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I'm returning to the hobby after a too long hiatus and I'm thinking about starting a SM army (finally!). I was flipping thru my Black Templars Codex and I noticed you can attach a chaplain to a commander's cmd sqd. This intrigued me but I got hung up on possible tactics b/c I actually haven't seen it in practice.
My question is this: What are some advantages/disadvantages to doing this? Additionally, if any of you have fielded it, how do you normally equip said unit? When I first saw it I thought it was sweet since it all went under one HQ slot but I can see that it can be a points-tiolet. My anticipated army will be BT but any feedback for other chapters will be welcome.
Thanks in advance!!
I don't play BT, but I do play Marines, so my advice will be more general than specific.Originally Posted by Col. Angus
You can attach a chaplain to a commander's squad. If you played generic marines, you could also attach a librarian to the command squad. For Vanilla marines, if a Chaplain leads the command squad, you may attach one additional Chaplain, and one librarian. If a Librarian leads the squad, you may attach one additional librarian and a Chaplain. (see page 21 of the space marine codex)
Personally, I believe that putting that many points into one unit is dangerous (points waste), but I am sure that there are times when it might be feasible for you to stack a command squad with that many characters.
I would rather stick a jump pack on my champlain and attach him to an assault squad instead.
As you appear to be aware, it is a double edged sword which is mroe relvent in larger battles than smaller ones (lower percentage of overall points invested in one unit) however the risk of your opponent having a handy ordinance template also increases with points
Everything you have been told is a lie!
I agree having a chaplain added to another characters command squad is ineffeicent unless said squad is geared for CC and you have a realiable transport (Land Raider, or Crusader) to get them there quick fast and safely.
Best use for a chaplain....stick a jump pack on him and give him an assault squad and wacth the body parts fly:ninja:
With BTs you're already going to have to field 2 HQ choices simply because of the Emperor's Champion. If you're planning on having a commander and a chaplain, you're probably plenty full on characters. I don't know if worrying about having room for a fourth (and possibly fifth) IC is all that important. So, that being said, the only real advantage to combining them this way is if, for some reason, you're coming onto the table using reserves rolls.
One tactic that can work well is to join a chaplain w/ 3 cenobytes onto a large crusader squad. Every casualty will launch you a good 7 inches towards the enemy. Having your commander along with the squad just makes it that much nastier, although you may be better off spreading your ICs out. This works regardless of if you're looking at a command squad or a crusader squad. Putting all your eggs in one basket this way isn't necessarily a bad idea, as you don't want to give your opponent the choice of simply not shooting at this unit. IDeally, you want to have one (maybe two) enemy squads having no option but to shoot at this unit, so that you get to pick off a model or two and zoom forward.
I tend to equip my Chaplains with the bare minimum of terminator honors, bolt pistol, and frag grenades. They usually are the 2 wound variety as well. The third wound really doesn't come up all that often, and I usually have something better to use the extra points on. Regarding jump packs and assault squads... honestly you're wasting a lot of a chaplain's potential in a BT army that way. It's still just as powerful of a unit as it is in a regular marine army, however a chaplain really helps a unit which is affected by zeal. Being able to choose the direction you zeal in is nice, as at least -one- of your crusader squads can't be forced into a game of pickle in the middle.
You play your game, I'll play mine.
I always place my Chaplain in a nicely sized assault squad armed with bolt pistol and powerfist. However, I dont play Black Templars so I don't really know much about them but putting two Independant Characters in one unit is like the old proverb: "putting all your eggs in one basket."
Basically, putting a Character in a unit boosts the abilities and combat prowess of the unit, so if you spread out your Characters your opponent will find it harder to take them out in one go... especially with one shot from a demolisher cannon!! And you will have more "bosted up" units.
Hope this helped.
Is the use of a Power Fist on an IC not a recipe for an early bath for your Chaplain? Or do you hide him at the back of the Assualt Squad where he can't be attacked or attack. Why bother wasting 25pts for a PF!!! He already has a Power Weapon in his profile for FREE.Originally Posted by Original_Insanity
What next, Iron Halo on a Chaplain?
"Here dead lie we because we did not choose to live and shame the land from which we sprung. Life, to be sure, is nothing much to lose; but young men think it is, and we were young."
A. E. Housman
I totally agree with Calidus and Original_Insanity. Put your Chapplain in an Assult Squad or a Crusader Squad. Last game I played my BTs dropped my chappie into an assult squad with a jump pakc agains IGs. He was the only one to make it across the board, wiped out 4 IGs on 5 attacks, the squad fled off the board!
Putting a Chapplain into a Comand Squad is just a waste, spread them out to lead other groups. Also Zeal allow you to choose which enemy to go after if you lose a BT during the shootie phase and this can be very handy!
One thing I don't get is what Bob Dole said "With BTs you're already going to have to field 2 HQ choices simply because of the Emperor's Champion."
ECs don't count toward your HQ choice. Not sure what you're getting at....
The Emperor's champion is an HQ choice. His stats are given in the HQ section and he deploys as an HQ choice. A regular space marine army has a 1-2 restriction on HQ choices. A Black Templar army has a 2-3 restriction on HQ choices, where exactly one of those HQ choices must be the Emperor's champion. You can view this as a standard 1-2 restriction, with an additional unit which does not count towards this limit but is in every other way an HQ choice.Originally Posted by DarkBishop
You play your game, I'll play mine.
I see what you’re saying it just didn't seem all that clear before.Originally Posted by Bob Dole
Last edited by DarkBishop; March 10th, 2006 at 16:15.