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Any thoughts on tactics/army selection when going up against the Tau...especially when they have lots of rail guns?
It seems that IG is simply outmatched...but I am a newbie and do not even understand all of the Tau capabilities and vulnerabilities. So, I thought I would asked this esteemed Forum for their insights...
Thanks in advance...
okay well there are a couple things (to start don't take much armour becuse the tau 's railgun will deal with that no sweat ) i would recomand taking deep striking stromie with melta guns , also an idea for taking out fire warriors is a massed lancer charge form rough riders
one last thing if you take any armour make it a basia and hide it to rain death at the tau
second last thing watch out for mech tau because they will be able to run circles around you
Well one thing to do is take three independant sentinels with AC + HK missile. If you get 1st turn you might be able to pop some of his transports before he can move them with your free move. Even better if they are Deep Striking Sentinels. Other than that spread out and focus on messing him up with some mortars and a bassie.
I'd go for Autocannons to take out both FWs and transports. I think its a bit hard to fight against such an army which can wipe a lot of your troops in return in shooting, its like HEY WHO ARE THESE PEOPLE TO OUTSHOOT US?!. Heh. As said drop troops are really nice, especially against tau seeing how that would give you survivability to ensure you get some melta shots in or such.
but you say lots of railguns? then I can assume hes taking some broadsides? plasma and lascannon seems like the viable choice.
I'm a tau player and one very good tactic is to hide your heavy support behind a lot of sight blocking cover, and fire barrage weapons. Our railguns need LOS to hit you, and we'll be forced to deep strike near your back heavy support to kill it.
That's when you can have a squad simply engage the deepstriking unit in close combat. Our crisis suits aren't even as good as a single marine in close combat, so you should have no trouble. Stealths are a little better in cc, but they still lack cc weapons or good cc stats. Autocannons and lascannons are also very effective.
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The true joy in the game is playing down to the last model, no matter the odds.
Sentinels with Autocannons and H-Ks are a great idea. They're a little spendy, but you need to eliminate his armor as fast as possible. The H-K missiles are worth every point in this situation, because you can unload a lot of firepower in the first round. The firing priority for the Sentinels should be Hammerheads, Devilfish, then suits. You have to fire with them in the first round, even if you're firing at a second- or third-tier target, because the Hammerhead target system (and new Broadside rules) means you can't count on cover to keep your Sentinels around to the second turn.
I wouldn't go overboard on the Autocannons though. They make sense on the Sentinels because they're maneuverable and will work well against Devilfish. However, they they aren't all that effective vs. other targets you're likely to see. They're only mediocre vs. Hammerheads and they're out and out weak vs. Broadsides. You need Lascannons for those targets and you'll need heavy bolters for the troops once you knock out the Devilfish (firing Autocannons at FWs is overkill and it's slow. The HB is much more points effective).
I'd personally go with 3x AC/H-K Sentinels, 1x Basilisk, and the usual assortment of Lascannons and Heavy Bolters in line and support squads. I'd take all plasma for my special choices, as Tau suits and armor require a high volume of reasonable strength fire. Infiltrated Vets with Plas/Las are also a great choice.
Yeah. I know I've said this many times before, but deep striking 5-man vet squads with 3 plasma rifles or 3 meltas will beat the CRAP out of any suit/armor that happens to be nearby. And they only come out costing around 75 points or so. They're not meant to survive. But such a cheap unit is a great tradeoff for a couple of broadsides or a hammerhead. I field three 5-man deep striking suicide squads like these. I see them as superweapons. It's like.. okay.. which unit do I want vaporized right now.. deep strike there and let'er rip!
Well my issue is I play Mech Ig ... so 7 Chimera, 2 Leman Russ, 1 Leman Russ Demolisher... command squad, 2 platoons of 2 squads plus command. What I do have is 3 las cannons, 4 heavy bolters + tons of vehicle mounted heavy weapons (14 HBs, 3 LC, 8 Heavy Stubbers + battle cannons). So needless to say having 10 big targets and only 55 crunchies I need to be hot an knocking out my biggest woes first because the Tau seem drop dead fat and uber shooty ... who do they think they are guard... but their weapons have better range and strength than ours.
but that is what I get for going mech...
The only weapons they have that outrange ours are railguns. Tau without railguns are without teeth. I think it should be priority number one to take out any railguns on the board PRONTO. Heavy bolters outrange and destroy Tau infantry, and I'm sure your battlecannons and lascannons can completely outrange and overpower anything that's not a railgun... So basically I still say run lots of deep striking suicide squads. Heh.. I've only played vs Tau, and my oponent never really moved much, so I don't know how big of a deal moving skimmers are or what. Would suicide deep strikers still work well against moving simmers?
Sounds like you have been playing against a static Tau army Porcupine.. a mechanised tau list would prove far more problematic. In fact, I'd go so far as to say that for a standard IG army, a mechanised tau list is probably one of the hardest armies to defeat. When you factor in that any 1500 point list can easily contain 5 skimmer chasis.. 3 hammerheads and 2 devilfish, killing that much armour, especially when you can only glance it, becomes a real pain. With the introduction of pirahnas, you could even see lists with 7-8 skimmers on the table. The simple manoeuvrability of such an army is a real headache for us as guardsmen because our forces simply cannot bring enough concentrated firepower where it is needed the most. When they start FoFing our more elite units, or heavy weapon teams.. things really get difficult.
I've found generally that the best way to defeat a mech tau list is to try and keep your army cohesive, and not risk splitting your forces. While this does unfortunately allow sub munition shots to be more effective, it does have the effect of not allowing mobile tau units such as mounted fire warriors and steal suits as much of an opportunity to pick at your more exposed squads. Needless to say, use cover as much as possible! Jump Shoot Jump units can be counteracted by Basilisks or deepstrikers, and hammerheads will be best counteracted with suicide deepstrikers. But again as I stated earlier, its not so much that their skimmers are invinvible, but dealing with so many is a real pain.
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