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Is salamander a good vehicle, I know its based on chimera chasis and probably isnt well armed but I am wondering wut its main function is...
I like them to proivide fire support for Combat Patrols, then nip forward to claim objectives in the last couple of turns (if they last that long !). Not sure if I can say more without upsetting forum rules about giving away game stats though ...
Salamanders are mainly scout and light recon vehicles. I think its a single weapon or a a normal weapon and hull mounted one. Other than low point games where anti-armour will be at a minimum they aren't the best buys in the world though make good bait from time to time...
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the salamander is iffy. i own a LOT of imperial guard vehicles.. a LOT!! (2 bassies, 2 griffons, 2 leman russ exterminators...... blah blah) but i don't own a salamander.. though a custom one would be easy with a spare autocannon from the heavy weapon sprue and a chimera kit. if you search hard enough there's step by step imperial guard vehicle conversions online. i suppsoe if i really wanted to i would not have had to go to ebay to get my griffons. i coulda customed it but i like the original kit. anyway getting way off topic!
the imperial guard codex doesn't have as many vehicles as it used to. a lot have been taken out. so you need armoured company to use the extra vehicles. OR you can get imperial armour forgeworld rules and use any of the imperial guard vehicles. armoured company codex is free from games workshop and is chapter approved **tourny** forgeworld imperial armour is opponents consent only. unless it's super-heavy tank or flyers, opponents usually don't mind the extra vehicle choices.
the salamander is the only real FAST vehicle the guard have for fast attack choices. meaning it follows movement rules for fast vehicles.** "Tank, Open-Topped, Fast" **
it has basilisk armour stats*values and open-topped* and can take the generic vehicle upgrades. it comes armed with an autocannon and hull heavy bolter with it's base point cost.
you've got some good range with the autocannon. it's FAST so it can definitely get you there. Once it's there it's as tough as a bassie so don't expect it to take punishment. point wise, i'd prefer to put a little more points in for a hellhound, i think.
for barely less points than a hellhound you can get a salamander with a pintle heavy stubber so you could get shots out of that little thing that zips into the empty spot in the enemy deployment zone. could be decisive tactic before it bites it. designated distraction???
haha like some space marine players and using scouts: " a'hem! my name is marine scout #4 and this is my distraction "
Last edited by NTFH; March 7th, 2006 at 01:08.
Imperial Guard Variants 69/20/9
Space Wolves 17/16/2
I.G. Armoured Company 7/3/2
I.G. BFG 0/1/2
I agree, I love the theory of the salamander, but its effect is less impressive, also the command salamander has pants weapons options and lacks the speed of the recce vehicle for no discernable reason I can see
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