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Oke my worst nightmare has become true, I have been challanged to play against mech tau with my BT.
I have no experiance in fighting them and donĀ“t want to make a complete anti-list.
What is your experiance and what tactics have worked for you?
DonĀ“t mess with the dicegod
its CC verses shooting, its gonna be a massacre for one side or the other. Get into combat as quickly as you can dont hang back, the more turns your running across a field the more turns your exposed to strength five shooting and with the ethereal honour guard their now BS4.
Take assualt squads and LRC though watch out for rail guns. Force the tau back take away their manouvability (sp) and you shouldnt have a problem.
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
Mechanized armies are a pain for any close combat one. Against Mech Tau your looking at 2+ Devilfishes with Fire Warriors, multiple Hammerheads and maybe some crisis suits.
Almost none of this is readily Assaultable, a Devilfish gives its squad total protection from your combat Bretheren and the chance to flt in circles arround them.
So you need to kill the vehicles as BT. (oh did I mention that these vehicles are hard)
No Devastators, shame 4 ML could actualy do some good in this situation however.
Crusader Squads with Lascannon can do the trick. Bt aren't all combat.
Bikers with Meltaguns are fluffy. As are Land Speeders with Melta guns deep striking or not.
I would stay away from Predators, Railguns penetrate on a 3+ and you wont be living long. Dreadnoughts will have shorter Life expectancies, but if you can move to get shots...
Bear in mind though that decoy launcher equiped Tau vehicles are only killed 27% of the time on a glancing hit. However on Hammerheads you have a 44% chance of destroying it or blowing off the main gun effectively ending the threat.
Every time you read this sig: a fairie dies!
Your in a tight spot. Mech Tau are the least assaultable enemy you can possibly face. If your oponent uses the Fish of fury tactic (places devilfish between you and deployed squad, shoots UNDER the devilfish at your squad, your squad cant assault because they would have to go AROUND the devilfish) youll have on ehell of a time. All I can do is give some advice you should follow.
Stay away from vehicles of all sorts except speeders. Your oponent will no doubt have a Railgu nHammerhead and no vehicle will stand up long against this as it can move 12" and then fire a 72" range, S10 AP1 shot.
I believe BT can use drop pods, this and deepstriking LST's will no doubt be your best bet as it will allow you to come into play, and shoot up the rear armor of their vehicles. Tau vehicles have 10 rear armor just like everyone else so bolters can actually work in that case. 20 bolter shots should mess up a skimer from the rear. An LST with its 4 S6 rending and 3S5 shots per turn is very reliable at taking out Tau vehicles on the deepstrtike. Also, every tau vehicle costs way more then the LST. I wouldnt bother with any melta weaponry as its effect is nullified by the skimmers moving fast ability. Not on skimmers, or on bikes. Same goes for lascannons. A single high strength shot just wont do it. What you need is decent strength (4 or more) and high volume of fire.
The few suits the tau player has shouldnt be much of a concern as you should be able to take them easilly in close combat with your crusader squads.
In any case, what im saying is your going to need something that deepstrikes and has a high volume of fire strong enough to damage AV10. Otherwise this battle will be absolute hell for you. Oh, and again, dont take vehicles, and dont be taken in by the 44% Silver Wings mentioned. Your oponent will destroy his secondary weapon before giving up the railgun. ESPECIALLY if you have vehicles.
Last edited by Chaosbrynn; March 22nd, 2006 at 16:41.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
I personally play Mech Tau as well as Raven Guard and let me tell you, you will have a hell of a time killing him. I second everything ChaosBrynn said and also apart from the battlesuits and hammerheads the firewarriors are very hard themselves. In CC they are about as strong as a child but they pack S5 AP5 rapid-fire guns as standard so watch out. Theres not much left to say as ChaosBrynn summed (sp?) it up basicaly, so just Good Luck!
Lascannons are your friends ^_^
Last edited by Niezck; March 22nd, 2006 at 17:21.
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I either play mech tau or a nearly mech list with broadsides thrown in (depending on my mood). Autocannons are very effective, especially with tank hunters, as a devilfish front armor is 12. On top of that they have ap4 which is perfect for firewarriors. Obviously, try not to have anyone footslog it, but that shouldn't be a problem. and remember that if fire warriors get out of a devilfish they count as having moved and can only fire 12". Deepstriking can be effective, but it's also dangerous. If you kill your target, you've just gained the upper hand. If you fail to kill your target, you'll likely be in firing range of at least half of your opponent's army.
I approve of using bikers. They'll chew up anything they can get to, and with a turbo boost 24" (with your save becoming invulnerable) and then 18" movement with a charge they can definately catch up with mech tau.
Last edited by mephistophales; March 22nd, 2006 at 17:36.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
Bikes will give a good distraction. Popping a devilfish and then having your bikers fall on the firewarriors is fun...But getting shot at by every gun in his army and not taking a casualty is even better.
Drop pods/deepstrike can work out very well or very badly....20 bolter shots, as stated earlier, will do a number on his rear armour and if you hit the right things you can really cripple him....Ofcourse you could land 13 inches away and be utter screwed.
It's possible I've been playing this wrong for ages (and I don't have my rulebook on me, so I can't check), but I thought the attacker chooses which vehicle weapon is destroyed, not the owner of the vehicle?Oh, and again, dont take vehicles, and dont be taken in by the 44% Silver Wings mentioned. Your oponent will destroy his secondary weapon before giving up the railgun. ESPECIALLY if you have vehicles.
No, you're right. Attacker chooses what goes pop. Otherwise HK missiles and pintle mounted storm bolters would be an -awful- lot more popular.Originally Posted by Terzo
There may be a funky Tau upgrade that changes this, however. I've never really looked at the army.
You play your game, I'll play mine.
Chaosbrynn, your post nearly gave me a heart attack, either your right and everyone I know has played the rules wrong for years or you made a very rare mistake.
I worked the % out by:
10 Weapon Destroyed
So thats 20 dead/immobilised or weapon destroyed, 10 re-rolled (decoy launchers) to give 5 more Destroyed/Immobile/Weapon Destroyed.
(25/60)x100=42%. So I did get it a bit wrong first time.
But again Chaos is spot on on the taking vehicles point.
Every time you read this sig: a fairie dies!