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howdy guys im an ultramarines collector..new..ish and my usual opponent is IG he's using leman russ he has all hte weapo upgrades...command squad (heroic senior officer) and a kasrkin squad and gaurdsmen fill the rest out our battles are 700 pointish...small but fun.
i usually have 2 hq ones a termy commander and ones just a regular commander i have the termy commander attached to a 5 man plus seargent termy squad one with a flamer. and after that i use an assault squad with meltabombs. The terminators always annihilate his troops and i have the assault squad go for his leman russ...but i noticed that my captain really does nothing because hes independant so hes rather boring...is it worth a switch to chaplain w/jumpack to lead the assault squad? and also some tips for him against my termies i think hes feeling rather discouraged towards playing and i think it owuld be good of rhim to take out my terminators next game haha
any input would be great
If you are leading an assault squad a chaplin is typically a better bet then a commander. He makes the whole unit better, whereas the Captain is just really powerful. He shouldn't have too much trouble with terminators, especailly if he upgrades his leman russ to a demolisher. The problem with termies is that in low points games they take away from the rest of your force--speaking of which, do you have troops? It looks like you have an pricey HQ, and an assault squad, with another independent charector, which can add up to near 700 points if you really do load them out. Are you bringing your two required troops choices or are these just small games to test out your cool units?
Yes, its quite worth giving your chaplain a jump pack or even putting him on a bike because a chaplain accompanied by any squad is devastating in close combat mainly because of the ability Litanies of Hate. On the contrary, if your friend is having trouble with Termies, all I can suggest is that he takes as many ap2 as he can (aka plasma guns, plasma pistols, las-cannons, or even rough riders with their hunting lances)
forgot to mention 2 small tac squads
he also has a heavy weapons platoon...thanks guys this should help
i also love the roughriders idea..though he'll hate it i cant beleive
how little cavalry theit is in 40 k
Last edited by Marconeus; March 29th, 2006 at 03:39.
I ... Well .. . Um ... At small battles there are not that many things that the Guards have that can take out terminators, Mass rapid las guns wont work, bolters have a hard a time themselves. The kesrkin can have a plasma gun if they dont already,
they only way I see him doing anything to the termys is if is the whole army was say in cover firing like hell and when the assult came, jump every single Guard onto the temys even the ones that wonted to shoot, and attack with as many attacks as posible going first.
Can anyone say Stacks ON.
Chaplain w/jumpack lead the assault squad. YES
He is an assault squad in himself.
Given the right eqip, the assult squad will be twice as deadly against all infantri typs.
Vs Guard with a good amount of cover, he could go of by himself and take out squad after squad in cc.
Originally Posted by Marconeus
Personally the idea of horses in 40k seems stupid to me... Only polic forces use horses these days, you wouldn't see anybody riding a horse at a tank, so I think in what... 38,000 years from now even police wouldn't use them. But to stay on topic, yes a chaplain is much better IMO then a terminator captain. I don't play SM, but I can't tell you how many times I've seen chaplains rip units apart. (mine and games I've watched.) Whenever I see 10 Assault marines with a chaplain it usually jumps to the top of my "Shoot the crap out of list"
Necron 2000 14/1/13
How come everybody else on this forum has 400 wins to 2 loses? I smell cheese.... and beef... sandwich!
What was Rogal Dorn doing when the Sanguinius and the Emporer got killed???
Woohoooo I killed the treeman!!! :)
I killed the Glade riders too!!!! :)
Ok, my main oponent is IG as well. When the new IG book acame out (ok, its not new any more, but it was then). He was just about ready to quite because my white scars schooled his IG regularly. Fortunately, that codex brought him something trully devastating.
Deep Striking Demo Charges.
As his second HQ, your friend should use the penal squad from the back of the IG rulebook. I cant remember their names....gaunts ghosts? was that it? In any case, in 4th ed, he doesnt need your permission to use them. The set ups are pretty maleable, squad size and weapons but Ill detail what he did to me that messed me up.
They can be split in to 5 squads of any size you like. So he did the following:
4 1 man deepstrike teams (may have been 2 men, dont remember, but only 1 charge per team) each with a democharge. The 5th squad was a larger squad with master crafted plasma guns. Due to the wording of the rules of the squads equipment, you may only give them 15 points of gear, fortunately, if you take mastercrafting, only the master crafting counts towards a models limit (or maybe it was only the wepaon, but either way your getting something free here).
In the end he basically had 4 big bombs tat came in by deepstrike and a large squad of re-rollable plasma guns (he also tried suplimenting the squad with powerfists when I was assulating him too much).
In any case, using these guys can really up the ammount of damage a small IG army can do. Alternatively, he can add in a deathwatch marine squad as an HQ.
The rules can be found here: http://uk.games-workshop.com/campaig...usa-v-pack.pdf
On page 7.
They can be used to give him a stronger squad that your termies and assualt squad wont cut through in 2 seconds.
Personally id go with the penal squad he can take. Hell have a good time making his specialised squads for it and those demo charges can easilly annihilate an entiure squad of yours. And of course, 7 or 8 plasma guns will mess up a termie squad pretty bad.
Last edited by Chaosbrynn; March 29th, 2006 at 16:01.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
1 termie squad,
1 assault squad
I suggest you get some more troops
His IG ought to be able to own you
Everything you have been told is a lie!
I would say that in a 700 point game that two HQ choices is a little much, might smell of cheddar in some cases.
If you go with the Assault Chaplain and a decent sized assault squad you should be able to threaten anything he has on the table.
If it is not fun for you to trounce him, and not fun for him for you to trounce him, you may take a break from the 200+ point terminator squad and just load up on some troops. It is always fun to have a ton of Marines and mix in plasma Cannons and Heavy Bolters and shoot it out with guard (this will surely make for closer games anyway.) Then when he has got his stuff together a little tighter, drop the Terminators back in on him.
Have you thought about ditching the Termiators in favour of a Drop Pod Tactical squad? If you take the cleanse and purify trait, dropping two flamers on to guard can do some awesome things. Also you can use the pod to block LOS on that Russ. Just a thought... Good luck purging evil (or heretics in this case)!
Bolter Blasting Blizzard = Victory
Check out Operation Enduring Freedom in Afganistan.Originally Posted by Dancing_Donut
Horses aren't your only option for rough riders. Mine are on Tamiya 1/35 scale german motorcycles. And cavalry can throw opponents for a serious loop because hardly anyone ever faces them. They just don't know how to react to IG on bikes.
I've just got to add one more thing on horses in present and future armies.
They don't need gas, they don't need tires, they can stop and turn on a dime, they don't have roaring loud engines, they don't overheat, they don't need a crew of 3 men just for maintenance, they are about 300 times cheaper to own and operate, AND they are built to easily handle all kinds of terrain that would destroy a vehicle.
Last edited by CPT Shortcut; March 29th, 2006 at 19:11.
My blast template of S10 AP2 will toast all terminators.