Welcome to Librarium Online!
Hmmm a questions and such talk to my fellow BA players~
- Can a Chaplain in terminator armor take grail? Does it work if used w/ Assault terminators?
-Do you even field terminators? If so, how do you transport them?
- When it comes down to it what do you think is better for heavy support:
Vindicator - 125 pts.
Baal Predator 120 pts.
They have about the same amount of output when it comes to blasting, they have same armour, but I think the vindicator will launch the most fear into the enemy.
- And to my understanding, when rolling for Black rage with SGTs. They are given an option to join the DC right? Not forced?
- What do you choose for your troop choices? I tend to deck out my army to have a ton of hand to hand, and starting to see tactical squads slowly disappear from my view, I like taking a ton of scouts, seeing how they are both cheap, can infiltrate into a good position, and comes in more numbers which could provide into a larger DC count.
A Chaplain in Terminator Armor CAN take a Grail, as it is marked with a *, meaning that models in Terminator Armor can use it. However, it is totally useless, as Terminator Armor stops you from making any more than a 3" move after combat.Originally Posted by MurekhalirI for one don't field Terminators. I never really have enough room for them, points wise.-Do you even field terminators? If so, how do you transport them?I'd go for the Baal, but be sure to upgrade it with heavy bolter sponsons and extra armor. This way, you can throw out 10 shots that will cause MAJOR damage. If your opponent doesn't yet fear this as much as the Vindicator, ask him after a volley from it which one he'd hate to see more.- When it comes down to it what do you think is better for heavy support:
Vindicator - 125 pts.
Baal Predator 120 pts.
They have about the same amount of output when it comes to blasting, they have same armour, but I think the vindicator will launch the most fear into the enemy.Assuming SGTs are Sergeants, than no, you're not forced to (unless you're using the Flesh Tearer special rules).- And to my understanding, when rolling for Black rage with SGTs. They are given an option to join the DC right? Not forced?- What do you choose for your troop choices? I tend to deck out my army to have a ton of hand to hand, and starting to see tactical squads slowly disappear from my view, I like taking a ton of scouts, seeing how they are both cheap, can infiltrate into a good position, and comes in more numbers which could provide into a larger DC count.
Not sure how much you want to try this, but...
-1 with meltagun
-1 with missile launcher
-Veteran Sergeant with power fist and bolt pistol
-5 with bolters
This is my usual tactical squad... Looks an awful lot like an Ultarmarine one, doesn't it? That's because it is. I don't play my FT as total close combat. I use the Combined Arms approach, just like how Overchargethis! taught me. It works well for me (seeing how I placed 2nd overall in a recent tournament). Try it one time, and see it if works for you!
Hope I was of some help,
I love the baal preditor, though I just recently used a vindicator for the first time, and it was awesome...I just think that BS4 is much more reliable than ordanence. Especially in the end game when you are often shooting at less than full units -- a little bit of scatter and you miss everything, however with the baal you poor out ten shots, and chances are that you are going to get atleast 6 hits.
Onto the termies, I don't use blood angels termies, if I am going to use termies I bring in Grey Knights for two reasons, first you don't have to deal with losing someone to deathcompany, and second because I am going to teleport them in because my assault troops and scouts have teleport homers. The problem with cc termies is that they are easily avoidable or they just clean up things that death company would have cleaned up in the next turn anyways. The GKs can fight almost as well, but also have the ability to shoot, and cannot be reduced in size because of the black rage.
Next topic is Troops--I usually bring two loaded out scout squads for CC, and then sometimes I bring two minimized lascannon tac squads. These give me great CC, and dred hunting (I don't worry too much about tanks, but in CC dreds can mess me up) abilities respectively and are not all that expensive.
Today I'm entering a battle - I'm using two baal predators and a Vindicator in HS, I've got 8 termies with two assult cannons, that will be walking forward, no transport there...My DC have got jump packs, and my chappy don't have a grail (they will be shot to pieces before they even get close to the enemy).
As troops I use twp 10 strong tac-squads (sometimes in rhinos) and a 10 man strong blood angel scout squad with ccw+bp.
Fast attack is usually a squad or two with ordinary assultmarines (the veteran ones are all to expensive) but today it's three squads with scoutbikes with meltabombs (three bikers in each squad).
We are playing 4000 pts, so it's just one of my contigients of space marines. The other one is a Traits chapter.
