Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Most of the fluff I've written for my army has centred around an Inquisitor Lord; then, as I was typing some stuff up earlier I realised I haven't got one. Got an Inquisitor with lots of guns. No Lord though :C.
Partially inspired by that, and partly by this thread:
http://www.librarium-online.com/foru...stiness-2.html (Chaos and it's nastiness)
I've decided I want to make me an assaulty =][= Lord. He can't just be any old assaulty Lord though; he has to be THE assaulty Lord, the ultimate punching machine with an all-singing, all-slaughtering retinue.
So far my ideas have centred around Artificer Armour, Veteran Guardsmen with power fists, force weapons on the Lord himself, Hierophants and Acolytes, although I was actually considering making him a Malleus model using the Hereticus rules, since the WH henchmen bonuses seem slightly more inclined towards CC than the DH ones.
Points cost isn't an issue, I'd be willing to remove things from my list to accomodate him as he's purely for fluff purposes and won't be seeing daylight in anything less than 2000pts games, so any and all extravagances will be considered. Also I want to try and steer clear of making him a Special Character, since I'm not that great at game balance and he'd probably just end up as an I10 Grand Master with 12 Eversor bodyguards and a 2+ invulnerable save (unless anyone fancies giving me a bit of advice, I might consider going down that route if someone can help me out ^^). As long as he wtfpwns in CC that's all that matters
Assaulty =I= lords are held back from being totally awesome by two things: S 3 and T 3. That said, they can have an excellent I of 5 with familiar. Basically, this guy is a powerful normal human with psyker abilities and wargear fit for a Space Marine commander.
I would not consider a force weapon on an Inquis Lord because he only has Str 3, and if he gets into assault with a more powerful IC he is more than likely dead.
Thus, =I= lords are best off with basic equipment of: 2x Lightning Claws, or 1x Lightning Claw and 1x Thunder Hammer, depending on your preference. The Lightning Claw basically give him a halfway decent chance of wounding stuff while still using his impressive I 5. With twin L-Cs, this guy can wreak havok in a normal tac squad or any other basic infantry squad. Add to this basic wargear an Icon of the Just and other fancy stuff, and you're set.
Actually, I would think that an assaulty Inquisitor (even a Lord) is rather UNfluffy.
Now before you jump all over me I realize that in-game you can tool one out however you wish, but really, an inquisitor's real power lies not in his fist but rather in his mind. Inquisitors are among the most highly educated and experienced beings in the imperium. These are NOT the SM commanders or the GK grandmasters, who have been trained for nothing but combat from an early age. Inquisitors have instead trained by reading incredible amounts of text on the daemon, the xeno and the heretic, learning every nuance, every custom and every trait and weakness of the enemy. The real threat of the inquisitor is his brilliant and cunning mind, his knowledge of his enemy, and his faith in the Emperor.
Though many an inquisitor has dispatched the foul daemon, he rarely has done so by his own physical might. Instead, he has done so by ensnaring the beast in its own lies, by directing the attacks of others in the name of the Emperor, or occasionally through his own psychic powers. He uses his minions which are the instrument of his wrath, with he its conductor.
Now in game terms, this translates poorly, so the result is that an inquisitor is at his best when surrounded by myriad henchmen. The servitors act as his gun, his acolytes his (bloody) shield, his sages his targeters and various other units to augment aspects of his persona. In fact, an inquisitor fielded alone is often a rather weak unit, unless augmented with powerfists or hammers, and even then his strength is the same as a base PAGK.
All I'm saying is that while you can certainly tool up an Inquisitor, you will be hard pressed to make him into a CC beast at a reasonable points cost. That's just not what inquisitors do.
My 2 cents
Marion: You're not the man I knew ten years ago.
Indiana: It's not the years, honey, it's the mileage.
For the last time, there are
NO FEMALE SPACE MARINES!!!!!
I don't care how much it costs, I want an assaulty Inquisitor Lord :COriginally Posted by RJSuperfreaky
Also, Torquemada is a fluff character and he's assaulty to the point of having no ranged weapon at all.
