maxing too much because I want a fluffy mechanized feel not a femal MEQ equivelent force.
Anyway questions, comments, and wisdom appreciated.
OK first answer : no Inducted IG can not take doctrines
Next answer, No, I dont think IG heavy Witch hunter armies work, I think you are far better playing pure sisters or pure IG.
There are players that do both, but I think it detracts from the abilities fo both, it sounds like you want a principly IG army, so what are you hoping to add to it with sisters?
Everything you have been told is a lie!
Basically to flush them out. Basic guard are nice but there is no way I am painting up 140 infantry dudes. I had a friend give me a nice inquisitor HQ and have an armored fist squad that is becoming heavily converted and painted slowly.
The other option is I can skip the sisters, with in reason, and go inquisitor heavy. I like the idea of basic IG guys fighting but don't want a full up IG army. The WH have some better capabilities in certain perspectives and nice models (Flagellants, Arco, Penitent Engines, etc...) than the basic guard. Additionally the WH have some decent CC capabilities even if limited by their low strength and toughness. A few seraphims (SP) squads might go a long way to curing what ails my inducted guard forces. And the guard come with decent shooting and vehicular mounted heavy weapons (HB, Multi-laser, H Stubber on the Chimeras) add that to the Armored Fist heavy and special weapons will make for a fun shooting phase.
Plus I like the back ground of both armies and the tactical challenge of using them together vice slapping down 150 foot troops of IG and never moving. I understand WH require some tactical finesse to use effectively and am up for the challenge. I get enough wins with my standard offensive dwarves in WHFB with supporting shooting and want to be able to use some maneuver oriented forces in 40K not static shooting.
OK you will note that most of the posters here have gradually converted to pure sisters armies. his is principly around the effectiveness fo sisters with faith, the whole is greater than the concatination of the parts. Even =][=s tend to go bye the bye, they dont really give you much appart from in very specialised situations. Frankly sisters can do shooty better than guard.
That said, Guard are really in the same possition. (I have both armies and moderate both forums).
If your distinction is around painting guard, do a mechanised guard army.
That will reduce the amount of models drastically
If you are desperate to use an =][= then by all emans do so but firstly decide weather you want DH or WH and I would point out DH are probably better assault specialists, and be prepared to have a less effective army
Everything you have been told is a lie!
And that is the great point of IG they can bend either way to give me the ability to play 2-3 armies with minimal cost. True they aren't as cool as marines but that is good for me. I have a list made up for a mech heavy guard force as a goal but we will see where I am in a couple of months. I have promised myself not to buy any more units until I complete painting what I have.
Otherwise I will end up with a 1/2 painted army on my shelf... Doh!
yep i'm afraid that once ya get emerced in wh ur carefully laid out plan of a mostly =][= force with jusa few sisters to fill it out more gets diluded and diluted until you wake up one day and realize you've suddenly got a sister heavy force with =][= units filling it out more :yes:
trust me i started out with an =][= and all those nice assaisns and guard but now ...... well the =][= and his assasins survived albeit in a more supportive role
alot of people have ur oppinion about sisters but when u start playing them you quickly realize they are actually quite unique and much different from the avg power armoured armies and if you played them like saayyy smurfs (garrgh smurfs) you would crash and burn rather spectacularly
if you like the guard then i suggest take them instead i beleive the doctrine system allows you to take storm troopers as troops but if ya really want some hardas units backin them up then daemonhunters are much better for that purpose
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I agree with Chere that WH and IG don't make very valuable contributions to each other.
BUt an interesting and viable coalition is not impossible.Take a look at Schaeffer's last chancers in terms of how they can circumvent the Force Org Requirements. You can make a surprisingly small IG infantry.Originally Posted by Thunderer
Using Schaefer to minimize force Org requirements and point cost, you can then ally quite a lot of WH into an IG parent army if you take large troop squads, and use the Retinue option, you can have up to 7 faith points, and 5 squads totaling 71 girls, which is certainly viable.
I've also noticed that the larger the better. Imperial alliances get much more interesting and useful in high points games.
I agree with plague on Alliances.
DaemonHunters seem to make a much more profound contribution to both WH and IG.
Stormbolter, Fearlessness, Power armor, and 2 Str6 attacks in CC at WS5 is pretty special.
The presence of one to two squads of GKs removes nearly all the pressure off a WH or IG army to perform in CC.
I used to play Grey Knights back in 2nd Edition, I'm done buying terminator armor. I like the common man fighting for the greater good in the dark days of the 40th millenium not some cloned marine that has a 2+ save.
This is more like the marines in alien, little bit more fun and if they die hey their only regular humans... I am looking for tactically challenging, maneuver (some) and ability to play in every phase of the game from assault to psionics to rapid fire to heavy weapons and then vehicular weapons. I want to run the gammut and have some fun with a nice challenging army no matter what scenario I end up playing.
But I also want an army that looks like an army and should be able to move around in vehicles or gravechuted/drop podded in. And franksly I have never really liked the smurfs and will probably never play them. I did like the old squats though in 40K and epic...
No matter how tactical you are, soldiers armed with flash lights arn't going to kill much
Saying that though instead of using IG you can opt. for the inquisital storm troopers. I have a squad of them with a chimera myself but sisters do dominate my army. (the army is too expensive to combine some of the other units, I mean £20 for a penitant engine....%$*@ off!!!)
If you want truly challenging, go with a pure =I= force. THAT is hard.