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Has anyone ever run multiple basilisks? What were the results? What kind of missions/enemies?
I am building my first basilisk this afternoon with the hope of getting it into combat tomorrow at one of the local gaming stores. My main opponents are Space Marines, Chaos Marines, Tau (the most prevalent.), and a smattering of Tyranids/Necrons/Orks. I am the only IG player.
Also, any thoughts on mortars? I proxied them once and they seemed weak relative to other weapons. Personally, I think the stats on the mortars should be revised to make them a better pinning weapon against tougher troops.
Of course, Warhammer 40K is not "real world;" however, having been in close proximity to 120mm mortars in real life...they are a tremendous weapon. I would imagine that mortars of the future would be equally devastating (likely, more so). It does not seem that the current rules really account for the shock effect of being under mortar fire.
That being said, it appears to me that the basilisk is the most powerful weapon available to the IG. As they say, artillery is the King of battle...infantry is the Queen...and Armor is the chastity belt to keep her from getting violated...
The basalisk is definitely a sweet tank. Its range and high strength make it very offensive, but its weak armor means it's going to be relatively vulnerable compared to the russes. Indirect fire is sort of a compensation for this, but I don't play on boards that much longer than 3 or 4 feet so it doesn't really appeal to me.Originally Posted by Die Staffel
I think you will get mixed responses on the basalisk, it's really all about personal preference. I definitely reccomend you try it out, maybe even get another just to see two of them at once, they can be very nasty. Have you tried the battle tank? It is a bit more resilient than the basalisk, and generally a staple of IG armies,it's good to compare the basalisk next to.
As for moratrs... I completely agree with you. It is interesting that mortars of the future are bigger and bulkier than modern ones... and yet considerably weaker! I personally use them anyways. Against hordie armies like nids or orks they can be very effective, but against MEQ's youre better off to leave them at home unfortunately.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
The demolisher is more powerful than a bassie, but that's another topic.
I use two bassilisks. One in each corner of my deployment zone, preferably behind cover with indirect fire.
My blast template of S10 AP2 will toast all terminators.
last week I played a necron player in a 1500 point game and my Bassies did exactly what I wanted them to do. they pinned and stalled his Deystroyers and Heavys untell my sentanals and there las cannons and demolisher could role well enogh to blast his Monolith completly off the table.
I love my inderect fire but I think the mortors are grossly over priced espeshaly in the support squad. In normal squads there cheap as drit but you put three of them together and man do they get pricey
If you do things right people wont be sure if you have done anything at all.
Originally Posted by CPT Shortcut
I run 2 bassies and I try to hull down a russ. Works wonders, there isn't anywhere on the board that is safe from the fury of a pie plate. Most of the board can even be hit by both. And making people test for pinning at -2 leadership is sweet. Also great for stomping mudholes in an advancing army. Part of what makes bassy really sweet is when somebody finally sneaks up on it, and then scores a "immobilzed" result, and you laugh at the wasted effort, and pound him with the relatively unaffected bassy.
But in smaller games, ie anything less then 2000 points, 2 bassies is a bad idea, because generally the enemy is too spread out for it to really matter. In larger games, when deployment zones are getting clogged, that's when it's really sweet.
I could go on and on about indirect fire, but here's a thought, depacitating an enemy army by wiping out their HQ. Far too many armies rely on a strong HQ to keep their army working (daemon princes, HSO's, necron lord w/ res orb) and by putting a pie plate on them, well, that's just an easy solution to the problem, because it kills anything but termie armor with minimal effort, and insta kills just about everything except statured daemon princes.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
There is no bigger joy then multiple basilisks. I borrowd a friends IG army for a mega battle (8000pts a side) and I used two Bassies. They dominated the battle (until they DS termies with asssault cannons and destroyed them...)! Seriously, the bassies are mad for mega-battles with their awsome range and firepower.
All three IG Heavy Support choices are excelent options and all three have been hailed at one time or another as "The Best Tank In The Game".
As for the Bassie, its range, strength, ordanance blast properties and its ability to fire indirectly will ensure that you wont regret taking it. It is also the cheapest of the HS options but indirect fire is mandatory to keep it in the game. After all, youre not paying for durability with this baby...your paying for that really really big gun on the top.
Multiple Basies (no more than two though) work really well if they are deployed as most people have already suggested, with on in each corner of your deployment zone. If deployed like this, they are able to reach out and touch any corner of the board and cover each other if required.
It's worth a krak!
Generally if you are going to fill your 3 HS spots I'd reccomend:
Russ, Lisk, Demo
Russ, Russ, Lisk
I love the Leman Russ! Load up on 3 Heavy bolters and thats 9 shots per turn on the move or 1 pie plate per turn on the move. But thats not really the point
The major flaw with Basilisks in small games is the restrictions placed upon you by indirect fire rather than the advantage of the long range fire. In a few turns the enemy can be within your minimum fire range, meaning you have to place your poor basalisk in harms way to take shots at the enemy.
However with 2 basalisks they can cover each others blind spots and the enemy will have nowhere to hide! They won't go down the center of the board for fear of being in range of both, so then they are forced to split their force down each side, or head down 1 side to get into the minimum range of one of the basalisks (That is of course if they fear the pie plates as much as they should :yes: ).
In that regard basalisks can force your enemy to make decisions about where he is going to run, taking 12 ordance shots (2 each over average 6 turns) should worry any enemy.
If Tau are your main army, then basalisks are preferable to a Leman Russ. Even the mighty Leman Russ is humbled by the Rail Gun, those things eat through armour like paper. So having your big guns behind cover is a great solution.
Mortars are great on horde armies such as orks. Getting a wound is more likely and pinning a unit turn after turn can be great. However I would only consider 1 group of 3 of these, whilst they can cause distractions and annoyances for the enemy, the points arn't worth passing up more lascannons/autocannons/heavy bolters for.
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I actually have two basilisks in my army, i havnt played much with them yet since im still new but if you play on a board with plenty of cover they are very good. I also run one Leman Russ and it is definatley good to, so either way i cant see where you could get a bad result.
I run two bassies in a 1500 pts army, i like how they work, enemy is forced to leave stand and shoot tactics and move into the fire range of my troops.
I think 120 mm was the heavy mortar mounted on the griffon.
I would like the option of upgrading to immobile heavy mortars my mortar squads.