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Ive been wondering lately which is better for a list I have been using:
2 full 10 man squads with heavy bolters and plasma guns, or 4 5 man squads with same weapons, for the cost of a downgraded chaplain (reclusiarch instead of master of sancity) and had to drop armour, smoke and dozer from my preadator annihlator.
Now don't bother giving me advice on the guns, cause they aren't changing. Its the sizes I want help with. Would it really be more effective to have smaller squads for the price of more weaponry? Smaller squads will run easier and all around die faters to concentrated shots. But the enemy will have to split fire and get hit my more special weapons.
What is your oppinion on this?
an easy question: what is better: more able targets or less?
answer: more targets!!
4 squads gives you the ability to target 4 enemy targets, or focus fire on less. 2 squads can only target 2 different targets, 4 squads can do 2 more than that. And 4 hb and 4 pg's are better then 2 hb and 2 pg's But i recommend you to take squads of 6 instead of the minimun 5 men..
Yeah im definately in favor of the min maxing. As many squads as possible for as many special weapons as possible!
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Yeah min-maxing works but remember that even numbers I.e squads of 6/8/10 work so much better for holding quarters and for morale checks.
With marines i'm generally not afraid to take 5 man squads as they always rally. That way you can't be shepparded off the board and can make those last 2 troops really count. I would vary it pending my opponent and based on if i want to create more fire lanes. For orks and mob armies, yea i would want more heavy bolters, for armies like other marines, i don't know if i would as the squads could be easily destroyed 1 at a time pretty quickly.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
As an Ultramarines player, I feel compelled to use full ten man squads, and, honestly, I'm pretty satisfied with them.
Ultimately, though, it is better, although only by a little bit, to bring smaller squads and, thus, more heavy and special weapons.
4 squads carry more heavy weapons than 2 squads. Which is always a good thing. So as said by most here; 5 man squads is probably your best option.
"I have died a thousand deaths, and I will die a million more..."
I really think you should take 6 as the others have said. Gives you an extra body, but if that can't fit then just go with the 4 5 man squads.
from the description you've given of your list, i would personally split the squads up into 3 squads rather than four.
2 squads of 7, and one of 6. Put the chaplain in the squad of 6 and use that squad to hold the centre of your line. The two squads of seven fill a fire support/close combat role on your flanks (commit them where you most need 'em). Gives you a balanced battle line, capable of covering alot of ground with a lot of force.
just what i'd do
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes