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Going up against Tau this week in a league and am very much in need of advice since I've never played them.
I run a traits bike army and I have no idea what he'll be bringing to the fight. I'm assuming the worst!
My List ( SM Biker Army for League)
I've done well against my friend's SoB and IG but I generally try to avoid assault with my bikes yet I feel that may be my only real option vs Tau?
well, just charge, you got bikes, let them all powerboost and get a second turn charge.
Use your meltaguns to get all the vehicles and broadsuits and the like down, then massivly charge the tau. Because you strike faster, have better weaponskill, have higher strenght AND they can't shoot you when in CC, and they just suck being in it
Well, beware the Hammerhead for starters, the rail gun will instakill anything, and is likely to kill your predators. Ion cannons will mow through your bikes if you let him get any shots in. Get your chappie and assault squad into combat as soon as possible, the Tau will break and run if you get a good charge in.
To keep your landspeeders alive, try to use them against any isolated units, so you can avoid line of site to other units.
Oh, and don't forget his pulse rifles (standard weapon) are St 5 and range 30.
Beware the Agapanthers!
Codex Astartes: More a guideline than a rule...
I agree with Wulfsbane. However, you might want to reconsider your having just one Predator Ann. With a Predator Destructor which will provide with much needed anti-infantry fire power with the protection of a tank.
Marshal DominusOriginally Posted by Wulfbanes
dont bring any tanks against tau. hammerheads and broadsides will eat them alive. really you want to bring lost of LST, Assualt marines, and I guess bikes in this case.
Take life seriously, its lethal.
Just thinking outside the box here...if you want to draw fire off your bikes and assault squad maybe run a rhino or two straight at them...here is the thing, **no troops inside! Those should draw lots of fire.Originally Posted by DominionWeaponsGroup
Once your CC units close with the Tau, you will mow through their squads. While in CC of course you are safe from their shooting, but if you wipe out a squad and don't have another one to consolidate into, then you will be in the open until your next turn.
**I have never tried this rhino trick. 2 Rhinos will cost 100 pts. That is a lot of points to burn up, since they obviously will not be earning their points by killing Tau. But, they might earn their points by keeping your other units alive. IF your opponent knows what your assault marines are, he will move heaven and earth to stop them before they reach his lines.
Once a Marine, always a Marine.
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Once a Marine, always a Marine.
Okay, KILL the braodsides. If the player is good they will take them. I would try that rhino trick, the last thing you want is str 10 AP 1 72" guns shooting at any thing that matters. The list looks okay, just make sure to use cover. Getting into cc with tau is hard but once done they die easy, except for farsight and broadsides. Kill the etheral if one is taken. Watch out for pathfinders and the devilfish they have to take. The pathfinders have a scout move. A strategy my friend uses in to have the pathfinders markerlight my dread and then shoot it with a seeker missile. Markerlights alow what is shot at them to be hit on a +2, but they themselves do NOT hit on a +2. Watch out for tau players who think otherwise, even though it is in their codex they still take a lot of convincing.
"God made man, but Samuel Colt made man equal."
I don't believe you're allowed to take Rhinos unless they are bought for a squad. I'm too lazy to take a look at your list, but I doubt there are any models on foot that could buy one. If you can squeeze them in somehow, I'd use them to screen your assault marines. Just move them forward 12", turn them both sideways, so that the rear access ramps are facing one another, and pop smoke. Pray to God they aren't blown to hell by Railgun shots. If they're destroyed, they won't explode unless he rolls a 6 on the penetrating hit chart. That means the wreckage of the Rhino will still be there, blocking line of sight.
Iunno. Seems sound(ish) to me. Totally discount this if it sounds stupid though. I'm so tired I can barely keep my eyes open... Mm... Sleep...
Originally Posted by Firedrake28
funny thing is; you don't have to embark the squad the rhino is attached to. Plus it can run around anywhere without the squad. So yes, you have to buy it with a squad, but it can operate as a seperate unit.
Anyway, against tau, most of the useful advice is already given. Use cover well, and watch out for the big guns. Tau s*ck in close combat, so that is your main advantage. The bikes' turbo-boost should help you greatly with that.
"I have died a thousand deaths, and I will die a million more..."