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Just curious. I'm thinking about using it in a tourny.
An enormous waste of points--Dreadnaughts just aren't that good.
Either you load them up with anti-tank weapons, in which case they're a lot like a predator, but worse and more expensive, or you leave them budget with the assault cannon and close combat weapon and they invariably die before they make it across the field to do anything useful.
Basically, they're basically a waste of points in any army, and an army using tons of them, by extension, strikes me as a really bad idea.
Well if you deep strike them with vernerable and assault cannon and cc weapon you have a good chance of blowing up a lot of vehicals and engaging the enemy in favorable situations.
However an army that packs a lot of antitank weaponw will undoubtably crush you.
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If you do decide to use them....Use drop pods to avoid getting blown up before you cross the field.
And upgrade the storm bolter on the DCCW to a heavy flamer. With that and the assault cannon, at least you'll be causing decent casualties when you come in.
As for dealing with enemy armour...Well.
I guess you could hope that your opponents don't take many because its a tournament. In my experience, there's always that one or two games with a Necron or DE/Eldar player that kills all the tanks, and typically people take more infantry due to this.
But that's just me.
Fluffwise I think taking more than 1 venerable dreadnought is pretty goofy.
Gamewise you could make it work but it'd be tough going.
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I have heard it done with some success - but it is very difficult.
Critical to the success of an army of this type is either using drop pods or large amounts of terrain - neither of which is guranteed at a tourney.
Another tactic that works is a pair of Ven Dreads advancing with a Techmarine (and his tech-servitors) in constant base-to-base contact. Using the iron Hands traits, you can field two combinations of these and still have slots left over for other goodies.
I already play IH
Drop pods are guaranteed as they are a codex entry. Banning them are like banning tactical squads.Originally Posted by bannus
Still, 6 dreads is too much of a good thing. I've always thought the point of that trait is to open up elites slots for terminators and veterans.
I'd love to see 6 Dreads plodding across the table, or drop-podding with assault cannons and flamer.... I suppose the question boils down to what do you intend NOT to field to fit these Dreads into your list. perhaps we could see your 6 Dreads in context with rest of your army.
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For fun sure, why not. In a tourny? I wouldnt.
If you must, go with 6 dreads and add as many othe rvehicles to the list as you possibly can to dilute your oponents AT fire. Otherwise you can kiss most of your dreads good bye pretty quick.
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Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
ok tell me what you think of this:
X 6 Ven Dreadnoughts (780)
AC and CCW
X3 Land Speeder Tornados (240)
Tactica Squad (4 of these)(360)
X1 Las cannon
BP and PW