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I like the black templars and Space wolves so i need your help! Coming form an Elder army i would like some infomation on the pros and cons of each of these armies!
Any info would be very apreciated thanks a ton in advance to all that post!!!
Possibly the most assaulty army there is. Practically everything they have can be geared to hand-to-hand combat. They have little heavy support when compared to other space marine chapters.
They don't get librarians but can make awesome commanders, their land raider can be made tougher than the standard one to balance out their lack of shooting.
These guys are very assault based, they generally get a lot of attacks and have a few abilities. They can be made into a shooty force but you miss out on their awesome commanders.
They get some rather unique special rules that noone else gets, but they have a slightly different organisation that other chapters so you must take a certain number of HQ's depending on the game size.
Both are generally very mobile armies, either drop podding in or still rhino rushing. Both armies focus on CC over shooting and they do it very well, the Space Wolves are slightly better defending while the black templars are slightly better assaulting.
Well matey. Theres this mate of mine, www.gamesworkshop.com
He has lots of information for noobs about different armys. Dont worry, his favourite are teh spacemarines
11!!1 SPACE MARINES!
Just research 1st mate. You dont need other people to make your mind up for you.
Originally Posted by bonjordo
I've done my research but i can't decide between the two! I love the landraider crusader and the sword brethren but the feel of the space wolves is so enticing. Is it possible to make a base armour with basic painting and switch between the armies? Also why does the Black templar codex cost 33 bucks while the other factions only cost 18?
The BT codex is an 'everything you need' codex, whereas the other chapters still require the standard SM codex. That's probably why you're seeing a price difference.
Regarding swapping... some people won't care, some people will act like the entire universe is crumbling. I'm thinking of painting a bright pink army just to make the second group happy.
The LR/LRC is a nice tank and it looks darn nifty. However, I've fielded it in a couple of games now and, frankly, I'm not sure if it's leaving my storage/display case any time soon. If you take Black Templars just for the LRC you're probably going to be disappointed.
I don't know squat about Space Wolves, so I'll keep my mouth shut. I've played a good handful of games with the new BT rules though, and so far the two big advantages I've seen for them have been Righteous Zeal and neophytes. The BP/CCW option is nice... but Space Wolves (and trait armies) have access to that, so it's not significant if you're comparing armies. The EC is nice, but nothing to get overly excited about... same with vows; they're good, but you could trick out some squads with veteran skills that possibly would do you more good. BT squads are slightly cheaper than standard codex squads, especially if you use neophytes.
You play your game, I'll play mine.
Firstly i play SW and i reckon they rock!!! So much so my second army is 13th Company, but that's more of an excuse to extend my SW's with models i can use if need be.
As much as i love SW, i can't say they are a good army to collect just yet. We are due a new codex/mini codex in the not too distant future, and that means new models, revised rules etc, so if you went out and bought them now, you would only have to get the new stuff when it comes out anyway - thus increasing the cost of your army, whilst not getting many models for your money spent.
So on the cost issue alone BT are good to go, as they have been revamped already.
LRC's are available to all SM's, BT may have specific rules to make them better, but they are just a fire magnet anyway - trust me i lose my SW LRC almost every time it goes on the field, normally to some crappy spore mine ... but it's more than worth fielding when my mate brings his Winged Hive tyrant in to play, and he loses all four wounds in one round of shooting from the LRC. Twin linked Assault Cannon ... mmmmmmmmmmmmmm!!!! 2 rending shots, 2 re-rolled hits coverted to one wound, and multimelta taking the last wound!!!!!
SW's are a good all round army, they can shoot, they can chop up the enemy in CC, and they can defend as good as they attack.
I don't know enough about BT, so heed the other advice about them.
But for me price is a huge factor, so with the SW update coming on the horizon, whilst BT's update has come and gone, i'd personally hold off for the SW update. But if the money is burninga hole in your pocket either go for BT, or get SW and have to buy a load new stuff when they get the update.
Space Wolves are badasses that operate just barely within the rules.
13th Co. didn't even know there were rules applying to how badass they could be.
... and Daemonhunters make it three - now just need a spare room to store it all!!!
LRC's are excellent tanks. Just be damn sure that it's not the onyl tank out there. As terrible as it sounds, land raiders work best as a comb: Land raide,r land raider crusader, predator... give the foe multiple targets instea do just one.
As for armys:
A very balanced army, in terms of what they have. Plenty of close-combat oriented and/or fast things. Very little in the way of support: you'll be relyign on speeders and some tanks (no whirlies, or devastator squads) for that. Lots of big squads to soak casualties and propel you to the foe. just as many armys, you will be called cheesey, beardy, or beardy McCheeser for playign them.
And, awesome plastics.
Space Wolves, or ''anything you can do, i can do better.''
Well, that says it all. Spae wolves, while oriented for close-combat, can brign an impressive amount of firepower to bear, including split-dfire (but small) devvies. Lots of character, and a fairly old codex: just as many armys, you will be called cheesey, beardy, or beardy McCheeser for playign them.
SO, there ya go.
[Table 1-1: Signature] D6: 1 (nothing) 2 (quote) 3 (image) 4 (WLD record: relevant game [table 1-2]) 5 (internet meme) 6 (Critical Sig: roll 2 more times)
Jodfrey I dont know what your smoking but they wont do anything to the wolves until 2008-2009. Its too bad cuz I want to revamp my wolves so I either wait or buy the models out now.
The Black Sword
PLAY THE SPACE WOLVES THEY ARE FUN AND GOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Erik Moraki's Great Company 16/4/7
Borgut "SBD" GreatStrider's Ogres 6/1/2
An'Gorath's World Eaters 3/0/2
Sigurd GreatFang's Wulfen Host 7/4/3
Space wolves actually have cheaper HQ's than BT while still being as effective (since they are based of the previous space marine codex).
Since they both play fairly similarly I would pick on fluff, do you like vikings (my personal favourite) or zealous knights of the realm (or as I refer to black templars, monks in armour).
That sums it up really, both are assaulty armies by nature, both can eat most things in CC and both generally have little shooting (though space wolves get more than black templars).
I was going to say Blood Angels if you wanted real CC monsters, but since that is not an option.
I like Space Wolves. The unique feel of the army, and its stand out color scheme make them very cool looking to paint and field. The excellent CC capability tied together with some decent shooting makes them pretty flexible. They are not quite as common as the BT's are right now, so that is good.
The BT Chaplain in Terminator Armour and the Emperors Champion are about the only things that would make me choose BT.
Either way, welcome to the Brotherhood! May the Emperor shine upon your forces 'till evil is purged.
Bolter Blasting Blizzard = Victory