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What exactly is the organisation of the Mortifactors? They are codex in some respects, but their fluff places them as wise, barbarious cannibals!
Would it be right for them to use more assault squads than normal? Oh, and would it be right for them to have Deathwatch, they do supply them with marines...
Thank you for time.
Dulce Et Decorum Est
Nearly all chapters include marines in the deathwatch (Captain Artemis is originally a mortifactor), but as far as organisation goes I'd think that something like swift as the wind or take the fight to them would be right. More towards take the fight to them cause RG are the assault squad oriented chapter...
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
I would say go for what feels right to you.
From the little fluff I am aware of for them (Warriors of Ultramar), they do seem to be quite bloodthirsty, but that doesn't automaticaly mean that they are a cloce combat oriented chapter.
As darkreever says, many chapters contribute marines to the Deathwatch, but the squad that was featured a few White Dwarfs back is a stand-alone, autonomous squad, so they may not even contain any members from the chapter they are fighting alongside.
My feelings on the Mortifactors would be that they are almost unfeeling in thier duty, forming up unflinching bolter lines and unleashing hell upon the enemy as they advance, before a few specialised (veteran/command) squads and Dreadnoughts break the line and charge into close combat. HQ should probably be either a Chaplain or a Librarian (although the Chaplain in Warriors of Ultramar seems to be a combination of the two).
Model wise, use lots of skull imagery, such as the reliquary accessories (the little arch-shaped things with skulls and bones), some of the Chaos Space Marine bits and maybe even convert some chaplains to act as veteran sergeants.
Dreadnoughts and vehicles would be even more encrusted with skulls and bones, literally turning into walking and rolling tombs and monuments to the ancestors.
Bone and black would seem to be the natural (and GW approved) colour choices.
Those last two paragraphs are strictly my personal opinion, and should not be mixed with facts in any way.
Anyway, to sum up, it's all down to you how you build them.
Just make sure you have fun.
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I'm sure that there are more than just the raven guard and their successors who use excessive assault squads. Though its true....most people who use assault squads play as a successor chapter.
For your chapter I would pick "Take the Fight to Them" as it makes more sense to have even tactical squads leaning towards CC whereas most assault squad armies use assault squads as elites in fluff to represent the preferences of the First Company.
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Waagh Rotskrag (in building process)
Member of the Fluffmaster Clan
I'm assuming you've read: http://www.armageddon3.com/English/C...tifactors.html.
Deathwatch isn't a problem, as anyone who's read Warriors of Ultramar will know. Also the source above states:
"A bloodthirsty caste of warrior monks rule the tribes and preach a culture of death worship. The monks of Posul teach that an enemy's strength can be harvested by the taking of his skull and eating of his flesh. Death in battle is the ideal of every warrior where he will be taken to the Halls of Victors to sit at the feast table of the Ultimate Warrior, a divine being who embodies the pinnacle of fighting prowess."
I don't think anyone would have a problem with such a chapter being up for a bit of assault...