Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
so i've been trying to find some good IG battle reports and am surprised to find that there really arn't that many. most of the time (ie, when I do a search for them), are about guard armies getting their faces kicked in.
Where can i find some, and why aren't people posting them?
Do you mean on LO or in WD?
WD goes out of its way to be unfair when it uses IG, the Last Stand of Klutchmier was terrible, the Chimaera had to go 56" in 6 turns, if it got immobilised/destroyed before turn 3 the IG could not win.
The majority of LO users play SM, therefore most Battle Reports have them.
Furthermore, there is obviously something wrong with IG when compared to SM/Eldar. The UK Grand Tournament saw the top IG army come pretty low and the top 16 armies were all SM, Eldar or DE.
My IG have won a string of recent victories, but I don't have a digi-cam so doing them is pretty worthless.
Every time you read this sig: a fairie dies!
Hey Im going to participate in my first tournament tomarrow. I will tell you how I do ok
Just be aware it may be a bit of an in general format though.
As a relatively new player (about a dozen games under my belt), I had my most exciting victory this week. At one of my local game stores, we had six guys play a combat patrol (we increased point totals to 500 pts).
The fluff was that the various factions had gathered for a peace conference, so the seven command squads started the mission on top of a tower in the middle of the board (negotiating terms). On turn one, things got ugly and the shooting commenced.
Players: Terranids, Space Wolves 13th Company, 2 Vanilla Space Marines, Chaos Marines, IG
I brought one platoon of IG infantry (two squads with one heavy weapon each and one special weapon each: 1st squad autocannon/grenade launcher, 2nd squad missile launcher/plasma gun). The command squad of the infantry platoon also had a grenade launcher. My command squad of my patrol was a heroic senior, medic, banner, normal guardsman. I also had one sentinal (autcannon with armored crew compartment) and 5 ratling snipers.
My most important roll of the game was for picking sides...I got the best terrain from which to defend...a corner of the table with 3 bunkers and access to a ruined building. I placed the ratlings in the building and my squads in the bunkers.
On the first turn, my command squad made a run for it. Fortunately, since I was not seen as the largest threat...the others began to mutilate each other in assault. On my first turn, my snipers killed a couple of Space Marines scouts who were emplaced on the top of a nearby building. Only one of my squads was in range from its bunker, so I took a missile shot which killed a space marine. The grenade launcher from my platoon cmd squad hit but did not kill anyone.
By turn two, the assault phase had wiped out a couple of the command squads. By far, the fiercest combatant was the leader of the 13th Company. My IG leader continued to fall back as he took heavy bolter fire from the Space Marine Scout Squad which had perfect observation and fields of fire on my command squad. The scouts inflicted two wounds on my cmd squad...although the medic pathed up one. Fortunately, another player's terminators routed the space marines later that turn. Meanwhile, my ratling snipers managed to pin a squad of space marines who were a threat to my bunkers...and my squads managed to pick off a couple of space marines as well.
By turn three, the vanilla space marine on my left flank was combat ineffective...with only one SM left on the board. The Terranid player and the 13th company were locked in mortal combat and the other half of the 13th Company had closed into assault combat with the Chaos Marines. My sentinal turned its attention to killing nids...knocking off two. My ratlings managed to take out 4 gargoyles. Under the covering fire of my ratlings and sentinal, my command squad managed to make it to the base of the building being utilized by my snipers.
By turn four, the Space Wolves were mopping up the board...having crushed the nids and ravaged several of the Chaos Marines. The remaining vanilla SM was taking shots at my ratlings...but the building proved the perfect cover...not one of my ratlings was killed the entire game...even though they were shot at every turn. The Chaos Marines were decisively engaged in assault for their lives. The Vanilla SM's terminators were caught in a crossfire between my ratlings, sentinal, and one of my guard squads. The terminators ran across the field attempting to break contact to no avail. By the end of the turn, only one survivor remained. The vanilla SMs managed to hit the bunker with my platoon cmd sqd...killing everyone but my grenade launcher. He passed his morale check...after all, where was there to run? He was in the best cover available...and was prepared to avenge his comrades. At the end of this turn, my command squad was finally under the cover of a ruined building, two floors beneath my ratlings. Finally, my leader had time for his subordinate units to update him on the situation...and he told them to "keep up the fire."
By turn five, the IG was looking invincilble. Under good cover and with excellent, interlocking fields of fire...dead space marines littered the landscape. The Space Wolves wiped out the remaining nids and finished off the remaining Chaos Marines...but at a terrible cost. Only four Space Wolves remained besides their leader...who was advancing toward the only remaining vanilla SM player...who had been heavily attritted by my forces. The sole remaining terminator advanced toward the building housing my command squad and ratling snipers...taking precise aim, my snipers killed him in a hail of fire.
Turn six. The remaining Space Wolves squad fired at my sentinal...achieving two glancing blows. On the first roll, my sentinal was shaken. On the second, it exploded in a fireball. The Space Wolves leader, already wounded in his previous encounters, assaulted the remnants of the Vanilla SM's squad...driving them from the field. He attempted to sweeping advance, but one survived. As a last ditch effort, the sole survivor achieved a hit on the Space Wolf leader, killing him. All that remained on the field of battle was four Space Wolves, a single vanilla SM...and over 80% of my forces. I suffered only 95 points of losses. I rolled to see if another turn would take place...it did not.
The IG emerged victorious...
very nice Staffel
it seems that most people A.) Can't afford so many models required for guard B.) Are too lazy to paint them all C.) think that IG are all about mass shooting with sationary units and tanks D.) only look at unit stat lines.
most people tend to forget about putting their men in cover (IG enjoying a 4+ cover is amazing) and look at hardened vets and storm troopers (two of my fave units) with disdain because they don't know how to use them. There is little to no mobility in most cases so the enemy can just waltz through terrain. IG are a little harder to play than most armies because of the expected casualty rate which can cause depression in some cases.
IG just need a little experiance to play correctly while most people can get off okay when playing SMs (not saying their tacticalless, on the contary, their my primary army with GK, their simply easier to grasp).
"Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"
There are a couple of good IG battle reports at www.lonepilgrim.co.uk which really inspired me when I first started to play IG. Other than those ones however, I haven't seen many that are particularly good. I think its just a case of less people playing IG than other races. At the last two tournaments I have attended, I have been the only IG player there. Although on of the tournies was quite small with only six people, the other had 24, but no other IG.
IG also suffer from the 'they suck' special rule that most kiddies seem to think is a standard doctrine for all IG armies. It's hard to get any respect even from other adults at times unless you absolutely smash them, and then it becomes a case of 'lucky dice'. So yeah, to sum up, the lack of battle reports is probably just because there aren't as many guard players out there, which is probably due to the fact that IG are unfairly potrayed as the 'they're there to die' cannon fodder of the 40k battlefield.
What Guardsmen dont want to hear...
"Ok boys, time to fix bayonets!"