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so, another campaign is apon us, and as ive heard other rumblings of what to do,
ill give you tactics masters a chance to flex your mental muscles.
as a shooty army we will probably be challenged in an urban environment,
so how can we expect our armies to win on Medusa V?
will my mechanised list be completely out? input please.
mechanized will just have trouble maneuvering...
in cities, indirect fire and template weapons are king...
(so mechanized, add mortars as HW and flamers on everything i'd think)
think of it instead of being a map where 20-30% is terrain
to a map where 40-70% is terrain, and most of that multi-level...
Pictures of the Smigs Army for your amusement....
Eagles may soar, but weasels don't get sucked into jet engines.
"Crush your enemies, see them driven before you, and hear the lamentations of their women"
"JESUS SAVES! the rest of your models each take a wound."
An army with the camleoline doctrine would be simply nuts in an urban envirionment too, with most saves being 3+ when in cover for guardsmen. A higher percentage of meltaguns might be viable also, rather than standard plasma. It really depends on how urban your local GW store is going to get with their tables. A mechanized list might have a little trouble in movement, however a light tank at close quarters will still be dangerous and might even last longer than normal due to additional cover from buildings.
I think the biggest impact that cityfight will have for an IG army is in the amount of cover saves the opponent will get being far higher than normal. With buildings/ruins being generally 4+, plasma guns might not be as good as other special choices when fighting meqs. Same goes for Lascannons/Missile Launchers. Multi shot weapons like HB's will probably be more efficient in an urban setting, although as always, a balance will need to be found as dreds and preds will still find their way onto the table and into our gunsights.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"