Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
What do you think about making your heroes for your army???
they could have an armoury (more chioces than the one in the codex) and give them abilites?
I don't understand exactly what you're saying. Do you mean making your own special characters, like choosing their stats and equipment, special powers, that kind of stuff? because it would be incredibly hard to do, with appropriate points cost and everything. Also, some very unfair combinations could be made which could lead to some very short games in the IGs favour which would be very dull, and even duller for you when your opponent starts deciding that they are going to make a personalised daemon/hive beast/space marine commander/etc for their army.
I generally only give my officers LP + CCW anyway and the upgrade to the Senior Heroic Officers stats. They are there for leadership not to win combat by themselves. If you want uber heroes go SM or CSM or Nid.
I like my HSO, and I usually kit him out as a counter assault unit. But then again, my usually played armies (in order of most played) are: Orks, 'Nids, a GK army generalled by an assaulting maniac, more orks, and so on. So, it goes without saying that what I can do during the assault phase that doesn't involve screaming like a girl, is important. I usually go with a little something like this:Originally Posted by dfg
-Power Weapon/Fist (it depends what mood I'm in)
-Melta bombs (Before you say anything, melta bombs are delicious when you're getting tank shocked, and they've saved my ass more then once)
-Melta bombs (I can probably take these off, but 2nd melta bomb never hurt me)
and, of course, there's Close Order Drill tacked on, because you can still use that even if you're charging (which really doesn't make sense to me, but I'm not going to look a gifthorse in the mouth)
What's great about this is that if I do take any shooting hits, they're generally shrugged off by the medic, or it's just a crappy guardsmen that I didn't like anyway. Then, when I do get into combat, the commissar and HSO have an ample supply of meat with them (and wounds on themselves) that they can stay there for as long as I need them to. And, if the situation calls for it, I can always slop more troops on next turn, so long as they hang on this turn.
And, while these guys are mainly for breaking up nasty assaults or pinning a really tough foe until I can get my rough riders or conscripts into the fray, I've found that the plasma pistols can be quite handy, particularly when you're charging and on the way in pistols drop 2 marines, which quite frankly is 2 more that I don't have to strike after, so good for that. Along those lines I've toyed with putting plasma guns on the retinue, or maybe melta guns, but I've decided that I'd rather save the points on half the time missing guardsmen and go for an extra attack instead. The regiment standard is a nifty piece of equipment to have as well. Frags go on the retinue as well as the whole squad just in case I find myself in desperate need of attacking a foe who just wiped out guardsmen in the cover 3" ahead of me (as can happen in close games).
It's quite a bit of points, but the selection of armies that I play pretty much needs that I need to have an effective close combat solution. I've also used my HSO as a heavy weapons platform, which also works... But then he's probably not in the thick of the fighting, sharing his leadership with the squads around him (a nice bonus to a tooled up hso is that he's probably now man enough to stride around the battlefield and let all partake in his leadership without having to use the vox.)
Just as a note, I tool up all of my officers to be good at stalling close combat. A lot of times when something truly terrifying gets through the lines or past the conscript screen (an ork warboss w/retinue for instance) I've already got 3 officers that were born for the opporotunity to gang up on the ork and chop him down. It's pretty battle tested for me.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
Well my guard force is around 55 guardsmen (HQ + 2 Mech platoons of 2 squads + command squad each). I don't tool for hero work because I feel that the 63 shots from the 7 chimera's should keep me out of assault range. I did tool the squads though with a melta gun each and the command squads having an additional flamer attached. Other than that it is HBs, LCs and flashlights.
Only my LTs have CCW + LPs to stand out. I need to give my sarges Shotguns to make them stick out and give me limited organic assault weapons beyond the melta.
Sure not as effective as a plasma gun rapid firing but then again they don't cook off after they get hot. My heroes are there to give L to their boys and the VOX net in each Platoon and Master Vox on the company HQ supports them with the high L.
They're guard... they do best staying as far from HTH as possible. If they do get stuck in HTH there are always more of them... they're guard once again. Kind of heartless. I think I did give my Command Squad a surveyor though... to deal with those pesky infiltrators...
I think that this idea is already available to Warhammer players, just within certain guidelines depending on the army you field. Nids have so many things to fiddle with the stats of their fexes or tyrants, and chaos has all of their crap they can pile on their princes.Originally Posted by dfg
As for the guard, we have an option for JO, SO, HSO, Commissar, or even just stick an Honorificus on anybody you want and you have the foundation for your own custom character. Sure, you are limited to the Guard armory, but that's totally necessary, otherwise IG heroes would be running around with demonic weapons and who knows what else.:wacko:
EDIT: My favorite customized hero is my rough rider sergeant: honorificus, bolt pistol and power claw. Along with a squad of carapaced rough riders with lances, they decimate anything they charge and his claw mops up any survivors. He's also my best modeling achievement... no pics yet, sorry
Last edited by Abraham Lincoln; April 2nd, 2006 at 06:04.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
Close order drill can only be used by members of Infantry Platoons and Conscript platoons. If you are using cod on your HQ, you are using it illegally. What you should do is tool up an infantry platoon command squad to be your counter assault unit, and use your 'HQ' command squad as a de facto infantry platoon command squad. The only real change involved is that you will have to buy two commisars for you to put one in the infantry command squad where you will really want it.Originally Posted by Ubernyaw
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"
well my 1000pt army has like 88 men each squad with heavy wepons and a basilisk so not much gets into combat and isn't swamped by pure numbers of close oreder drill gaurds
Just use Commissar Yarrick- he's the most expensive guard character and with ws5, a force field weird thing, and a bolt pistol, he'll have at least 4 attacks that he'll hit on a 3, wound on a 2. If you can ever get him into cc with any unit without a powerfist you are gold. He completey dominates necrons especially.
After spending a while trawling the Kompletely Kroot MSN group, you really hope people never get the ability to make up their own characters other than for fun.
Someone made up an "Elder Kroot Shaman" or whatever, that had (get this)
WS7/BS6/S5/T6/W4/I6/A4/Ld 10/Sv 4+*. It was armed with a twin-linked meltagun and a power weapon that could ignore invulnerable saves and had a range, similar to Singing Spears.
The inventor of this lovely creature said it would come in at about 160pts.
People would just make up these absolutely cheese-monster characters who they say would be 100-300pts, but really should be 600-700pts.