Well, even without a points limit the Lord'll only be so powerful. S3/T3 is a huge limiting factor, especially when a) the Lord always can be targeted in melee, regardless of his retinue, and b) DH has no "immune to instakill" items. You get that Lord into melee versus any decent HQ/Elites, TMCs, or Dreadnoughts, then he's screwed unless the dice roll completely in your favor. The best and only real solution for DH is to max out on Acolytes, give them varied protective gear (invuln and armor) to deal with different threats, and give the Lord himself good armor & invuln save. Still not a guarantee, as you can't give out more wounds to the Acolytes than you HAVE Acolytes, so whenever the Lord recieves 4+ hits (assuming that the Acolytes don't recieve hits of their own) he WILL start taking wounds.Originally Posted by RJSuperfreaky
I love the idea of a CC inquisitor. In close combat, f the Inquisotr lord takes wounds, and i give the to the Acolyte, They can use whatever save they have right?
So, if I have an acolyte with a Storm shield, and one with Power armor, I can give power weapon wounds(From one enemy) to the Storm shield, and normal wounds to the Power armored Acolyte right?
He's coming for you...
You cannot have 12 eversors buddy!
unless you meant death cults, and there you should just get grey knights. Dont forget,
He can cgange his STRENGTH, but NEVER his TOUGHNESS. he will die by any psycannon, assault cannon, eldar warp spider guns?
Let's do a little arithmancy here gentlemen:
Inquisitor Lord w/ Artificer Armor, Lightning Claw, Demon Hammer, Icon of the Just, Sacred Incense, Emperor's Tarot, Digital Weapons, Holocaust 205 pts
3x Combat Servitor 60 pts
3x Acolytes w/ Storm Shields, Close Combat Weapons (something that looks cool, just to make them intimidating. Maybe a large tome of some sort on a chain?) 54 pts
3x Familiar / Heirophant (any mix) 18 pts
Grand total for a bada$$ inquisitor + retinue: 337 (including fixin's like digital weapons and emperor's tarot) NOTE that they will more than likely need a transport!
For a maxxed shooty retinue (these are easy to make cheap because shooting is more efficient than assault):
Inquisitor Lord w/ Terminator Armor, Psycannon, Plasma Pistol, Emperor's Tarot, Word of the Emperor, Targeter 136 pts
2x Multi-Melta Gun Servitor, 1x Plasma Cannon Gun Servitor 85 pts
3x Acolytes w/ Power Armor, Bolter 57
3x Familiar 18 Pts
2x Sage, 1x Heirophant 26 pts
Grand Total for an equally tooled shooty retinue: 322 (also including fixins like multi-meltas, power armored henchmen--to be fair we must "tool" both squads to the max)
So the prices roughly compare. And given the right circumstances, both squads will probably tear apart most things pretty well in close combat or shooting, respectively. Both squads will get whittled down quickly, and both can benefit from a transport (to be fair, again).
Honestly, now that I see the breakdown of points, I think the assaulty inquisitor is totally viable. That squad is pretty intimidating to most things--after the first round or two of combat there will only be the inquisitor and some combat servitors/acolytes around, which are your mainstay. Combined with the Inquisitor, I'll bet you could tackle greater demons and terminator squads with this retinue. This is provided of course that you can hit them full strength. Against an isolated IC, you will slaughter it. Even Demon Princes would be scared of this retinue.
What do you think now?
Ellios, I wouldn't ever use either of those units. I mean, look at the weapons you gave both Lords - that isn't very efficient at all. Combat Servitors? Not useuful at all, imo - expensive S6 in an army of GK? Two multi-meltas, a plasma cannon, and a psycannon? All three of those weapons have completely different uses.
I think what the Colonel's example is showing that tooling out an =][= either way is not worth the points IMO. (though well done )
I do like a plain shooty =][= Lord with Pycannon and then a shooty retinue, but I would not add any options on the =][= himself. One thing I learned playing IG for many years is to keep your upgrades on Characters and Vehicles as little as possible. You usually take away more weapons by adding more upgrades, and one thing armies need is more weapons!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil