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well i my tournament list i am using 3 teleport homers but i only have 1 unit of terminators. i have done so to make sure i have either a) a safe lading area just in case the other ones get destroyed. b) i can place the terminators where they are needed just in case a unit is in danger.
if i amright it shall work along the same principles as daemon summoning so i can summon them near any of the units with the teleport homers.
but is this a good idea or a waste of 15 points
if yo play low point games (100 then it ain't a good idea, but then, terminators ain't a good idea at all. In 1500+ games I say go for it, 1 marine less for a getting termie where you want them WITHOUT SCATTER> Even drop pods scatter!
Definitely NOT worth having three. You're paying the price of three precious marines just so that your terminators have a greater chance of survival?
A drop pod costs less , is more reliable and plonks a vehicle in the middle of the enemy side of the board. Don't bother with the homers, buy a drop pod instead.
A billion chinese can't be wrong - eat rice.
ummm i shall not buy a drop pod instead as i personally do not like them i much prefere the idea that the terminators are in thwarp waitng for the advanced infantry company are fighting the enemy trying to place the teleport homers as to me that seems alot more realistic than the terminators waiting in a giant ship over the planet and they being drop down to the planet in a pod
also i am using the 3 in a 1500pt army as this way iget the benfits of having 3 differant locations to let the terminators out and this gives the opponant alot of differant priority targets to shoot at as they will possiblt try to present me getting my terminators out where i iwant them too
Depends....what squads have homers? Because a six in radius is huge for termis. I use one attached to my assault squad but usually drop pod them.
Raven Claws Space Marine Chapter........2500 points
Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
That sounds like a pretty good idea for a 1500 point game. What you could do is put a small squad in a rhino and charge the enemies lines then pop smoke, disembark and have your termies drop in and blast the enemy away... or something like that
You seem to be under the impression that 3 teleport homers cost 45 points. They cost 15.Originally Posted by Xuy
I myself think that it's a good idea if you take Terminators, but I wouldn't take terminators in a 1500 point battle, I'd save them till say 1700 points. They are just too expensive and you could take a better unit for the cost. Also 3 homers is probably overkill, I should think if you can't achieve what your trying with 2 teleport homers, a third one probably isn't going to help. Also give the homers to infiltrating units, it'll the fastest way to move up the table.
definetly worth it. but what units carry them?
how about scout bikers with one? getting at least 36" ahead of lines in one turn is awsome.
then possibly one on a foot slogging squad
then one on a jump pack commander/squad
2000pts Orks 4-2-1
Yep definatly worth taking as many as poss. Gives you much greater flexibility as to where they land. Not an expensive investment considering the potential gain.
In my DW army every sarge has a homer as do the two Librarians. This gives me 5 or 6 depending on this list being played- allows me to really put a squad (or a Dread) where the enemy doesn't want it!!
Bye-the-way, I was under the impression that Teleport Homers had to be "on the table at the start of the turn in which they are used"- in which case you couldn't exit from a Rhino and use a homer as strictly speaking it wasn't on the table at the start of the move. Can anyone clarify this??
Last edited by zuriel; March 14th, 2006 at 13:31.
Keeper of the Dark Fortress
Member of the Inner Circle
Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me)
I think "on the table" means "not in reserve"..