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I am having trouble beating a friends list, its an ulthwe' list w/ 2 falcons almost invincable, and 3 wave serpants. As a blood angel player it is hard for me to feild a firepower army and so i can't find a way to survive all of those fast moving star cannons, what can i do:cry:
Hmmm, thats a bit of a pickle to be sure. Have got a Baal pred you can field? If nothing else it will ease any infantry problems you're having. Other than that, I would say max out on missile launchers and hope for the best. Also, it is crucial that you make use of ALL the cover availiable to you. In the open you will be squished to tomato puree. I've seen some BA games and they sometimes have huge problems with dealing with so many tanks. I play guard, and almsot alsways field 4 tanks in a 1500 pt game. They tend to forget about the infantry behind the tanks.
At a guess I would also field a Codicier, to deal with any psycic meddling from seers. Good luck.
i do use "ALL" the cover i can its just that i can never seem to hide for long and all of his infantry is mounted, nothin is foot sloggin!
Are you equipping your squads with meltaguns? If most of your tac squads have one, it will limit their manouverbility somewhat. Another thought is bikes/attack bikes with melta weapons. They should be fast enough to corner him, or flank the skimmers and drive them towards your guns.
Worth a try...
Beware the Agapanthers!
Codex Astartes: More a guideline than a rule...
From my experience mech armies are a BA players worst nightmare .
A few friends of mine play mech Tau and Eldar to a very high standard and they are a bit of a pain to play, one thing that all mech players hate are drop-pods! So asscannon dreads, termies with ass-cannons, also DS speeders has worked for me.
Also your DC can deal out some major damage to skimmers If their positioned right a few fists re-rolling misses works a treat :yes: espeacilly If they get a nice black rage roll theres no-where to hide!
just to let you know this is a 1500 pt list i am up agianst, it would be difficult to feild termies and attack bikes die too easily (I've tried them already!)
What do you usually field then?
Obviously 5 man naked vet squads with LC or ML's will work providing anti-tank and the PF's for the DC. Seriously though a 10 man DC with 3 PF's will do wonders If used right I've taken down 2 Falcons and a serpant In a single game with these guys before :yes:
Attack bikes die to easilly? To starcannons? Are you turbo boosting? With a turbo boost, youll get your 3+ save as it becomes invulnerable and the starcannons only wound bikers on 5+. With 2 wounds per bike, they should stick around long enough.
As youve noticed BA have a horrible time dealing with Mech SKIMMER armies. Non skimmers are easilly taken care of with melta guns in your tactical squads.
For BA to deal with Skimmer armies you unfortunately have very little options. If hes running nothing but starcannons, ball preds and furioso dreadnoughts can work well as the starcannons wont have that easy a time dealing with them. Drop podding your furiosos is also a good idea as occasionally (I know eldar falcons are freakin hard to kill) youll pop a falcon with the furiosos melta gun. Assault cannons are probably your best bet however firing at rear armor. That means deepstriking. As skimmers, you wont be scoring penetrating hits and that means its more important to have volume of fire as oposed to high strength. Ultimately your best bet are deepstriking dreads with assault cannons and tank hunters. S7 assault cannons have a pretty good chance at taking out eldar skimmers from the rear. In addition, brightlances wont reduce their armor as it is already 12 and starcannons will need 6's to glance them. These dreads with drop pods come in at 143 points, not terrible considering the pod can be used to protect them from the most dangerous thing to them while you try and pop a tank from behind.
That would be my recommendation. Termies do the same thing but unfortunately ar far to vulnerable to starcannon fire.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
forgive me if im wrong but i thought star cannons were st 6 therefore wounding bikes on 3+, and Blood Angels can't take any special traits as everything in my army automatically gets furious charge for free, my usual army consists of 2 scout sqs vets w/ pf, chap, 2 tac squads fire support role (ml, pg, vets w/ pf), assult sq, and fill heavy support w/ baals and ven. dread (LC and ML)
ST6 - T5 3+starcannons only wound bikers on 5+.
BA's can't take tank hunters unfortunatley
Baal's are wicked tanks for anything, BUT If he's fully mech that 24" range will be hard to chase down against something that moves 12-24.
If you want to post up your list, we'll see what we can do