First I must state that I play Orks 90% of the time.No since it is not marked with a small "T" in the blood angles codex, and the FAQ changes nothing. This may be an oversight from GW though...Originally Posted by MurekhalirYes I do. Five w. 2 assault cannons. Has been known to wipe out an entire tank busta mob in one volley...Originally Posted by Murekhalir
Sometimes they get to ride in the Land Raider, but for the most times I just foot slogg them to within 24" and just let it rip...:yes:Baal all the way! I have tried Vindicators to great success but the Baal is simply outstanding! Again of course I fight mostly orks...Originally Posted by MurekhalirYepp. It's an option. One that that I rarely take though even with vet. sgts. since I always take powerfists for them it's a waste to put them in the DC. I just need to make sure not to get engaged with killa kans and dreads...Originally Posted by MurekhalirNormally two full tacs with H.Bolters or Plasma cannons and one squad of five scouts w. sniper rifles and a H. Bolter.Originally Posted by Murekhalir
terminators can be either one of two things. A huge waste of points as some will go to the death company...or the very powerful, much needed mobile firepower units that can destroy almost everything they come across.
the choice is up to you if you take them or not, but you risk the first option when you take them. I personally think its worth the risk, and tend to deepstrike them. This way my opponant (mostly orks) will have to watch where he moves, and keep his squads close together as individual squads will become an easy target for deepstriking termies with assault cannons.
For the troops i always bring tactical squads. Scouts never really appealed to me and the fact that using as many scout squads as possible to increase your death co. size is a pretty unfair and unsportsman like tactic...also unfluffy. I take 3 or 4 squads of 6 in a 1500 points battle (2 razorbacks when possible. against orks the heavy bolters on the razorbacks are very useful). in bigger battles i up the size of the squads. Always have a heavy weapon in your squads as they may just get a chance to shoot a game winning take to pieces.
HQ is either a chaplain with the death company and jump packs or to be different a Librarian. Blood Angel librarians are by far one of the most powerful HQ's in the game capable of killing anything in the game, with a little luck, in one turn (quite a bit of luck in some cases but still). They are also unstoppable if you get them into a large unit of troops like guants or guardsmen...mine has even sliced through a squad of 20 slugga boys by himself (but that was me being a really jammy bugger).
as for the heavy support i cant really decide which tank to take out of the baal or the vindicator most of the time. Against my chaos opponant i take the vindicator, whereas against orks i take both and a devastator squad. Personally i think the Baal is better for the points. Cant really resist that demolisher cannon though
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
i for one3 do not collect blood angels, but i have a friend who does. he managed a 20 man DC squad and nothing survived, i dont even think anyone got too strike back. BA in HtH still kick ass with normal marines......remember +1S +1I on a charge:w00t:
we played a seige game down GW with around 18 people! it kicked ass! it was cool too we had 400 points limit but everyone took about 900 ^^ i took shrikes wing, to see wat happened, he took DC (10 men and corbulo) our side was breached by a bunch of bloodletters with a daemon prince......(imperium defence) and we pranced over there and dealt 56 _to the nerst 10 ) wounds! we can take anything
I p;ayed a game with him and a eldar player as allies. Eldar had balroth and swoopi hawks i had Shrikes wing and he had DC we pranced about happily killing all in our path!:w00t:
The commandments of the space marines
1) thou shalt not put a 'honk if u think im sexy sticker on the sisters rhino
2)C-3P0 is NOT a necron ambasador
3) thou shalt not ask a banshee, to karaoke
4)thou shalt not ask the inquisition to bring down the exterminatus on you ex-wife
Uh... What does that have to do with the topic?Originally Posted by CaptShrike
Personally i like the Baal Predator more. Somehow ppl dont seem to fear 10 shots as much as 1 template of doom...i think both are pretty equal: the Baal's shots do less damage but the vindicator's scatter rolls balance out its big gun. But im thinking of a Vindicator with PotMS. Should work pretty nicely...someone plz test it and tell me how it worked out!:shifty:
Troops. I use shooty tac squads, with the occasional scout CC squad. i think a 1/6 chance to rage is acceptable, and las/plas tacs do provide the otherwise assault-heavy BA with some long-range firepower. Otherwise using full squads with PF-Sgt and meltaguns in drop pods are also effective.
I tested 2 vindicators w. PotMs. It works nicely, but due to the short range of the cannon they are vulnerable to units with long range AT weapons. Two is a bit to much since it only leaves one heavy slot left...
The heavy setup I use most of the time is
a Baal predator
a whirlwind and
a devastator squad (weapons varies).
This gives a nice mix of fire power and the whirlwind can reach to that itching place you just can't scratch...