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Here's a couple of questions I have about Psykers?
1. Do you allocate the psykers to their roles before or during deployment. Eg
1. Select powers
2. Deploy units
3. Assign Psykers
1. Deploy units
2. Assign Psykers
3. Select powers
1. Assign Psykers
2. Select powers
3. Deploy units
1. Select powers
2. Assign Psykers
3. Deploy units
The advantage would be that by knowing which powers you had could determine the best set up. So knowing in advance of deployment would be of assistance
Secondly, would it be worth using a force weapon, or even the Honorifica Imperialis Mundanus?
1. Assign psykers
2. Deploy psykers
3. Roll for powers
... only triumph could turn pooing his pants into a good thing..
ToM is correct.In my opinion, no. I can see the scenario where it might be useful, but I don't think it'll happend often enough to get your points back. In truth, Sanctioned Psykers are useless. Now, if you where able to choose psychic powers, or even pay points to get the one you want they might be, but right now, they're not. I wouldn't mind spending a few points if I knew I'd get Telepathic Order as his psyhic power, but right now, he's to random and unreliable to be of much good.Originally Posted by The Spaceman
By combining the Honorifica and a Master-Crafted Force Weapon, you can make the sanctioned Psyker into a baby librarian, his psychic power becomes almost irrelevant when he can slay Multi-Wound models reliably with a single strike. Just make sure he always has the initiative advantage by holding the Command Squad in cover.Originally Posted by Kaiser
Message to GW: Make more ForgeWorld rules official...
I know this, however, I just don't think he'll get the chance to do this very often. In my opinion, the baby librarian is a one-trick pony and a quite costly one at that. Especially since you'll have to sacrifice a command squad to get this guy where you want him, an idea I am not to fond of myself.Originally Posted by Harbish
I always use one (with honorifica and force weapon) anyways just for the fluff purposes of my Mordian army. Usually it doesn't pay off, but there have been many games in which he has made back his points cost 3 or 4-fold:
1. In a game against nids, he insta-killed 3 tyranid warriors.
2. In a game against necrons he insta-killed 3 scarab swarm bases and a necron lord
3. In my most recent game against a space marine drop pod army, he insta-killed a Chaplain and a Librarian (both at full health)
The fact that you add 4 force weapon attacks (5 if you charge) to your command squad with the build is always a plus. Sure the 300 points I spend on my main command squad could be spent on one or two Leman Russ tanks instead, but my list has done very well in GT tournaments, despite my inneficient points costs, but I think I'd have more fun with my psyker and commissar than I would without it.
Last edited by Neferata; March 28th, 2006 at 16:00.
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
I agree with Kaiser. The psycher is too expensive. Yes we have the available upgrades, like the Honorificus, that can make some characters decent in cc, but this route goes against the IG grain. In the end, an IG uber-command squad (or single "baby librarian") will cost more than the SM equivalent, and have worse stats.Originally Posted by Kaiser
The bottom line is, don't try to tool out IG characters. Our base stat line makes this impossible from the start.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
I like Psykers, they are an extra wound of padding for a command squad for shooting and the powers aren't terrible and 1/2 of them work well with a command squad and about 1/3 of them work well with an assaulty squad in a chimera. Not to mention I love psykers in general both fluffwise and I love how their models work.
I'm going to work on squeezing more of them into an army, not less.
Psykers remind me of really, really cool looking rocks. You can show them to your friends, who are mildly impressed, and then sit it on your dresser. But, some day it will dawn on you that you paid $10 for a rock that can literally serve no purpose in the world except look nice. And once you turn 13 it doesn't even look that cool anymore.
I mean, it's hard to say that such a cheap model is crap, but he is! And psykers eat up a doctrine point too! Unless you're really dedicated to the "Cool" factor or it comes free with your army (like Neferata does) I would reccommend against it.
If you want a psyker for...
The extra wound in your command squad- Try a commissar or a priest, or upgrading to an HSO. Commies and priests at least have useful bonuses (pretend fearlessness and rerolling ubqitous misses respectively) and both of them are tougher and scrappier then the psykers (I mean, come on, they look like depressed old men with headaches)
A force weapon- Induct some Grey Knights. The Grandmaster has a force weapon, and guess what? He can actually land wounds with it. S6 will land a wound considerably more often then S3 does, and you can't argue with his weapon skill, true gritty goodness, and terminator armor. And for the money you'd sink into getting a pretend librarian, you could get a Grandmaster... isn't that just delicious?
Those psychic powers- Bring an inquisitor instead, their powers make more sense. Or the aforementioned GK Grandmasters can also bring psychic powers if I recall correctly.
The "unique factor"- Induct Kroot Mercinaries, not only is that original (I challange you to find guard allied with kroot ANYWHERE) but it could be easily construed to work. Psykers are just a bad idea that some people take anyway.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
I have a psyker model planned for my command squad, but he's going to be my Voxcaster guy (if I decide to use one) otherwise he is a trooper in a fancy outfit.
Random rolls for powers are just way to Orky for me, especially since they did away with 2nd edition Dark Millenium rules.